Enjoyment
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Recent papers in Enjoyment
Freudian (1905 Wien; Der Witz und seine Beziehung sun VnbewuJten. Deuticke) and Salience (Goldstein, Sub and Anthony, 1972; The Psycho/ogy of Humor. Academic Press, New York) theory make opposite predictions about the effects of attitudes... more
In this poster we present a study exploring the benefits of using audio guides instead of human tour guides to foster children’s engagement and learning outcomes during their visit to a natural science museum. We conducted an experiment... more
Social media has an influence on tourism industry. This conceptual model research wants to investigate the impact of Social Media (SM) on user's travel purchase intention and attitude. Data will be gathered from Social Media users to be... more
The objective of the study is to find out the factors which affect the acceptance of E-learning among students and how the students' purpose of using E-learning is determined by these factors. The research was based on the Technology... more
Following research evidence that suggests that the gratification derived from the consumption of sad content can be better explained by the experience of meaningful affect/feelings of being moved than by the experience of sadness, this... more
This study aimed to find out the relationship of using game-based learning in terms of Rules, Immersive, Enjoyment, Multimedia Technology, and Challenge and Competition to the academic performance of Grade 8 students in Araling... more
A survey on the inner contradiction of contemporary art, from dadaism up to postmodernism
(2017),"Antecedents and outcomes of online brand engagement: The role of brand love on enhancing electronic-word-of-mouth", Online Information Review, Vol. 41 Iss 7 pp. 985-1005 <a href="https:// If you would like to write for this, or... more
Purpose This paper aims to investigate antecedents of using non-travel-specific social media (specifically Facebook) for travel decision-making before a leisure trip. Design/methodology/approach Based on an online survey... more
Enjoyment has been described as the emotion that fuels the second language learning process and that boosts performance in the second language. This chapter shows how enjoyment emerged in Second Language Acquisition (SLA) research in the... more
Although the concept of virtual reality (VR) has been studied and used for many years, recent technological development has led to the commercial availability of immersive VR, specifically head-mounted displays. Little research has been... more
Abstract for a keynote to be given at a conference in South Korea in November 2015
This article presents phenomenological findings from Stephen Strasser’s eidetic study of human happiness. Happiness was found to be an experience of incomplete completion implicating the total being-becoming of the person upon having... more
Willingness to Communicate (WTC), defined as " a readiness to enter into discourse at a particular time with a specific person or persons, using a L2 " (MacIntyre, Dörnyei, Clément & Noels, 1998, p. 547), is influenced by a complex... more
Enjoyment appears as purely private matter, but this is by far not the case. Ever since Aristotle the philosophical social critique is tormented by the question, whether the libidinal tendencies of human subjects allow the construction of... more
A partire dal triplice intreccio con cui lega insieme filosofia hegeliana, psicoanalisi lacaniana e cultura di massa, Slavoj Žižek si propone sin dai suoi primi lavori di indagare i fenomeni sociali, allo scopo di disvelare le dinamiche... more
Published in Poiesis, eds. Nathan Brown & Petar Milat (Zagreb: Multimedijalni institut, 2017). The essay will also be part of my book, How To Research Like a Dog: Kafka's New Science, dedicated to the story "Investigations of a Dog." The... more
This paper reports an investigation into the relationships between global trait emotional intelligence (Trait EI), as well as the four factors that constitute it (well-being, emotionality, self-control, and sociability), and quantitative... more
Abstract 1. This study among 12,359 employees working in 148 organizations tested the interaction hypothesis of the Job Demands-Resources (JD-R) model. Accordingly, employees endorse most positive work attitudes (task enjoyment and... more
Many central terms of Levinas’ philosophy have a clear emotive connotation, such as desire, enjoyment, indolence, horror, love/eros, sensibility, proximity, and obsession. But are these emotions? And does this make Levinas a... more
Is populism a danger to democracy, or does it open up an opportune path to democratization? After a detailed introduction of the main concepts of the Essex School and the way it presents radical democracy, this chapter tries to answer... more
The value proposition of mobile technology in the educational setting is expected to grow as forecasts speak to mobile Internet users exceeding desktop Internet users in 2014. A key concern for administrators will be how to implement a... more
In this paper, we criticize the current focus of the bio-based economy (BBE) on efficiency and control and demonstrate the contradictions that this causes. We elucidate these tensions by comparing the BBE to alternative conceptions of... more
This essay revisits Plato’s Philebus, his most advanced dialogue on the question of pleasure and the good life, in order to provide a philosophical clarification of Lacan’s concept of enjoyment (jouissance). Starting from Plato, I also... more
As an entertainment medium, video games are unique in that they are one of the only technologies that are designed to demand near-constant user input and feedback in order to be realized as complete experiences. This interactivity (user... more
Being able to put oneself in someone else's shoes is widely considered as one of the central element of a healthy organized society. We need this basic skill to cooperate with one another and build complex societies, create associations... more
The purpose of this research is to understand the main factors that determine users' continuance intention to use social mobile Apps, considering two utilitarian (i.e., perceived usefulness, perceived ease of use) variables and a hedonic... more
Affective disposition theory explains well the process of enjoying hero narratives. However, it is not particularly well suited to explain the appeal of narratives featuring antiheroes. Recent exploratory scholarship on antiheroes... more
Emerging research on video games has suggested that feelings of both enjoyment and meaningfulness can be elicited from gameplay. Studies have shown enjoyment and meaningfulness evaluations to be associated with discrete elements of video... more
The paradox of sad-film enjoyment deals with the question of why people are able to feel entertained when watching a sad film that ends unhappily. Previous studies explored the fact that viewers, especially women and those with high... more
Fantasies and especially excessive or ‘phantascistic’ fantasies, as they are referred to here, have the power to suppress within political communities, consciously and unconsciously alike, inner... more
Based on the Theory of Subjective Quality Assessments, the present study examined players’ assessments of video game design features (qualities) as related to self-reported feelings of presence in role-playing games (RPG) and first-person... more