- Pablo Moreno Ger is an Associate Professor in the Graduate School of Engineering and Technology at Universidad Intern... morePablo Moreno Ger is an Associate Professor in the Graduate School of Engineering and Technology at Universidad Internacional de La Rioja (UNIR).Currently he is the Vicedean for Academic Affairs at the School of Engineering and Technology, the Director of the PhD Program in Computer Science and the IBM Chair on Data Science in Education.Formerly, he was an Associate Professor at Universidad Complutense de Madrid, where he was also Vicedean for Innovation at the School of Computer Science.edit
This paper presents the experience obtained from the application of the Learning Objects Model in the system. It describes a practical view of the application of markup technologies for both course structuring and the creation of... more
This paper presents the experience obtained from the application of the Learning Objects Model in the system. It describes a practical view of the application of markup technologies for both course structuring and the creation of adaptative content.
ABSTRACT Digital technologies have increased the pace of knowledge creation, sharing, and the way in which learning is being undertaken. This chapter considers how Serious Games (SGs) as a digital technology endeavours to support... more
ABSTRACT Digital technologies have increased the pace of knowledge creation, sharing, and the way in which learning is being undertaken. This chapter considers how Serious Games (SGs) as a digital technology endeavours to support effective lifelong learning. Three fundamental characteristics of the SG ecosystem, namely, game mechanics, interoperability, and assessment, are considered here as strategic elements that impact upon how SGs are to support learning, how they affect the learning environment, and ultimately, the SG development process. A prospective deconstruction of SGs into its pedagogical elements and its game mechanic nodes is presented to make aware the interoperability modus from which topical (domain) frameworks or architectures can be structured and assessed. To this end, the chapter explores the conceptual underpinnings through a case study on the eAdventure platform and argues that the key elements form the foundation for strategic development and implementation of SGs
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... the games from within the online training environment, just as if they were a document or a streamed video. ... 3.5 Gathering and Integrating the Art Assets ... I., Moreno-Ger, P., Sierra, JL, Fernández-Manjón, B.: Production and... more
... the games from within the online training environment, just as if they were a document or a streamed video. ... 3.5 Gathering and Integrating the Art Assets ... I., Moreno-Ger, P., Sierra, JL, Fernández-Manjón, B.: Production and Deployment of Educational Videogames as Assessable ...
Research Interests: Learning Technology, Medical Education, E Learning Management System, Online Learning, IMS Learning Design Specification, and 11 moreMedical Simulation, Learning Management System, Virtual learning environment, Model development, Game Engine, Medical Training, Educational Outcomes, Development Process, Simulation Game, Interactive Simulation, and Process Model
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Page 1. USO DE ESTÁNDARES APLICADOS A TIC EN EDUCACIÓN Baltasar Fernández Manjón, Pablo Moreno Ger, José Luis Sierra Rodríguez, Iván Martínez Ortíz Page 2. ÍNDICE ...
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Abstract. Game-based learning is becoming popular in the academic discussion of Learning Technologies. However, even though the educational potential of games has been thoroughly discussed in the literature, the integration of the games... more
Abstract. Game-based learning is becoming popular in the academic discussion of Learning Technologies. However, even though the educational potential of games has been thoroughly discussed in the literature, the integration of the games into educational processes and ...
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There is a consensus that serious games have a significant potential as a tool for instruction. However, their effectiveness in terms of learning outcomes is still understudied mainly due to the complexity involved in assessing intangible... more
There is a consensus that serious games have a significant potential as a tool for instruction. However, their effectiveness in terms of learning outcomes is still understudied mainly due to the complexity involved in assessing intangible measures. A systematic approach—based on established principles and guidelines—is necessary to enhance the design of serious games, and many studies lack a rigorous assessment. An important aspect in the evaluation of serious games, like other educational tools, is user performance assessment. This is an important area of exploration because serious games are intended to evaluate the learning progress as well as the outcomes. This also emphasizes the importance of providing appropriate feedback to the player. Moreover, performance assessment enables adaptivity and personalization to meet individual needs in various aspects, such as learning styles, information provision rates, feedback, and so forth. This paper first reviews related literature rega...
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ABSTRACT It is our great pleasure to serve as guest editors for this special issue of the IEEE RITA journal, which holds a fine selection of the most relevant papers presented at symposium on information and communication technologies in... more
ABSTRACT It is our great pleasure to serve as guest editors for this special issue of the IEEE RITA journal, which holds a fine selection of the most relevant papers presented at symposium on information and communication technologies in education 2013, the fifteenth international symposium in educational technology held in Madrid in September 2013. The two papers included in this special issue are representative of the high quality observed during all the conference.
ABSTRACT Narratives are used to construct and deconstruct the time and space of events. In games, as in real life, narratives add layers of meaning and they engage players by enhancing or clarifying content. From an educational... more
ABSTRACT Narratives are used to construct and deconstruct the time and space of events. In games, as in real life, narratives add layers of meaning and they engage players by enhancing or clarifying content. From an educational perspective, narratives are a semiotic conduit for evoking critical thinking skills and promoting knowledge discovery/acquisition. While narrative is central to Serious Games (SG), the relationships between gameplay, narrative and pedagogy in SG design remain unclear, and narrative’s elemental influence on learning outcomes is not yet fully understood. This paper reports efforts to shed light on these issues by way of a purpose-processing methodology, the ultimate aim of which is to help map serious game design patterns and pedagogical practices. In the case of narrative, the intention is to establish whether Narrative Serious Game Mechanics (NSGM) provide players with opportunities for reasoning and reflective analysis that may even transcend the game-based learning environment.
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Abstract. The modelling of the educational processes and their operational support is a key aspect in the construction of more effective e-learning applica-tions. Instructional models are usually described by means of an educational... more
Abstract. The modelling of the educational processes and their operational support is a key aspect in the construction of more effective e-learning applica-tions. Instructional models are usually described by means of an educational modelling language (EML). The EML used can be ...
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This work presents an XML-based authoring methodology that facilitates the different tasks associated with the development of standards-compliant e-learning content development. The idea is to support a unified authoring process of... more
This work presents an XML-based authoring methodology that facilitates the different tasks associated with the development of standards-compliant e-learning content development. The idea is to support a unified authoring process of adaptive e-learning content by adopting the ...