Kinect
10,168 Followers
Recent papers in Kinect
This paper presents a non-intrusive system that gives the illusion of a 3D immersive and interactive environment with 2D projectors. The user does not need to wear glasses, nor to watch a (limited) screen. The virtual world is all around... more
This paper presents a home-based Senior Fitness Test (SFT) measurement system by using an inertial sensor and a depth camera in a collaborative way. The depth camera is used to monitor the correct pose of a subject for a fitness test and... more
— This paper presents an approach to detect and recognize actions of interest in real-time from a continuous stream of data that are captured simultaneously from a Kinect depth camera and a wearable inertial sensor. Actions of interest... more
Abstract. In RoboCup Middle Size league (MSL) the main referee uses assisting technology, controlled by a second referee, to support him, in particular for conveying referee decisions for robot players with the help of a wireless... more
This article describes the design and development ofa system for remote indoor 3D monitoring using an undetermined number of Microsoft® Kinect sensors. In the proposed client-server system, the Kinect cameras can be connected to different... more
We focus on generating consistent reconstructions of indoor spaces from a freely moving handheld RGB-D sensor, with the aim of creating virtual models that can be used for measuring and remodeling. We propose a novel 6D RGBD odometry... more
The Follow-me bot is primarily humanoid with multiple degrees of freedom(one you might have seen in Real steel movie by Hugh Jackman). From the get go site, it has all the earmarks of being much the same as any other humanoid robot... more
Hoy en día las TIC (tecnologías de la información y la comunicación) son tan usuales en la vida cotidiana que las encontramos en casi todos los aspectos, desde mandar un simple SMS, hasta realizar una videoconferencia por internet a... more
— In this paper we present a Computer Vision based system developed to operate a manipulator. Images, representing some pre-configured gestures, are captured using a RGB-D sensor. A Machine Learning technique, known as Support Vector... more
Presentation in Nordic Digital Business Summit 2014
This mixed-methods study investigated the ability of motion-based video games (MBVG) to motivate adoption of authentic wall/rock climbing. The study also explored participants’ perceptions of MBVG and authentic wall/rock climbing.... more
The detection and classification of human movements, as a joint field of Computer Vision and Pattern Recognition, is used with an increasing rate in applications designed to describe human activity. Such applications require efficient... more
A number of review or survey articles have previously appeared on human action recognition where either vision sensors or inertial sensors are used individually. Considering that each sensor modality has its own limitations, in a number... more
Human action recognition is gaining interest from many computer vision researchers because of its wide variety of potential applications. For instance: surveillance, advanced human computer interaction, content-based video retrieval, or... more
GitHub Repository: https://github.com/SeyedMuhammadHosseinMousavi/Introduction-to-Facial-Micro-Expressions-Analysis-Using-Color-and-Depth-Images-a-Matlab-Coding-Appr The book attempts to introduce a gentle introduction to the field of... more
In this study, the functionality of an autonomous mobile robot is improved by interfacing it with Microsoft Kinect for finding and tracking a previously identified human target while avoiding obstacles both while searching and tracking.... more
Human action recognition has a wide range of applications in-cluding biometrics, surveillance, and human computer interaction. The use of multimodal sensors for human action recognition is steadily increasing. However, there are limited... more
This paper examines the method of motion capture systems including optical and markerless mocap systems, its benefits and usage of the systems in terms of multiple point of view.
Cross-modal mappings of auditory stimuli reveal valuable insights into how humans make sense of sound and music. Whereas researchers have investigated cross-modal mappings of sound features varied in isolation within paradigms such as... more
With the emergence of smart TVs, set-top boxes and public information screens over the last few years, there is an increasing demand to no longer use these appliances only for passive output. These devices can also be used to do... more
The better quality pdf is downloadible from here: "http://www.leoalmanac.org/wp-content/uploads/2013/07/LEAVol19No3-Mailman.pdf Through recent artistic practices and technology of interactive systems for music, composition and... more
This article deals with the philosophical idea of worldmaking pursued through techné, meaning the fusion of the technical means of artistic creation, theorizing, and analysis, but specifically occurring in a feedback loop involving... more
With the advent of new, low-cost 3D sensing hardware such as the Kinect, and continued efforts in advanced point cloud processing, 3D perception gains more and more importance in robotics, as well as other fields. In this paper we present... more
Human action recognition is an important yet challenging task. This paper presents a low-cost descriptor called 3D Histograms of Texture (3DHoTs) to extract discriminant features from a sequence of depth maps. 3DHoTs are derived from... more
Documentation/Speculation on motion-reactive visuals and interactive sonic environments/instruments.
Human action recognition based on skeletons has wide applications in human-computer interaction and intelligent surveillance. However, view variations and noisy data bring challenges to this task. What's more, it remains a problem to... more