Immersive Virtual Reality
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Recent papers in Immersive Virtual Reality
The geological sciences are challenged to manage and interpret increasing volumes of data as observations and simulations increase in size and complexity. For example, simulations of earthquake-related processes typically generate... more
In this paper, we describe narrative and ludic structures that support interactive drama in immersive virtual reality.
This paper describes the design and implementation of a case study based investigation using immersive virtual reality as a treatment for phantom limb pain. Three participants who experienced phantom limb pain (two with an upper-limb... more
Virtual Reality technologies can play essential role for the success of tourism inventiveness. Hence, this application entitled VR Bukit Puteri is designed and developed as a medium to promote and attract tourists to visit this natural... more
Experiences of cultural heritage and tourism have been enhanced by the development of digital technologies. In light of this, this paper focuses on the importance of immersive storytelling experiences to encourage visitors’ engagement... more
Working with patients with different chronic pain syndromes can be challenging. Pharmacological therapies are often associated with variety of side effects. Mind-body modalities are thought to play a role; however, the lack of clear... more
In the very young discipline of Virtual Reality Applications only a few reports are available about using this technology for periods longer than in experimental setups. This paper describes experiences made during four years of usage of... more
It is undeniably true that Virtual Reality (VR) has continuously been developed since 1800s and still have been produced till today. However, very few studies have attempted to study on the design of Virtual Reality Graphical User... more
As an emerging technology, Virtual Reality (VR) is perceived as a platform with the potential to change the artwork generation methods and consumption paradigms The immersion, presence and interaction features of VR provides for art... more
Although the concept of virtual reality (VR) has been studied and used for many years, recent technological development has led to the commercial availability of immersive VR, specifically head-mounted displays. Little research has been... more
Virtual Reality technologies can play essential role for the success of tourism inventiveness. Hence, this application entitled VR Bukit Puteri is designed and developed as a medium to promote and attract tourists to visit this natural... more
L'immersività applicata ai prodotti culturali sta suscitando grande interesse tanto nel pubblico generalista quanto negli ambienti specialistici: i tradizionali campi del cinema e dell'arte si trovano ad affrontare la concorrenza di... more
Disorientation has many costs. It may lead to physical fatigue, stress, and frustration and can also jeopardize people's safety. Designing wayfinding aids to fit people's needs can facilitate their environmental... more
Menschen sind häufig nicht ganz bei der Sache. Oft finden wir sie abwesend, nicht ganz da, sich in Tagträume verlierend, in Gedanken schon bei der nächsten Sache; finden sie irgendwie nicht ganz hinein in die Situationen, mit denen sie... more
Virtual Reality technologies can play essential role for the success of tourism inventiveness. Hence, this application entitled VR Bukit Puteri is designed and developed as a medium to promote and attract tourists to visit this natural... more
Virtual reality represents simulated three-dimensional environment created by hardware and software, which providing realistic experience and possibility of interaction to the end-user. Benefits provided by immersive virtual reality in... more
There are few studies of the human factors involved in the engagement of presence. The present study aims to investigate the influence of five user characteristics - test anxiety, spatial intelligence, verbal intelligence, personality and... more
Virtual reality (VR) technology has recently started shaping learning, especially language learning, with the aim of immersing learners into a VR learning environment. However, because of the high system cost of fully immersive VR,... more
The CAVE, a walk-in virtual reality environment typically consisting of 4–6 3 m-by-3 m sides of a room made of rear-projected screens, was first conceived and built in 1991. In the nearly two decades since its conception, the supporting... more
Space Digital methodologies evolve as quickly as the technologies that sustain them. Virtual reality (VR) environments are experiencing a shift from technology still in development to a fully-fledged digital instrument with the release of... more
This article describes an interdisciplinary study carried out by a team of archaeologists, 3D surveyors and experts of new technologies applied to cultural heritage. The research was aimed at developing a virtual reality experience... more
The development of interactive, participatory, multisensoryenvironments that combine the physical with the virtual comes as anatural continuation to the computer game industrys constant racefor more exciting user experiences. Specialized... more
The web and its recent advancements represent a great opportunity to build universal, rich, multi-user and immersive Web3D/WebXR applications targeting Cultural Heritage field—including 3D presenters, inspection tools, applied VR games,... more
Abstract. Google Earth VR (GEVR), released in 2017, claims to put the whole world within reach using virtual reality (VR). Relying on sensors that track a user’s position and gestures in actual space, GEVR suggests that users can... more
In cognitive neuroscience and neuropsychology, the collection of cognitive and behavioural data is predominantly achieved by implementing paper-and-pencil and computerized (i.e., 2D and 3D applications) assessments. However, these... more
Ancient Roman triclinium grottoes and nymphaea can be found within residences from large scale villas to moderately sized urban houses. Though the viewer's experience varied depending on the setting, the goal was always the same: to... more
Training professionals for real-world application of required knowledge and skills and assessing their competence are major challenges. Simulations are being used in education and training to enhance understanding, improve performance,... more