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      Computer Supported Cooperative Work (CSCW)Virtual Reality (Computer Graphics)CollaborationComputer Supported Collaborative Learning CSCL
The recent resurgence of interest in and widespread availability of virtual reality (VR) technology have paved the way for the use of VR systems as a gaming console. With the incessant popularity of VR gaming, the question then arises as... more
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    •   5  
      User Experience (UX)Video GamesVideo Game Development and ProductionVirtual Reality
Virtual Reality is a 3D artificial environment or a replication of a real or an imaginary environment. Oculus VR is a company which develops the product Rift. The product is the application of various different technologies combined with... more
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    •   8  
      Virtual Reality (Computer Graphics)Virtual EnvironmentsEmbedded SystemsAugmented Reality
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    •   5  
      Virtual Reality (Computer Graphics)FearVideo GamesImmersion and Experience
The 90s and 00s saw great hopes that virtual reality was poised to sweep health care and change everything. But it didn't. Though researchers could immerse themselves in more complex virtual environments, the chasm between that digital... more
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      Virtual Reality (Computer Graphics)Health CareCardboardUsing Virtual Reality in Clinical Psychology
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    •   9  
      Software EngineeringVirtual Reality (Computer Graphics)Augmented RealityJava Programming
Mobilizing the Past is a collection of 20 articles that explore the use and impact of mobile digital technology in archaeological field practice. The detailed case studies present in this volume range from drones in the Andes to iPads at... more
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    •   101  
      ArchaeologyClassical ArchaeologyMaritime ArchaeologyNear Eastern Archaeology
The recent acquisition of virtual reality (VR) company Oculus by Facebook founder Mark Zuckerberg is a harbinger for both the expansion of identities and the proliferation of relationships through social media platforms. Integrating VR... more
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    •   48  
      Critical TheoryPsychologyClinical PsychologyPsychoanalysis
Analysis of virtual reality as fantasy and as a historical symptom. Enthusiasm conjuration, a concept developed by Derrida, is applied to technology to understand our ambivalent relationship to the concept of the Real. This text develops... more
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    •   15  
      MetaphysicsOntologyVirtual Reality (Computer Graphics)Ghosts
Although cadavers constitute the gold standard for teaching anatomy to medical and health science students, there are substantial financial, ethical and supervisory constraints on their use. In addition, although anatomy remains one of... more
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      Medical EducationAugmented RealityInteractive MediaMixed Reality
The work presented here is the final step of a multidisciplinary research project conducted on the Milan Cathedral for eight years (2008-2015). Three main topics , that are consequentially related, will be here addressed: i) the survey of... more
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      Virtual Reality (Computer Graphics)Building SurveyingWeb TechnologiesBIM (Architecture)
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    •   7  
      Information SystemsGrounded TheoryCrowdsourcingStakeholder Theory
Virtual reality represents simulated three-dimensional environment created by hardware and software, which providing realistic experience and possibility of interaction to the end-user. Benefits provided by immersive virtual reality in... more
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    •   57  
      New MediaMobile LearningDigital MediaVR Panorama
The purpose of this work is to contribute to the design and development of a virtual university hospital as a place for educational activities. The findings presented in this paper are based on two exploratory studies using a virtual... more
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      Educational TechnologyMedical EducationNurse EducationTraining
This chapter discusses 3D virtual worlds as a fusion of technologies for serious applications. A variety of new trends in the area and original findings are discussed and exemplified with methods and features designed. The goal of this... more
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    •   16  
      Computer Supported Cooperative Work (CSCW)Virtual Reality (Computer Graphics)CollaborationComputer Supported Collaborative Learning CSCL
L'immersion s'est imposée comme un important concept pour appréhender le numérique dans la culture populaire1 comme dans les recherches académiques. Or cet usage n'est pas nouveau, il remonte à l'époque de la médiatisation de la réalité... more
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    •   6  
      Virtual Reality (Computer Graphics)Digital Image CorrelationNew Media ArtImmersion
We introduce SpaceWalk, an experimental approach to allow a person to move around a small room while wearing a Head Mounted Display. The goal is to get immersed users in everyday settings out of their seats and naturally experiencing... more
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    •   6  
      Video GamesVirtual RealityKinectHead-Mounted Displays
Simulation of a visual impairment may lead to a better understanding of how individuals with visual impairments perceive the world around them and could be a useful design tool for interface designers to identify accessibility barriers.... more
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    •   9  
      Computer ScienceHuman Computer InteractionComputer EngineeringAccessibility
Following some comments on the nature of stereo perception as it relates to stereo video displays, a number of areas of interest are briefly reviewed and accompanied by extensive citations from the patent and technical literature. These... more
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    •   11  
      Virtual Reality (Computer Graphics)VirtualizationStereo Vision (Computer Vision)Virtual Worlds
Description de mon projet de recherche-création mené dans le cadre de ma maitrise en sciences de la communication à l'Université de Montréal. In a nutshell for anglophones, The Cybernetic Rift of the Dead is a project that tends to... more
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    •   6  
      Video Games and LearningNeurofeedbackEEGResearch/Creation
The imminent introduction of highly immersive technologies for entertainment that bring exciting possibilities for the users also raises important questions regarding the impact on their well-being. Game Transfer Phenomena (GTP), a... more
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    •   7  
      Video GamesHaptic PerceptionVirtual RealityImmersive Environments
‘Sonido, espacio, inmersión e interacción’ es un proyecto de investigación basado en el desarrollo de una serie de entornos virtuales en los que se exploran los diferentes niveles de realidad a través de la interacción de las y los... more
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    •   7  
      Game studiesInteraction DesignKinectPuredata
The Medusa's Heads project is a research from the Dipartimento di Architettura University of Florence, Italy It is developed inside the DIDALABS System under the coordination of Giorgio Verdiani The survey group (2014): Giorgio... more
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    •   17  
      ArchaeologyArchitectureVirtual Reality (Computer Graphics)Archeologia
It is the aim of most work with graphics, photography, and video to create vivid and compelling images. Though telepresence and virtual reality are new terms, there exists a vast body of research in stereoscopic vido and other fields with... more
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    •   17  
      Virtual Reality (Computer Graphics)Virtual Environments3D visualisationStereo Vision (Computer Vision)
El mundo moderno está rodeado de información, siendo el cerebro el encargado de regular los procesos y funciones cognitivas en el medio externo para satisfacer las necesidades de un ser humano. A medida que se envejece, aumenta la... more
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    •   5  
      Virtual Reality (Computer Graphics)Serious GamesBrain TrainingOculus Rift
Este trabalho tem como objetivo propor um retrospecto histórico da evolução dos espaços de imersão, desde os panoramas, passando pelo estereoscópio até o advento da tecnologia de realidade virtual. Em paralelo a essa evolução serão... more
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    •   4  
      Virtual RealityRealidade VirtualImersãoOculus Rift
Is there a distinct difference between the perception of «crisis» within a linear narrative medium and in a medium of interactive storytelling? Do games of interactive storytelling, which have beenaccused as corruptors of youth,... more
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    •   8  
      Virtual Reality (Computer Graphics)Computer Games TechnologyInteractive Digital StorytellingVirtual Art & Virtual Reality
The purpose of this presentation is to expose how Virtual Reality can enhance our understanding of behavioral patterns. Virtual Reality allows us to create sensory illusions that produce a more or less believable simulation of reality.... more
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    •   9  
      ReligionArchaeologyVirtual Reality (Computer Graphics)Visual perception
For the archaeological area of the "Pionta" in Arezzo, Italy, the interpolation between archaeological and architecture can find a great occasion of collaboration. The ancient citadel, once on this small hillock is now disappeared,... more
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      ArchaeologyArchitectureVirtual Reality (Computer Graphics)Medieval Studies
In this paper, we present a project aiming at integrating immersive virtual reality technologies into a three-dimensional virtual world. We use an educational platform vAcademia as a test bed for the project, and focus on improving the... more
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    •   16  
      Virtual Reality (Computer Graphics)Virtual WorldsImmersion and ExperienceImmersive Virtual Learning Environment
Abstract Virtual Reality is becoming a complete and original way to leverage the enormous potential of the underwater cultural heritage world. In this paper, we illustrate how we used this tool and other 3D reconstruction to create a... more
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      EngineeringArchaeologyMaritime ArchaeologyCultural Heritage
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    •   17  
      Computer ScienceHuman Computer InteractionEducationComputer Engineering
Presentation donnée le 16 octobre 2015 à l'UQAT sous la supervision de Patrick Gauvin, suivie d'une proposition de collaboration et démos.
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      CommunicationCyberneticsNeurofeedbackEEG
English : The purpose of the present project is to apply an innovative methodology so as to make the connection between archaeological data and neurosciences in order to analyze individual behavior in a place of worship. And,... more
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    •   10  
      NeuroscienceVirtual Reality (Computer Graphics)Roman ReligionVisual perception
Although 3D models are useful to preserve the information about historical artefacts, the potential of these digital contents are not fully accomplished until they are not used to interactively communicate their significance to... more
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    •   6  
      Cultural HeritageVirtual RealityUnityVisualisation
To some, the VR technology seems like not only a tremendous development, but—more importantly—the natural next step in game design. However, flat, non-interactive screens have been the default display device for digital games for a very... more
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    •   9  
      Video GamesDigital GamesImmersion and ExperienceVirtual Reality
We are looking for participants at King's College London. Enter the Virtual Reality study here:
https://kings.onlinesurveys.ac.uk/vrandsocialsituations
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      PsychologyClinical PsychologyCognitive PsychologyCognitive Science
A quick overview of theoretical frameworks that inspire the project.
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    •   18  
      PragmatismSerious GamesPosthumanismTranspersonal Psychology
The recent resurgence of interest in and widespread availability of virtual reality (VR) technology have paved the way for the use of VR systems as a gaming console. With the incessant popularity of VR gaming, the question then arises as... more
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    •   6  
      User Experience (UX)Video GamesVideo Game Development and ProductionVirtual Reality
In recent years, immersive VR had a great boost in terms of adoption and research perspectives, especially those regarding the serious gaming universe. Within the cultural heritage field, virtual re-contextualization of items is a crucial... more
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    •   9  
      Virtual Reality (Computer Graphics)User Experience (UX)Usability and user experienceVirtual Archaeology
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    •   17  
      Computer ScienceHuman Computer InteractionEducationComputer Engineering
In questo paragrafo sarà sviluppata l'analisi dei progetti VR, andando a studiare nello specifico il riscontro degli spettatori a questa "nuova esperienza artistica". Per meglio rappresentare il punto di vista dello spettatore, ho voluto... more
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    •   16  
      NeuroscienceMedia StudiesNew MediaPerforming Arts
Extended Abstract People may not be able to spare time to do whatever they want to do because of their heavy workload. In addition to this, physical disabilities may also be another reason that hinder them. Besides, reasons such as high... more
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    •   42  
      Teaching and LearningEducationInstructional DesignEducational Technology
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    •   11  
      Software EngineeringVirtual Reality (Computer Graphics)Augmented RealityHuman Resource Management