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      Computer Supported Cooperative Work (CSCW)Virtual Reality (Computer Graphics)CollaborationComputer Supported Collaborative Learning CSCL
This paper presents a non-intrusive system that gives the illusion of a 3D immersive and interactive environment with 2D projectors. The user does not need to wear glasses, nor to watch a (limited) screen. The virtual world is all around... more
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    •   8  
      Image ProcessingImmersionKalman FilteringTracking
— This work deals with the design of an interactive monitoring tool for home-based physical rehabilitation. The software platform includes a video processing stage and the exercise performance evaluation. Image features are extracted by a... more
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    •   5  
      Movement analysisAssessmentRehabilitationKinect
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    •   2  
      Persuasive TechnologyKinect
This paper presents a home-based Senior Fitness Test (SFT) measurement system by using an inertial sensor and a depth camera in a collaborative way. The depth camera is used to monitor the correct pose of a subject for a fitness test and... more
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    •   9  
      Human Computer InteractionWearable ComputingHealth CareSenior Health
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    •   6  
      SemanticsGestureSpeechKinect
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    • Kinect
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    •   18  
      RoboticsComputer ScienceComputer VisionObject Recognition (Computer Vision)
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    •   5  
      Human Computer InteractionAnimationComputer AnimationKinect
— This paper presents an approach to detect and recognize actions of interest in real-time from a continuous stream of data that are captured simultaneously from a Kinect depth camera and a wearable inertial sensor. Actions of interest... more
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    •   3  
      Wearable ComputingAction RecognitionKinect
Abstract. In RoboCup Middle Size league (MSL) the main referee uses assisting technology, controlled by a second referee, to support him, in particular for conveying referee decisions for robot players with the help of a wireless... more
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    •   15  
      Computer VisionSign LanguageMachine LearningSign Languages
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    •   4  
      Computer ScienceComputer VisionImage RegistrationKinect
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    •   5  
      Computer ScienceMartial ArtsMiddlewareVirtual Reality
This article describes the design and development ofa system for remote indoor 3D monitoring using an undetermined number of Microsoft® Kinect sensors. In the proposed client-server system, the Kinect cameras can be connected to different... more
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    •   7  
      KinectCorbaH2643D Monitoring
We focus on generating consistent reconstructions of indoor spaces from a freely moving handheld RGB-D sensor, with the aim of creating virtual models that can be used for measuring and remodeling. We propose a novel 6D RGBD odometry... more
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    •   6  
      3D Reconstruction3D Modelling (Architecture)KinectKinect Sensor
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    •   3  
      HCIKinectMid-air Gestures
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    •   3  
      KinectFisioterapiaNeurologia
The Follow-me bot is primarily humanoid with multiple degrees of freedom(one you might have seen in Real steel movie by Hugh Jackman). From the get go site, it has all the earmarks of being much the same as any other humanoid robot... more
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    •   5  
      KinectFollow-me BotHuman-robotWireless Robot Interface
Hoy en día las TIC (tecnologías de la información y la comunicación) son tan usuales en la vida cotidiana que las encontramos en casi todos los aspectos, desde mandar un simple SMS, hasta realizar una videoconferencia por internet a... more
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    •   5  
      Information TechnologyDevelopment StudiesKinectTesis
— In this paper we present a Computer Vision based system developed to operate a manipulator. Images, representing some pre-configured gestures, are captured using a RGB-D sensor. A Machine Learning technique, known as Support Vector... more
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    •   18  
      RoboticsArtificial IntelligenceComputer VisionMachine Learning
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    •   2  
      ArduinoKinect
Human-computer interaction has had continuous changes in recent year, with a significant improvement in touch screens and motion sensors. New sensing technologies, like Microsoft Kinect, provide a low-cost way to add interactivity with... more
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    •   6  
      Image ProcessingOpen Source SoftwareWeb DevelopmentInteroperability
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    •   6  
      Human Computer InteractionHCI3-D ImagingKinect
Presentation in Nordic Digital Business Summit 2014
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    •   13  
      Virtual EnvironmentsRehabilitationVirtual WorldsVirtual Environment
This mixed-methods study investigated the ability of motion-based video games (MBVG) to motivate adoption of authentic wall/rock climbing. The study also explored participants’ perceptions of MBVG and authentic wall/rock climbing.... more
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    •   15  
      PsychologyPerceptionVideo GamesTechnology-mediated teaching and learning
The detection and classification of human movements, as a joint field of Computer Vision and Pattern Recognition, is used with an increasing rate in applications designed to describe human activity. Such applications require efficient... more
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    •   5  
      Computer VisionGame studiesGestureGesture Recognition
Ability to explore unknown environments and ability to successfully navigate in these environments are two key abilities of any truly autonomous mobile robot. In this article, an efficient implementation of mapping and navigation using... more
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    •   8  
      Robotics NavigationKinectSLAMOctree
A number of review or survey articles have previously appeared on human action recognition where either vision sensors or inertial sensors are used individually. Considering that each sensor modality has its own limitations, in a number... more
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    •   10  
      Survey ResearchWearable sensorsActivity RecognitionHuman Activity Recognition
Human action recognition is gaining interest from many computer vision researchers because of its wide variety of potential applications. For instance: surveillance, advanced human computer interaction, content-based video retrieval, or... more
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    •   2  
      KinectHuman Action Recognition
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    •   17  
      Human Computer InteractionImage ProcessingMachine LearningClassification (Machine Learning)
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    •   8  
      Computer VisionImage ProcessingMicro Facial ExpressionsOptimization techniques
In this study, the functionality of an autonomous mobile robot is improved by interfacing it with Microsoft Kinect for finding and tracking a previously identified human target while avoiding obstacles both while searching and tracking.... more
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    •   9  
      MechatronicsAutonomous RoboticsMechatronics & RoboticsMechatronics Engineering
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    • Kinect
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    •   4  
      Mobile RoboticsKinectSLAMMobile Robot Navigation
Sign language recognition (SLR) involves identifying the form and meaning of isolated signs or sequences of signs. To our knowledge, the combination of SLR and sign language assessment is novel. The goal of an ongoing three-year project... more
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    •   7  
      Sign LanguagesKinectSign Language CorpusMicrosoft Kinect Applications
Human action recognition has a wide range of applications in-cluding biometrics, surveillance, and human computer interaction. The use of multimodal sensors for human action recognition is steadily increasing. However, there are limited... more
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    •   15  
      Wearable ComputingMultimodal InteractionData Fusion (Engineering)Multimodality
This paper examines the method of motion capture systems including optical and markerless mocap systems, its benefits and usage of the systems in terms of multiple point of view.
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    •   12  
      New MediaAnimationDigital MediaCinema
This paper presents a systematic review of relevant primary studies on the use of augmented reality (AR) to improve various skills of children and adolescents diagnosed with autism spectrum disorder (ASD) from years 2005 to 2018 inclusive... more
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    •   17  
      Systematics (Taxonomy)Mobile LearningAutismMobile Technology
Cross-modal mappings of auditory stimuli reveal valuable insights into how humans make sense of sound and music. Whereas researchers have investigated cross-modal mappings of sound features varied in isolation within paradigms such as... more
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    •   18  
      PsychologyCognitive PsychologyCognitive ScienceMusic
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    •   2  
      Kinect3D Image
With the emergence of smart TVs, set-top boxes and public information screens over the last few years, there is an increasing demand to no longer use these appliances only for passive output. These devices can also be used to do... more
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    •   38  
      Information SystemsEngineeringComputer ScienceSoftware Engineering
The better quality pdf is downloadible from here: "http://www.leoalmanac.org/wp-content/uploads/2013/07/LEAVol19No3-Mailman.pdf Through recent artistic practices and technology of interactive systems for music, composition and... more
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    •   385  
      Applied MathematicsSet TheoryAlgorithmsHuman Computer Interaction
This article deals with the philosophical idea of worldmaking pursued through techné, meaning the fusion of the technical means of artistic creation, theorizing, and analysis, but specifically occurring in a feedback loop involving... more
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    •   192  
      Artificial IntelligenceHuman Computer InteractionMusicMusical Composition
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    •   6  
      Augmented RealityKinectQualitative StudyPhysical Interaction
With the advent of new, low-cost 3D sensing hardware such as the Kinect, and continued efforts in advanced point cloud processing, 3D perception gains more and more importance in robotics, as well as other fields. In this paper we present... more
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    •   5  
      Image segmentationKinectFeature ExtractionSurface Reconstruction
Human action recognition is an important yet challenging task. This paper presents a low-cost descriptor called 3D Histograms of Texture (3DHoTs) to extract discriminant features from a sequence of depth maps. 3DHoTs are derived from... more
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    •   9  
      Computer VisionPattern RecognitionImage ClassificationAction Recognition
This work presents a mobile robot capable of producing a rough map of an interior of a building. The goal is to build a mobile robot, with the ability of self-localization, navigation, and mapping. To accomplish this, several technologies... more
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    •   3  
      RoboticsKinectSLAM
Documentation/Speculation on motion-reactive visuals and interactive sonic environments/instruments.
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    •   19  
      Installation ArtExperimental Media ArtsVideo ArtInteractive and Digital Media
Human action recognition based on skeletons has wide applications in human-computer interaction and intelligent surveillance. However, view variations and noisy data bring challenges to this task. What's more, it remains a problem to... more
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    •   7  
      Computer VisionDeep LearningAction RecognitionKinect