Design Fiction
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Recent papers in Design Fiction
Design fiction is a design approach emerging out of the formal disciplines of Industrial Design and ubiquitous computing (Dourish and Bell 2008, Bleecker 2009a, Grand and Wiedmer 2010, DiSalvo 2012, and Sterling 2013b, 2016). Other design... more
Mollon, M., & Gentes, A. (2014). The Rhetoric of Design for Debate: triggering conversation with an “uncanny enough” artefact (pp. 1–13). In the proceedings of the Design Research Society International Consortium (DRS), Umeå, Sweden.... more
"Intervention présentant le design fiction – sa provenance, ses méthodes, quelques exemples et une partie de mon travail comme introduction – au DSAA Design d'interaction du Pôle supérieur design Villefontaine (France).... more
Debbie Maxwell, Toby Pillatt, Liz Edwards and Rachel Newman This paper presents a case study describing the use of design fiction in a cross-curricular project with four classes across two primary schools in inner-city Sheffield. The... more
Video : http://bit.ly/DFmarabout More info about, Tiphaine Kazi-Tani : https://esadse.academia.edu/TiphaineKaziTani David Benque : http://davidbenque.com Max Mollon : http://designfictionclub.com | http://maxmollon.com __... more
The growing role of digital technology in everyday food practices offers promising yet questionable food futures. Human-food interaction technologies such as quantified diet trackers and smart kitchenware present opportunities for... more
This introduction to Design Fiction serves as our introduction to the class fro the fall 2020 semester of CSCI1951C Designing Humanity Centered Robots.
Extract of a course given to Pôle supérieur de design Villefontaine France, Interaction Design DSAA
http://www.designvillefontaine.com/
http://www.designvillefontaine.com/
Reseña del libro Speculative Everything: Design, Fiction and Social Dreaming de Anthony Dunne y Fiona Raby. Se explora su contenido y estructura detectando posibles articulaciones con el activismo político y la filosofía contemporánea que... more
In this Science-Fiction Prototyping article, I present an imaginative forward look at how artificial intelligence and virtual environments might change the nature of future education. The discussion is intended to be a somewhat... more
Blog post for Digital Placemaking Pathfinder: https://bristolbathcreative.org/article/making-digital-space
The prerogative of identity design has always been to manage the visual representation of an object, individual, organisation. Traditionally, a visual identity revolves around a prime signifier, which is said to stand for a specific... more
Chapter exploring transmissions across laboratory-based experimentation and performance art with specific investigation into how these experiential methods can contribute to critical pedagogy.
The Sentient House project is an investigation into approaches that the artist- designer can take to better involve the public in developing a critical perspective on pervasive technology in the home and the surrounding environment. Using... more
Toutes les organisations ont pour obligation, si elles veulent survivre, d'anticiper ce que sera demain. À une époque où les évolutions technologiques, économiques et sociales sont radicales et de plus en plus rapides, l’exercice – qui... more
This paper considers how design fictions in the form of 'imaginary abstracts' can be extended into complete 'fictional papers'. Imaginary abstracts are a type of design fiction that are usually included within the content of 'real'... more
Qual è il legame tra Design Fiction e Futures Studies? Nel primo capitolo sarà approfondita la teoria e le differenti metodologie dei Futures Studies, che si occupano di studiare, esplorare e prevedere futuri prossimi alternativi che... more
A few decades ago, a transfer of ethnographic approaches to design and design research started to appear. It generally aimed at helping designers to understand people, their culture, and their usage of technologies in order to design... more
Video S#01: https://youtu.be/39qeDEpyWcQ + http://bit.ly/DFC-video Facebook event #01: https://www.facebook.com/events/121808771809781/ Venue Page: https://gaite-lyrique.net/design-fiction-club-1-0 2017.09.21 Session #01 — Opening... more
This book offers a contribution to the theory, method and techniques involved in the use of animation as a tool for temporal design sketching. Lifted from its traditional role as a genre of entertainment and art and reframed in the design... more
A disgruntled manifesto attempting to a) clarify the difference between Design Futures, Design Fiction, Speculative Design and Critical design b) argue that all these different modes of designing must be made to be part of professional... more
This dissertation explores how we can both imaginatively and practically build another world, another future. Infrastructures of the imagination means using imaginative techniques to design new cities that are sustainable, pluralistic,... more
Living in a democracy or working in a group requires the use of deliberative processes to agree and decide on ways of living together and projecting ourselves into common desirable futures. However, these processes remain an illusion,... more
This catalogue is published on the occasion of the exhibition “Tomorrows: Urban Fictions for Possible Futures” organized by Onassis Cultural Centre at the Diplareios School Athens (May 16 - July 16, 2017). The exhibition hosted works by... more
We tried to answer “Speculative – Post-Design Practice or New Utopia?” question through a series of interviews with the authors of the presented works together with the prominent international practitioners in the filed of speculative... more
Released in 1976 and directed by Nicolas Roeg, "The Man Who Fell to Earth", has many of the semantic elements of a science fiction film. There are scenes from far-off worlds, a visiting alien, and technology that could only come from a... more
The term design fiction was originally coined in 2005 by the Science Fiction author Bruce Sterling. In the 10 years since, design fiction has received considerable interest from a range disciplines most notably HCI which increasingly... more
A response to the 3 questions about Speculative Critical Design I was asked by curators of 'Design after Design' at the Triennale di Milano (http://www.21triennale.org/en/). A shorterned version will be published as part of the... more
This dissertation looks into the usage of Design Fiction as a research method to facilitate the creation of diegetic prototypes that explain a device that can detect and/or measure empathy in an individual. It attempts to examine and... more
A contribution to "Modes of Criticism Vol.1 - Critical, Uncritical, Postcritical" [http://modesofcriticism.org/magazine/]. A series of short stories about various kinds of Speculative Critical Design. The intention is to ask questions... more
This text aimed to position relevant works within a trio of broad but complementary domains for the purpose of ontological and conceptual examination. The use of narrative, anthropological and design theory can position the data and its... more
Design process is an iterative activity that embodies research and planning, idea generation, evaluation and refinement, and finalization phases. Among these, idea generation is evaluated as having the highest impact on the quality of the... more
When we mark out a ‘real world’ from within the school, we are implicit in the creation of a binary. School Unrealness excavates a space for potential and critique within the oppositional ‘real world’ and ‘unreal school’, locating a... more
Taking a current critique of predominant visions of care robotics about 20 years into the future, in this paper, we imagine a world in which robotic technologies have become the predominant mode of care and outline how this came to be.... more