Flow Theory
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Recent papers in Flow Theory
"A key design goal of mobile learning is that its built-in experiences are enjoyable and proactive, empowering the learner with the knowledge and ability to self-manage. This implies that the benefits and critical success factors of... more
(in press). In S. Tettegah & W. (D.) Huang. Emotions, Technology, and Games. New York: Elsevier. (Will be freely available for download through open access in October, 2015). ABSTRACT. Summary This case study challenges the assumption... more
Physical inactivity and academic underperformance in STEM (science, technology, engineering, and mathematics) subjects are complex youth issues requiring multifaceted solutions. This exploratory study investigated a novel outdoor learning... more
This article reviews research into why people watch television. Christensen (2003) proposes businesses are best understood by looking at the way they help people address their jobs-to-be-done. If new forms of television are more likely to... more
La teoría del flujo sugerida por Mihaly Csikszentmihalyi fue cotejada en el medio publicitario bogotano. Los resul- tados obtenidos mediante la aplicación de encuestas, diarios de experiencias, sesiones de grupo y entrevistas a... more
Programimi Linear(PL) është një degë e matematikës që lidhet me zgjidhjen e një morie problemash praktike: posacërisht me gjetjen e zgjidhjeve optimale të tyre. Raste speciale të problemave të tilla janë problemat me rrjedhje në një rrjet... more
In this paper videogames and transmedia are examined from the perspectives of both creation (game design) and audience reception (gameplay experience), in light of the theories of the DPFi (Domain, Person Field interaction) systems model... more
The WOrk-reLated Flow inventory (WOLF) measures flow at work, defined as a short-term peak experience characterized by absorption, work enjoyment, and intrinsic work motivation. Results of Study 1 among 7 samples of employees (total N=... more
Flow represents a state of complete involvement and heightened intensity that leads to improved performance on a task (Csikszentmihalyi, 1975, 1990). The notion of flow has the potential to provide worthwhile insights into the area of... more
The growing importance of Social Networking Sites (SNS) in today’s information economy has generated significant interest for understanding and managing shared fake news about brands on social media among academia and industry worldwide.... more
The flow theory with its components ‘anxiety’, ‘boredom’, ‘skills’ and ‘challenges’ can be associated with foreign language learning contexts. Although there are some attempts in several studies to examine the link between EFL context and... more
In dieser Arbeit möchte ich die Beschreibungen des Glücks in der Nikomachischen Ethik von Aristoteles auf seine Aktualität überprüfen. Dazu vergleiche ich sie mit den Grundzügen der Flow-Theorie von Dr. Mihály Csíkszentmihályi, einem... more
The study investigate the subjective aspect of consumers' online information satisfaction within the frame of flow experience in two processes: ongoing and goal-directed information search. A total of 391 samples for ongoing processes and... more
OBJECTIVE: The present study examines the relationship between environmental resources (autonomy, social support from the coach, and performance feedback), flow, and performance among young talented soccer players. DESIGN: The design was... more
This paper examines the relationship between immersion, flow and gameplay. Immersion, flow and gameplay are conceptual constructs, which in their own way are used to denote the quality of a game. Literature often chains the construct of... more
We review the psychological theory of flow and focus on the notion of the autotelic personality , arguing that self-transcendence (understood within the existential tradition of Frankl and Längle as the individual's ability to establish... more
Outlines my thinking about contemplative computing, an idea I developed while at Microsoft Research Cambridge. It seeks to understand how we can create interactions with information technologies and digital media that do not make us more... more
Despite the increasing recognition of the importance of active learning methods and initiatives aimed at promoting them, lecture-and presentation-based teaching remains the dominant instructional strategy in many fields. Major reasons for... more
This study evaluated phases of adventure experiences by identifying flow and reversal theory states over a 3-day white water river surfing course. Data were collected with novice river surfers (n = 5) via in-depth qualitative interviews... more
A presente pesquisa tem por objetivo explicar o modo como os elementos da gamificação podem ou não oferecer as condições para que os aprendizes se aproximem do estado de Fluxo durante o processo de aprendizagem de uma língua estrangeira,... more
Objectives: Flow states may explain motivation for continued participation in adventure recreation (e.g., sky-diving, kayaking). This review aimed to identify what is known about flow states that occur during adventure recreation. Design:... more
The paper examines Vietnamese learners' reflections on and perceptions of the application of computer-mediated communication (CMC) into collaborative learning. Data for analysis included an evaluation questionnaire, consisting of 24... more
The demand framework is commonly used by game scholars to develop new and innovative ways to improve the gaming experience. However, the present article aims to expand this framework and apply it to problematic gaming, also known as... more
Games can be used to support learning in several domains, including the secure use of computers. However, emphasizing different types of knowledge in a game design can lead to different outcomes. This study explores two game designs that... more
Sırtçantalı hareket, turizm endüstrisi açısından önemli ve sürekli yükselen bir pazar olarak görülmektedir. Sırtçantalıların kitle turistinden farklı olarak, seyahatleri sırasında olağanüstü, yoğun bir deneyim olan akışı yaşadıkları,... more
Abstract The expanding popularity of Massively Multiplayer Online Games (MMOGs) has opened the doors for research on various aspects of online games. A robust body of research has explored how factors related to people’s psycho-social... more
THE INNER KNOWLEDGE: A Paradigm in the Resilience Learning and Teaching Processes. In this paper there is a proposal for a Personal Model of Education based on principles regarding the Theory of Resilience or Resiliency; in addition to... more
La teoría del flujo sugerida por Mihaly Csikszentmihalyi fue cotejada en el medio publicitario bogotano. Los resultados obtenidos mediante la aplicación de encuestas, diarios de experiencias, sesiones de grupo y entrevistas a profundidad... more
This research investigates the influences of product presentation modes, decision behaviour and the consumer experience on Internet shopping. The growth of online shopping brings with it cognitive challenges for consumers attempting to... more
Answering the questions of how and why people engage with videogames or why they enjoy certain videogames more than the others has been a perennial effort in videogame studies. On the one hand, designers and developers strive to discover... more
Houge, S. (2010). Optimal experiences in adventure tourism. Proceedings of the 2010 Recreation Values and Natural Areas Symposium, Dunedin, New Zealand (pp. 92-93).
"This research investigates the influences of product presentation modes, decision behaviour and the consumer experience on Internet shopping. The growth of online shopping brings with it cognitive... more
‽hiloSo‽oly™ is a free (downloadable print & play) board game designed to teach players about-and spark interest in-Philosophy as a domain of knowledge. It has been described as a cross between Trivial Pursuit™ and Philosophy. This... more