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      Computer ScienceHuman Computer InteractionNew MediaReal Time
The geological sciences are challenged to manage and interpret increasing volumes of data as observations and simulations increase in size and complexity. For example, simulations of earthquake-related processes typically generate... more
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    •   8  
      GeophysicsVirtual RealityActive TectonicsNumerical Simulation
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      Brain Computer InterfacesMotor ImageryImmersive Virtual Reality
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    •   4  
      Game TheorySocial ranks and interactions in video gamesImmersive Virtual RealityVirtual Reality In Gaming
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    •   12  
      Cognitive ScienceComputer GraphicsSports MedicineVirtual Reality
In this paper, we describe narrative and ludic structures that support interactive drama in immersive virtual reality.
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    •   4  
      Intelligent AgentsIntelligent AgentVirtual RealityImmersive Virtual Reality
Immersive virtual reality (iVR) devices are rapidly becoming an important part of our lives and forming a new way for people to interact with computers and each other. The impact and consequences of this innovative technology have not yet... more
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    •   13  
      Computer ScienceHuman Computer InteractionCyberpsychologyTelepresence
This paper describes the design and implementation of a case study based investigation using immersive virtual reality as a treatment for phantom limb pain. Three participants who experienced phantom limb pain (two with an upper-limb... more
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    •   17  
      PainAmputation & Prosthetic WearersProsthesisDisability
This paper presents new Immersive Virtual Reality (IVR) tools attributes and capabilities and proposes to design in architecture and proposes a framework for their specification, development and evaluation of Ergonomics. In our research,... more
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      UsabilityInstructional TechnologyVirtual RealityDesign & Technology
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    •   17  
      Cognitive ScienceComputer GraphicsSports MedicineBiomechanics
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    •   3  
      Design processThImmersive Virtual Reality
Virtual Reality technologies can play essential role for the success of tourism inventiveness. Hence, this application entitled VR Bukit Puteri is designed and developed as a medium to promote and attract tourists to visit this natural... more
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    •   12  
      Virtual Reality (Computer Graphics)Virtual Art & Virtual RealityVirtual RealityComputer Software
Experiences of cultural heritage and tourism have been enhanced by the development of digital technologies. In light of this, this paper focuses on the importance of immersive storytelling experiences to encourage visitors’ engagement... more
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    •   14  
      Virtual Reality (Computer Graphics)Digital MediaVirtual Art & Virtual RealityDigital Storytelling
Working with patients with different chronic pain syndromes can be challenging. Pharmacological therapies are often associated with variety of side effects. Mind-body modalities are thought to play a role; however, the lack of clear... more
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    •   6  
      Complementary and Alternative MedicineChronic PainHumansComputer Simulation
In the very young discipline of Virtual Reality Applications only a few reports are available about using this technology for periods longer than in experimental setups. This paper describes experiences made during four years of usage of... more
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    •   6  
      Virtual RealityArchitectural DesignDesign Support SystemHuman Computer Interface
It is undeniably true that Virtual Reality (VR) has continuously been developed since 1800s and still have been produced till today. However, very few studies have attempted to study on the design of Virtual Reality Graphical User... more
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    •   11  
      Exposure Therapy- in vivo, imaginal, virtual realityVirtual Reality (Computer Graphics)Virtual Art & Virtual RealityVirtual Reality
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    •   11  
      User eXperienceImmersive Virtual Learning EnvironmentData VisualizationData Visualisation
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      PresenceImmersive Virtual Reality
As an emerging technology, Virtual Reality (VR) is perceived as a platform with the potential to change the artwork generation methods and consumption paradigms The immersion, presence and interaction features of VR provides for art... more
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    •   12  
      Virtual Reality (Computer Graphics)Contemporary ArtTypographyVirtual Art & Virtual Reality
Although the concept of virtual reality (VR) has been studied and used for many years, recent technological development has led to the commercial availability of immersive VR, specifically head-mounted displays. Little research has been... more
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    •   8  
      Tourism StudiesTelepresenceMental ImageryEnjoyment
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    •   8  
      ArchaeologyCultural HeritageVirtual RealityNew Technology
Virtual Reality technologies can play essential role for the success of tourism inventiveness. Hence, this application entitled VR Bukit Puteri is designed and developed as a medium to promote and attract tourists to visit this natural... more
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    •   12  
      Virtual Reality (Computer Graphics)Virtual Art & Virtual RealityVirtual RealityComputer Software
L'immersività applicata ai prodotti culturali sta suscitando grande interesse tanto nel pubblico generalista quanto negli ambienti specialistici: i tradizionali campi del cinema e dell'arte si trovano ad affrontare la concorrenza di... more
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    •   10  
      Digital MediaContemporary ArtAugmented RealityAugmented Reality Art
Disorientation has many costs. It may lead to physical fatigue, stress, and frustration and can also jeopardize people's safety. Designing wayfinding aids to fit people's needs can facilitate their environmental... more
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    •   13  
      WayfindingWayfinding DesignImmersive Virtual Learning EnvironmentVirtual Reality
Menschen sind häufig nicht ganz bei der Sache. Oft finden wir sie abwesend, nicht ganz da, sich in Tagträume verlierend, in Gedanken schon bei der nächsten Sache; finden sie irgendwie nicht ganz hinein in die Situationen, mit denen sie... more
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      Situation awarenessPhenomenologyEdmund HusserlHusserl
Immersive virtual reality (iVR) devices are rapidly becoming an important part of our lives and forming a new way for people to interact with computers and each other. The impact and consequences of this innovative technology have not yet... more
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      CyberpsychologyTelepresenceCollaborative LearningImmersion
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    •   12  
      Installation ArtContemporary ArtInstallation (Art)Minimalism
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    •   5  
      EngineeringEconomicsConstruction SafetyConstruction Management and Economics
Virtual Reality technologies can play essential role for the success of tourism inventiveness. Hence, this application entitled VR Bukit Puteri is designed and developed as a medium to promote and attract tourists to visit this natural... more
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    •   13  
      Exposure Therapy- in vivo, imaginal, virtual realityThe VirtualWorld-Game-Simulation-Reality Continuum--gradual steps of added reality/imaginationVirtual Reality (Computer Graphics)Virtual Art & Virtual Reality
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    •   8  
      Human Computer InteractionVisualizationVirtual RealityReal Time Systems
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    •   7  
      Cultural HeritagePublic SpaceVirtual RealityVirtual Environment
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    •   3  
      Virtual RealityImmersive Virtual RealityVirtual Reality Systems
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    •   9  
      Augmented RealityUser InterfaceCollaborative LearningVisual Design
Virtual reality represents simulated three-dimensional environment created by hardware and software, which providing realistic experience and possibility of interaction to the end-user. Benefits provided by immersive virtual reality in... more
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    •   57  
      New MediaMobile LearningDigital MediaVR Panorama
There are few studies of the human factors involved in the engagement of presence. The present study aims to investigate the influence of five user characteristics - test anxiety, spatial intelligence, verbal intelligence, personality and... more
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    •   18  
      PsychologyPersonalityIntelligenceHuman Factors
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    •   5  
      Chronic PainVirtual EnvironmentMindfulness MeditationImmersive Virtual Reality
Virtual reality (VR) technology has recently started shaping learning, especially language learning, with the aim of immersing learners into a VR learning environment. However, because of the high system cost of fully immersive VR,... more
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      Teaching of Foreign LanguagesImmersion and ExperienceImmersive Virtual Learning EnvironmentVirtual Reality
The CAVE, a walk-in virtual reality environment typically consisting of 4–6 3 m-by-3 m sides of a room made of rear-projected screens, was first conceived and built in 1991. In the nearly two decades since its conception, the supporting... more
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      Central European historySaudi ArabiaSonificationScience and Technology
Space Digital methodologies evolve as quickly as the technologies that sustain them. Virtual reality (VR) environments are experiencing a shift from technology still in development to a fully-fledged digital instrument with the release of... more
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      PerceptionDensityGamificationGamification of healthcare
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    •   13  
      Computer GraphicsHuman Computer InteractionSocial InteractionCancer
This article describes an interdisciplinary study carried out by a team of archaeologists, 3D surveyors and experts of new technologies applied to cultural heritage. The research was aimed at developing a virtual reality experience... more
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    •   5  
      Virtual ArchaeologyDigital Photogrammetry applied to ArchaeologyEtruscologyImmersive Virtual Reality
The development of interactive, participatory, multisensoryenvironments that combine the physical with the virtual comes as anatural continuation to the computer game industrys constant racefor more exciting user experiences. Specialized... more
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    •   8  
      Child DevelopmentUser eXperienceVirtual RealityLearning Environment
The web and its recent advancements represent a great opportunity to build universal, rich, multi-user and immersive Web3D/WebXR applications targeting Cultural Heritage field—including 3D presenters, inspection tools, applied VR games,... more
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      Cultural HeritageAugmented RealityCollaborative Virtual EnvironmentsWeb Development
Abstract. Google Earth VR (GEVR), released in 2017, claims to put the whole world within reach using virtual reality (VR). Relying on sensors that track a user’s position and gestures in actual space, GEVR suggests that users can... more
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    •   20  
      AestheticsMedia StudiesNew MediaSpace and Place
In cognitive neuroscience and neuropsychology, the collection of cognitive and behavioural data is predominantly achieved by implementing paper-and-pencil and computerized (i.e., 2D and 3D applications) assessments. However, these... more
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      Virtual Reality (Computer Graphics)Visual attentionAttentionExecutive Functions (Cognitive Neuroscience)
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      NursingLearningCurriculumPerceptual Learning
    • by  and +4
    •   3  
      Virtual RealityImmersive Virtual RealityVirtual Reality Systems
Ancient Roman triclinium grottoes and nymphaea can be found within residences from large scale villas to moderately sized urban houses. Though the viewer's experience varied depending on the setting, the goal was always the same: to... more
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    •   16  
      Pompeii (Archaeology)Virtual Art & Virtual RealityPompeiiVirtual Reality
In this paper, we describe narrative and ludic structures that support interactive drama in immersive virtual reality.
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    •   3  
      Intelligent AgentVirtual RealityImmersive Virtual Reality
Training professionals for real-world application of required knowledge and skills and assessing their competence are major challenges. Simulations are being used in education and training to enhance understanding, improve performance,... more
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      Computer ScienceHuman Computer InteractionMultimediaMedical Education