Art Games
1,159 Followers
Recent papers in Art Games
Starting from consensual definitions about video games and arts, this article discusses the artistic potentialities of video games and their relationship with the gaming industry. Highlighting the importance of games for humanity in its... more
Adentrándonos en la evolución del concepto de espectador podemos descubrir el camino que esta categoría siguió hasta convertirse en el interactor de las producciones interactivas que crecen en el actual campo del arte. Estos conceptos... more
Publicado en "Arte en Ritmo: Enfoques Contemporáneos y Diálogos Transdisciplinarios", editado por Salomé Lopes Coelho, María Belén Errendasoro y Aníbal Néstor Zorrilla Los game studies se interrogaron por la especificidad del... more
O artigo aborda o papel dos jogos digitais criados em Flash (1996-2017/20), ou software similar, e publicados de forma independente na jovem Web. Contextualiza historicamente tais artefatos tecnológicos e discute dois casos,... more
Nesta carta, estabelecemos um diálogo teórico com o educador popular brasileiro Paulo Freire, relacionando os nossos estudos acerca do silêncio na arte com o silênciamento cultural no Brasil, e experimentando a cartografia epistolar como... more
The growing digitalization of our world is not only changing the way we process information but also raises new questions regarding the manner in which we read and comprehend digital texts. The way the digital text structures information... more
Este artigo tem por objetivo apresentar uma discussão sobre a formação estética como um direito humano fundamental. A formação estética deve contemplar tanto o desenvolvimento dos sentidos físicos e espirituais, conforme apontado por... more
Exophilie is an experiment using video game creation to graft harsh industrial noise and AI-generated images. The result was a game/album released on April 7th through Itch.io and on CD through the Montreal label Absurd Exposition. After... more
Ilinx is a handmade zine dedicated to experimental and noisy video game creation. It is a subversive homage to the videogames magazines of yore and their bombastic, unapologetic aesthetic. - 12 analogic collages remixing and subverting... more
O presente artigo busca compreender a relação com saber vinculada a uma estética da existência vivenciada por um estudante de origem popular. Para tanto, opera com as narrativas (auto)biográficas, que foram escritas a partir de marcas e... more
Este ensayo analiza las reflexiones de Benjamin, Bloch y Kracauer sobre la novela policial y sus vínculos con nuevos modos de vida y de socialización, que incluían –según estos autores–el desconocimiento del prójimo, la pérdida... more
In January 2023, the Basel Academy of Music hosted the festival "SPIEL! Games as Critical Practice", curated by Michel Roth. Large parts took place in public space, in the Foyer Public of the Theater Basel, whereby the festival made its... more
Since the early days of hypertext criticism, the study of digital fiction has undergone a significant paradigm shift. Recent research has moved from a first wave of mostly theoretical and philosophical debate to a second wave of close... more
A partir das reflexões que surgiram durante a apresentação guiada da obra “SAÍDA game” no “Congresso LitDig-BR da Electronic Literature Organization – ELO 2022” (28/06/2022), proponho nesse texto recordar brevemente o processo criativo da... more
Super Mario Clouds (2002), de Cory Arcangel, es una obra fundante del campo del game-art, clasificación que reúne el arte realizado a partir de videojuegos. La obra consiste en una modificación del código fuente del juego original: el... more
Video games are works of written code that portray worlds and characters in action and facilitate an aesthetic and interpretive experience. Beyond this similarity to literary works, some video games deploy various design strategies that... more
This article develops Kawika Guillermo's ‘machphrasis’ (2016) as a theoretical contribution to discourse considering the deployment of video games in contemporary literary culture. After presenting machphrasis’ academic stakes, I... more
The idea of a "predicate" is a way of understanding creative innovation introduced by Arthur Danto in his 1964 essay "The Artworld." This article is derived from a line of inquiry extending from this essay that... more
In this article, we profile an empirically grounded, cognitive approach to immersion in digital fiction by combining text-driven stylistic analysis with insights from theories of cognition and reader-response research. We offer a new... more
In this article, we profile an empirically grounded, cognitive approach to immersion in digital fiction by combining text-driven stylistic analysis with insights from theories of cognition and reader-response research. We offer a new... more
This paper outlines experiences and lessons learned in organizing a variety of digital art exhibits for small and large scale events. The perspective is provided as a cross-disciplinary set of heuristics, drawing on the decade long... more
This paper uses a communication sciences methodological approach (arts-based research1) in the way it combines speculative thinking, game design and game theory to the interpretation and future use of new gaming devices and software for... more
Gender has recently increased in relevance as a game analysis topic. Representations of masculinity and femininity in games have become a growing interest for scholars. Still, little has been written about representations of aging and... more
The purpose of this article is to discuss ludic art that does not follow the rules. That is, either the rule systems in them are deliberately broken, subverted or in other ways distinctively manipulated, or the viewer’s expectations–based... more
This paper explores the interdependency between digital matter and the representational or mimetic layer of the digital game object. The main aim is to foreground the mechanisms by which the representationalelements of the game world... more
Resisting death in virtual worlds – a struggle that manifests in death’s other, survival – has the potential to emerge as key site of critical intervention in the cultural and computational logic of video games. This essay surveys a... more
multi-user game engines such as Epic Megagames' UNREAL engine to be extremely useful tools for the design of knowledge spaces. For a collaborative project with 10 Viennese museums 1 we developed a semantic matrix for a... more
This paper outlines experiences and lessons learned in organizing a variety of digital art exhibits for small and large scale events. The perspective is provided as a cross-disciplinary set of heuristics, drawing on the decade long... more