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    Kevin Glover

    Abstract This paper reports on a study of 4CG, a coop- erative enterprise located in rural Wales. 4CG operates for the good of the local economy and seeks to diversify its commercial portfolio through the creation of an online shop... more
    Abstract This paper reports on a study of 4CG, a coop- erative enterprise located in rural Wales. 4CG operates for the good of the local economy and seeks to diversify its commercial portfolio through the creation of an online shop retailing goods and services from local suppliers. The paper compliments prior field studies focusing on rural enterprise and the challenges posed by this category of business for IT support. The current study is motivated by 4CG’s interest in setting up a local online shop and explicates the organisational issues that this venture turns upon and elaborates for broader sustainability agendas.
    The term Ubiquitous Monitoring aims to capture the unprecedented degree to which data collection will occur in the future through ongoing developments in embedded, wireless and sensory technologies. Intelligent buildings represent the... more
    The term Ubiquitous Monitoring aims to capture the unprecedented degree to which data collection will occur in the future through ongoing developments in embedded, wireless and sensory technologies. Intelligent buildings represent the most current instantiations of this technology in the form of building management/automation systems. However, there is an emerging field of research called adaptive architecture, which aims to explore more meaningful and direct interactions between occupants and their environments. In this paper, we use the experience of a prototype adaptive/biofeedback architecture called ExoBuilding as a probe to explore user attitudes towards future monitoring systems in buildings. We present results from a semi-structured interview, which encouraged participants to envision future monitoring technologies, making projections based on their real experiences with ExoBuilding.
    Research Interests:
    ABSTRACT Ethnographic studies have played a key part in informing the design and development of a multitude of ubiquitous systems, from control room systems to pervasive games. While other papers have often focused on systems developed... more
    ABSTRACT Ethnographic studies have played a key part in informing the design and development of a multitude of ubiquitous systems, from control room systems to pervasive games. While other papers have often focused on systems developed for urban contexts, this paper presents the initial findings of a study that focuses on a rural produce market in West Wales as a site for ubiquitous multimedia system-based intervention, digital economic considerations and co-design. The findings relate to the initial ethnographic fieldwork, digital-economic considerations for the site, the evolution of a participatory design strategy for developing a Market Portal and - importantly -- the way that these are informing the design of the ubiquitous technologies relating to the Market Portal.
    ABSTRACT
    e-Scientists stand to benefit from tools and environments that either hide, or help to manage, the inherent complexity involved in accessing and making concerted use of the diverse resources that might be used as part of an in silico... more
    e-Scientists stand to benefit from tools and environments that either hide, or help to manage, the inherent complexity involved in accessing and making concerted use of the diverse resources that might be used as part of an in silico experiment. This paper illustrates the benefits that derive from the provision of integrated access to contextual information that links the phases of a problem-solving activity, so that the steps of a solution do not happen in isolation, but rather as the components of a coherent whole. Experiences with myGrid workflow execution environment (Taverna) are presented, where an information model provides the conceptual basis for contextualisation. This information model describes key characteristics that are shared by many e-Science activities, and is used both to organise the scientist’s personal data resources, and to support data sharing and capture within the myGrid environment.
    SUMMARY Life sciences research is based on individuals, often with diverse skills, assembled into research groups. These groups use their specialist expertise to address scientiflc problems. The in silico experiments undertaken by these... more
    SUMMARY Life sciences research is based on individuals, often with diverse skills, assembled into research groups. These groups use their specialist expertise to address scientiflc problems. The in silico experiments undertaken by these research groups can be represented as work∞ows involving the co-ordinated use of analysis programs and information repositories that may be globally distributed. With regards to Grid computing,
    In this paper, we describe the design and implementation of a cross-media environmental campaign called Bicker Manor. We describe how the experience allowed players to participate using mobile phones by sending SMS and MMS messages, the... more
    In this paper, we describe the design and implementation of a cross-media environmental campaign called Bicker Manor. We describe how the experience allowed players to participate using mobile phones by sending SMS and MMS messages, the web and interactive television. We describe how the experience used characters to playfully challenge players to complete missions with an environmental twist, before describing a generic, reusable mission framework and implementation with associated authoring and orchestration tools. Finally, we briefly describe the pilot of ...
    Research Interests:
    ABSTRACT Our surroundings are becoming infused with sensors measuring a variety of data streams about the environment, people and objects. Such data can be used to make the spaces that we inhabit responsive and interactive. Personal data... more
    ABSTRACT Our surroundings are becoming infused with sensors measuring a variety of data streams about the environment, people and objects. Such data can be used to make the spaces that we inhabit responsive and interactive. Personal data in its different forms are one important data stream that such spaces are designed to respond to. In turn, one stream of personal data currently attracting high levels of interest in the HCI community is physiological data (e.g., heart rate, electrodermal activity), but this has seen little consideration in building architecture or the design of responsive environments. In this context, we developed a prototype mapping a single occupant’s respiration to its size and form, while it also sonifies their heartbeat. The result is a breathing building prototype, formative trials of which suggested that it triggers behavioral and physiological adaptations in inhabitants without giving them instructions and it is perceived as a relaxing experience. In this paper, we present and discuss the results of a controlled study of this prototype, comparing three conditions: the static prototype, regular movement and sonification and a biofeedback condition, where the occupant’s physiological data directly drives the prototype and presents this data back to them. The study confirmed that the biofeedback condition does indeed trigger behavioral changes and changes in participants’ physiology, resulting in lower respiration rates as well as higher respiration amplitudes, respiration to heart rate coherence and lower frequency heart rate variability. Self-reported state of relaxation is more dependent on inhabitant preferences, their knowledge of physiological data and whether they found space to ‘let go’. We conclude with a discussion of ExoBuilding as an immersive but also sharable biofeedback training interface and the wider potential of this approach to making buildings adapt to their inhabitants.
    ABSTRACT We describe the design process of a formal study that investigates the potential of adaptive architecture to directly influence or control the physiology of its inhabitants. We depict two pilot studies that inform the design... more
    ABSTRACT We describe the design process of a formal study that investigates the potential of adaptive architecture to directly influence or control the physiology of its inhabitants. We depict two pilot studies that inform the design process of the formal study. These studies raise questions regarding the effects of such environments, including the benefits and potential dangers. The formal study will also be an initial step towards introducing the built environment as an active agent in environmental (architectural) interactions.
    Abstract Home networks have evolved to become small-scale versions of enterprise networks. The tools for visualizing and managing such networks are primitive and continue to require networked systems expertise on the part of the home... more
    Abstract Home networks have evolved to become small-scale versions of enterprise networks. The tools for visualizing and managing such networks are primitive and continue to require networked systems expertise on the part of the home user. As a result, non-expert home users must manually manage non-obvious aspects of the network-eg, MAC address filtering, network masks, and firewall rules, using these primitive tools. The Homework information plane architecture uses stream database concepts to generate derived events ...