Design Fiction
2,596 Followers
Recent papers in Design Fiction
In this paper we describe a process called Diegetic Innovation Templating (DiT) whereby science fiction and fantasy stories are used as a systematic source of ideas for design and product innovation. We also introduce a concept called the... more
This review of the evidence about influences which science fiction may have on technology and innovation touches on a series of questions: does imagining technologies and societies in which they are used make innovation more or less... more
In response to the recent European Directive the UK government sanctioned the use of drones by commercial providers subject to pilots holding an approved Drone Pilot Proficiency Certificate (DPPC). As the government anticipated the main... more
The current challenge in both design and foresight practices is to participate in the creation of open systems by challenging assumptions (Miller et al., 2013; Dunne, 2001) to allow people to better react to change and/or to initiate... more
Based on the actor-network theory and post-anthropocentric design, Fixtions proposes an experimental methodological framework for transmedia collaborative fiction. Focusing more on the narrative than on the product design, it takes... more
Design fiction is a critical design approach which speculates on possible futures and forms technology-based visions on how future life might be and explains fictional worlds through the designed artefacts. Design fiction opens a free... more
The book is a work in exploration and discovery by reconfiguring the history and philosophy of knowledge through the lens of artscience. Science fiction, games, philosophy of physics, natural history, decolonial history of knowledge,... more
Researchers within the field of Critical Design (CD) have argued for its adaptation as a mode of design practice and not just design research. However, the ambiguity of CD in practice is an unestablished conundrum that seeks to be... more
This paper was presented as part of the Political Performances Working Group. It addresses issues related to the group's themes of (A) Citizenship and (B) Urbanism. Billennium (After Ballard) is a guided tour, not of historic sites, but... more
The HCI community increasingly expands the borders of what topics are acceptable to explore, discuss and research. Recent workshops and papers on sexuality, intimate facets of the body and other sensitive topics show that intimacy in its... more
This paper examines at close quarters the role of fictions in design, in order to push forward the scope and influence of critical discourses in design. It aims to raise a cross-disciplinary debate around the redefinition of the design... more
One of humankinds oldest quests has been to find the ‘elixir of life’, a mythical potion that, would grant the drinker immortality (and preferably, eternal youth!). One of the most famous tales of a search for this fabled tonic was that... more
This paper is intended to be read alongside the design fiction film Heating Britain’s Homes. It uses the film to explore questions relating to the methods employed when creating a design fiction. Design fictions are “deliberate use of... more
Ante una práctica del diseño especulativo que generalmente se centra en miedos eurocéntricos y que tienen una consideración del ser humano blanca y atlética, este texto propone una serie de alternativas que parten de enfoques como la... more
The HotKarot & OpenSauce project explores the possibilities of speculative food design in encouraging social inclusion and interaction among citizens of different socioeconomic backgrounds. The project employs the associative power of... more
A B S T R A C T Both scenario development and design practices incorporate elements of storytelling, but this use remains undertheorised. This paper will draw upon literary theory, film theory and science fiction criticism to develop an... more
Since its inception the term 'design fiction' has generated considerable interest as a future-focused method of research through design whose aim is to suspend disbelief about change by depicting prototypes inside diegeses, or 'story... more
Design fiction, is often defined as the “deliberate use of diegetic prototypes to suspend disbelief about change” (Sterling 2012). Practically speaking design fictions can be seen as “a conflation of design, science fact, and science... more
This paper suggests a new application of design fiction in media education to engage pupils in critical reflection and evaluation of digital media and technologies. Design fiction refers to a design practice that uses narrative structures... more
The object of this paper is to discuss the concept(s) of Design Fiction(s), and to elaborate a critical re-definition of the terms from Literary Theory and Narratology's standpoints. By so doing, it aims to propose a clarification of the... more
Mesele " Kullandığımız şeyler bütünü " ile ilgili. Böyle baktığımızda ürün tasarımı kadar gündelik hayatın siyasetine dair bir alan düşünmekte zorlanıyoruz. Kullandığımız şeyler bütünü, gerçekten bizi biz yapacak güce kadir. Öte yandan... more
The term design fiction was first used in 2005 by Bruce Sterling [18:30] and in 2009 Julian Bleecker built on the idea by combining it with various other characterisations [cf. 1,2,10] and catalysed a step change in design fiction... more
Partiendo de la teoría del actor-red y el diseño post-antropocéntrico, Fixtions propone un marco metodológico experimental de ficción colaborativa transmedia. Centrándose más en lo narrativo que en el diseño de producto,... more
Considering that all kinds of simulations are based on verisimilitude and take their referents from the real world, this presentation will focus on the tools – exosuit, helmet – holographic prototypes, and «design fiction» elements in the... more
This article argues that examples of literary fiction and research from literary theory can complement futuring research that makes use of narrative archetypes. Specifically, such examples can offer distinctive insight into the longer... more
ABSTRACT. Through the example of the infantryman, this article proposes methodological tools to exploit imaginaries from science fiction (film, manga, novel, comics, etc.) in a design approach. Based on a corpus of nearly 300 references,... more
Interview with Hiroko Shiratori, in: Design Fiction, EP II Volume 2, Alex Coles (ed.), Sternberg Press, 2017.
Aux confins de l'imaginaire et des technologies, on élabore pour nous le « design fiction » : une nouvelle façon de produire des récits qui nous laisse entrevoir des possibilités de futur en rapport avec les mutations du monde. En... more
This paper examines the role of corporate vision videos as a possible setting for participation when exploring the future potentials (and pitfalls) of new technological concepts. We propose that through the recent decade’s rise web 2.0... more
This Case Study paper presents the first exploration of Speculative Design as a participatory democracy method for navigating the future of ageing in Malaysia. Speculative Design in the context of Global South is emerging, but without... more
As part of the discipline and practice of design (understood in its broadest sense of «strategic problem-solving process that drives innovation, builds business success, and leads to a better quality of life through innovative products,... more
This paper presents a design fiction created by the author – the Toaster For Life. The design is an initial prototype that seeks to embody Sterling's concept of spimes which when viewed simply, are a class of near future, sustainable,... more
This paper addresses the complexity of designing interactions in hybrid digital/physical spaces, in which notions of public and private are becoming increasingly blurred, by using a philosophical lens to characterise such spaces. In... more
[ https://www.facebook.com/groups/designfictionclub/ ] Video S#03: https://youtu.be/U2-JmwIWwG4 Facebook event #03: https://www.facebook.com/events/134839653929435/ Venue Page: https://gaite-lyrique.net/design-fiction-club-1... more
Mollon, M. (2016), Dissensus : pour un design critique situé, en dehors du musée (“Dissensus: for a situated critical design, out of museums”). Presented at ARD#11 (Ateliers de la Recherche en Design), ALBA (Académie Libanaise des Beaux... more
In this paper we describe conducting an ‘anticipatory ethnography’ inquiry, using Spike Jonze’s 2013 sci-fi film Her as the source material. Anticipatory ethnography strives to apply the methods, theories and ideologies of design... more