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Games are created through the act of gameplay, which is contingent on player acts. However, to understand gameplay, we must also investigate contexts, justifications, and limitations. Cheating can be an excellent path into studying the... more
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      Video GamesWorld of WarcraftMagic CircleMMOGs
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Virtual worlds, such as Second Life, World of Warcraft and Everquest, have demonstrated huge economic potential. In such virtual worlds, virtual items are bought and sold between individuals for real money. However, little empirical... more
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The annual incidence of insider attacks continues to grow, and there are indications this trend will continue. While there are a number of existing tools that can accurately identify known attacks, these are reactive (as opposed to... more
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This article discusses ‘World of Warcraft’ (WoW), one of the most popular of today’s ‘massively multiplayer online role playing games’ (MMORPG). The author focuses on the funeral ceremonies organized by players within the game. The first... more
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This research aims to understand how gamers redefine their identity by extending, aggregating, and assembling the different dimensions of the self in experiential online communities. The authors conducted a series of filmed in-depth and... more
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As we collectively devote enormous resources (especially time and money) to life in virtual worlds, we are reshaping the religious landscape. While the advent of virtual worlds will not produce a religious utopia or overwhelm traditional... more
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Prior analyses of player interactions within massive multi-player online environments (MMOs) rely predominantly on understanding the environments as spheres of leisure—places to “escape” the stress of the “real world.” We find in our... more
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In this study of affordances for second language (L2) learning in World of Warcraft (WoW) group play, we compared three gameplay episodes spanning a semester-long course. Applying multimodal analysis framed by ecological, dialogical and... more
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Os jogos digitais fazem parte das novas tecnologias presentes no mundo contemporâneo. O jogador, neste contexto, é um agente que surge ao experienciar um jogo; um agente que não está apenas sentado absorvendo informações da tela e... more
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This article is written in an attempt to navigate the reward structure in World of Warcraft (WoW). Alongside its analysis of the reward structure in WoW, this article draws upon the paradoxical design of desire itself. In doing so, it... more
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      Computer Games TechnologyJacques DerridaWorld of Warcraft