Art Games
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Recent papers in Art Games
The game designer Jason Rohrer has self-identified as an artist. By doing so enters his work into a critique process that, according to James Elkins, dates back to the Romantic period in which artists are evaluated by peers on an... more
Video games as the medium of art The aim of the article is to discuss selected examples of art that uses video games as a source of aesthetic and formal patterns, as a ready-made material susceptible to subversion, and also as a means... more
The exhibition catalog to the 2014 Blank Arcade, a showcase of creative game designs at the Digital Games Research Association (DiGra) 2014 conference. The exhibition was held at Snowbird Resort, Salt Lake City, Utah. The exhibit was... more
Spätestens mit Beginn des neuen Jahrtausends hat sich das Computerspiel gesellschaftlich als relevantes ästhetisches Medium durchgesetzt. Mit dieser Anerkennung als ästhetisches und künstlerisches Phänomen stellt sich allerdings auch die... more
This paper examines the aesthetic and connective properties of arcade videogame interfaces. It considers the arcade videogame interface as a communicative and creative link that extends beyond play orientated input and feedback... more
Unpublished Masters Thesis under maiden name - Phillipa Stalker. This essay will explore the existing definitions of art games that are currently being used in the art game/art mod genre. It will identify the leading theorists within... more
Η εργασία που παρουσιάζεται αποτελεί μια πρόταση προγράμματος διδασκαλίας στα πλαίσια του μαθήματος των εικαστικών. Πιο συγκεκριμένα, αναφέρεται στη σχεδίαση και ανάπτυξη ηλεκτρονικών παιχνιδιών από του μαθητές της Γ΄ τάξης γυμνασίου, από... more
Digital cultures engage users’ social, creative and emotional labour – a process that can be described as affective. For some theorists and artists, this dynamic is inherently exploitative. However, within this exploitation is the... more
Literary Gaming is placed within the burgeoning fields of digital-born literature and indie/art game research. It explores a body of digital artefacts situated on a continuum between ludic e-literature and literary art games and engages... more
By the beginning of the second decade of the 21st century, computer games have long discarded the stigma of media non grata. With games studies established as an academic discipline, ludologists have determined - although not always... more
Esta investigación doctoral se centra en estudiar las prácticas artísticas y productivas delos juegos digitales que ocupan un espacio en el mercado actual de los videojuegos bajoel nombre de #altgames. El objetivo es sistematizar las... more
This paper is a taster of my current book project, contracted with MIT Press, which deals with 'Literary Gaming'. It studies the creative interface between digital literature and literary computer games and proposes a specific methodology... more
When Art Is Put Into Play: A Practice-based Research Project on Game Art is a practice-based research project that aims to contribute to the understanding of the relation between play and art from the specific perspective of... more
Η πρόταση που παρουσιάζεται αφορά το πώς η τέχνη με την τεχνολογία μπορούν να σχεδιάσουν στοχευμένα εικαστικά έργα που θα αποτελούν εκπαιδευτικά διδακτικά μέσα. Είναι κοινή διαπίστωση ότι το σχολείο, δεν είναι το πιο ελκυστικό μέρος για... more
Recently published, abstract flash and browser games such as Love (2010), The Marriage (2006), My Divorce (2010) can be summarized as games about love. As opposed to simulation games such as The Sims 3 (2009) in which the topic love is... more
Desde hace más de 20 años los videojuegos han encontrado el reconocimiento del sistema del arte entrando en los aparatos institucionales que la gobiernan y la producen como museos y galerías. Este inclusión se ha... more
This paper outlines experiences and lessons learned in organizing a variety of digital art exhibits for small and large scale events. The perspective is provided as a cross-disciplinary set of heuristics, drawing on the decade long... more
La figura del detective fue y es objeto de una gran cantidad de relecturas. Tres juegos recientes confirman una tendencia en ese paisaje de reconfiguraciones: la figura, arrancada de su emplazamiento habitual (las distintas variedades del... more
This paper discusses the conditions of possibility for relating to, understanding, and appreciating “gameplay performances”, that is, computer games as played by other people, through an existential-ludological and phenomenological... more
No es sólo la locura, sino también la impotencia lo que mejor identifica los ángulos ciegos de la razón. La incapacidad de actuar de otra manera que la que ha sido programada en nuestro código genético, en nuestro condicionamiento... more
Part game manual, part catalogue, part archive, How to Play Eddo Stern revolves around a body of 17 works made by Stern along the last two decades which, although developed with different media, can be understood as “games”. The book... more
Negli ultimi anni, il dibattito sullo statuto artistico del videogioco è stato così acceso da meritarsi persino una pagina dedicata su Wikipedia [1]. Questo fatto non deve stupire. Se da un lato il videogioco è emerso come una delle forme... more
This paper discusses the similarities and differences between participatory, interactive, and playable art. It suggests that computer games can provide novel perspectives on interactivity in interactive art. The paper also proposes that... more
The purpose of this article is to discuss ludic art that does not follow the rules. That is, either the rule systems in them are deliberately broken, subverted or in other ways distinctively manipulated, or the viewer’s expectations–based... more
This paper outlines experiences and lessons learned in organizing a variety of digital art exhibits for small and large scale events. The perspective is provided as a cross-disciplinary set of heuristics, drawing on the decade long... more
[Ponencia en IV Coloquio de Humanidades y Ciencias Sociales sobre Culturas y Consumos Freaks (Frikiloquio) 2019] El dinamismo de lo instantáneo que exigen las nuevas tecnologías parece dejar fuera de juego al objeto-libro, el cual... more
El surgimiento de una forma nueva como la del llamado walking simulator en 2012 y su posterior expansión suponen una nueva modulación productiva del videojuego bajo la rúbrica del art game. Utilizada primero de manera despectiva, la... more
artykuł w wolnym dostępie
FILE GAMES RIO 2014 FILE GAMES RIO 2014 Editorial Concept: Paula Perissinotto and Ricardo Barreto Design: Estúdio Quadradão: Andrea Ribeiro and Leandro Lopes Year: 2014 Pages: 103 FILE GAMES RIO 2014: FILE Games: “FILE Games 2014? by... more
With this exhibition, we wanted to communicate a simple, yet powerful message: Italian art has made a decisive contribution to the recognition of videogames as one of the basic forms of contemporary culture and, more generally, to the... more
The purpose of this article is to discuss ludic art that does not follow the rules. That is, either the rule systems in them are deliberately broken, subverted or in other ways distinctively manipulated , or the viewer's... more
This paper outlines experiences and lessons learned in organizing a variety of digital art exhibits for small and large scale events. The perspective is provided as a cross-disciplinary set of heuristics, drawing on the decade long... more
Computer games have come a long way in terms of being considered a creative practice, even an art form. Apart from dedicated festivals, also established electronic art institutions have embraced computer games. Previously separate... more
Despite the common tendency to understand computer games as a medium somewhere between film and traditional software, this paper argues for a more appropriate position amongst literature. This writing explores the opportunities in... more
Despite the common tendency to understand computer games as a medium somewhere between film and traditional software, this paper argues for a more appropriate position amongst literature. This writing explores the opportunities in... more
This paper describes the theory and implementation of a 2-tiered procedural rhetoric game. The game, Black Like Me, employs critical design to encourage players toward situational analysis instead of mere attribute matching. Players are... more
Some of the main Fluxus archives, today housed at established cultural institutions such as the Getty Research Institute in Los Angeles (USA) and the Staatsgalerie Stuttgart (Germany), were assembled under the stimulus and guidance of... more
In November2017, I went to New York to attend the two screenings retrospective the Anthology Film Archive dedicated to Nathalie Magnan. I spent ten days in New York meeting a lot of friends and professionals and artists and I also visited... more
This dissertation investigates the production of parodic digital games performed by the developer CyberGamba, and it's yours possible relations with carnivalization and the anthropophagic movement. The production company - founded... more
This dissertation investigates the production of parodic digital games performed by the developer CyberGamba, and it's yours possible relations with carnivalization and the anthropophagic movement. The production company - founded on São... more