The document discusses the role of a user experience designer, outlining their design process which includes discovering user requirements, creating design concepts and prototypes, validating designs through research and testing, and iterating on their work through collaboration and learning. It emphasizes the importance of an iterative design process driven by user needs.
The document summarizes a 12-week intensive program called DESIGNATION that trains people to become digital designers. The program consists of 6 weeks of online prep work followed by 12 weeks of in-person immersion training covering topics like UX design, front-end development, and UI design. Students then spend their final weeks working on team and individual projects to build their portfolios before receiving post-graduation career support and mentorship from DESIGNATION.
This document provides an overview of a basic user experience testing course in Japanese. The course aims to give participants hands-on experience with designing and conducting their own UX tests on an app of their choice. It covers designing test scenarios and tasks, conducting pilot and actual tests with participants, and reflecting on the results. Support from researchers is provided through office hours, 1-on-1 meetings, and online chat. The course consists of three sessions over two months to guide participants through the testing process.
Prakash Kumar Bhol is a senior UI/UX designer with over 9 years of experience in mobile app, front-end, and web design. He currently works at Fareportal as a senior UI/UX designer leading the design of travel apps. Previously he has worked as a senior interface designer and web designer on projects including e-commerce websites. He has expertise in user research, information architecture, prototyping, and design documentation.
This document outlines the key roles and steps involved in successfully bringing a product to market. It discusses that having just an idea or the technology is not enough - execution is critical. It identifies the main roles involved as founder, researcher, UX designer, designer, developer, QA, product manager, and marketer. For a minimum viable product, it recommends either learning all the skills yourself, playing to your strengths and hiring for weaknesses, or hiring an external agency. The key lessons are to truly understand your purpose and audience, get feedback through testing and validation, and be nimble, transparent and open in communications between all roles.
The document provides an objective, education, work experience, language skills, technical skills, and references for an individual seeking employment. The objective is to work hard and learn new skills while achieving organizational goals. Education includes a B.Tech in electronics and communications engineering from National Institute of Technology Manipur from 2011-2015. Work experience was as a software developer and tester at Celia IT Software Solutions from June 2015 to July 2016 in India. Language skills include English, Nepali, and Hindi. Technical skills include programming languages like C, C++, Java, .NET as well as data structures, HTML, and hardware description. References are also provided.
This document provides an overview of the User Experience Design minor program. It outlines the schedule, assignments, competencies, and themes covered over the 4 quarters of the program. Students will choose competencies to develop, complete assignments involving analysis, concepts, and design reviews, and discuss themes through workshops and essays. The personal development plan and blog are used to track competency development progress each quarter.
In this talk, Tatiana will take you on a journey from IC to Tech Lead. She had a lot of struggles and unknowns along the way for years, but she decided to share those experiences as well as the efficient way to go about the role. She will give actionable ideas and provide a reference point on how Tech Leading could look like in practice.
This document introduces several user centered design techniques including contextual inquiries, diary studies, user workshops, card sorting, personas and scenarios, wireframing, paper prototyping, and user testing. These techniques help designers understand user needs and ensure that products match what users require. Contextual inquiries involve observing users in their normal work environment, diary studies gather user information with minimal influence, and workshops bring users into the design process as partners. Card sorting, personas, and scenarios provide insights into user behaviors and needs. Wireframes, paper prototyping, and user testing then allow designers to test early versions of a design with users.
Jason Murray is a multimedia specialist with 2 years of experience in digital illustration, print design, video production, photography, and motion graphic design. He has worked as a video director, editor, graphic designer, and production assistant. Murray has an Associate of Technical Arts degree in Visual Communications from Edmonds Community College and is proficient in Adobe Creative Cloud software. His objective is to continue honing his design skills and gaining experience through creative projects.
The creativity of designers and people not trained in design working together in the design development process.
This document proposes a training partnership between Synergetics and a client to develop productive developers through an induction program. It outlines Synergetics' understanding of the client's training needs and functions, including building competitive advantages. Synergetics provides its value propositions as the best fit, citing its experience, competency, and ability to manage consistency, quality, and risks associated with changes. The document details Synergetics' proposed induction program structure and key focus areas, as well as opportunities to enhance mentoring, testing, and measuring effectiveness.
Presentaions contains Our Understanding of Training Needs,Our Understanding of Training Function and Its DNA,Our understanding of Productive Developer Our Value Propositions Why Synergetics is the Best FIT Orientation of Previous Induction Engagements Offering Assessment For More Information Please visit www.synergetics-india.com
This document provides an overview of software quality assurance and testing. It defines quality as meeting specifications and customer expectations. Software testing investigates quality by providing stakeholders information. Testing is important to prevent defects, as shown by examples of bugs that caused spacecraft and airplane failures costing lives and money. Quality assurance focuses on preventing defects through planning and verification, while quality control identifies defects through action and validation. Defects can be costly so issue tracking systems are used to manage bug lifecycles. Manual testing is time-consuming and relies on human resources while automation testing is faster, more reliable and programmable.
The document discusses the role of a business analyst in a software project. It explains that a business analyst is involved in requirements gathering and representation. This includes eliciting requirements through preliminary discussions with customers, reviewing requirements with other roles like architects and UX designers, and specifying requirements. Requirements can be represented through user stories, use cases, documents, and other methods. User stories are written from the perspective of users and define what they want to do. Use cases outline interactions between actors and a system. Together, clearly documented requirements help ensure a project delivers business value through the right software solution.
This document discusses improving proto types when using them in collections for RPC applications. It recommends adding an empty message type for void parameters and repeatable types for data collections. Sample code shows defining request/response messages for getting a user by name including a repeated field for the user collection. The server code returns the collection while the client code iterates over it. Implementing an online shop sample is suggested along with using the template method pattern for server internal logic. The document recommends a design patterns book and thanks the reader.
DevOps is a culture and practice that aims to rapidly build, test, and release software. Continuous integration requires developers to integrate code into a shared repository multiple times a day, with each check-in verified by automated builds to detect problems early. Continuous delivery is the practice of releasing every good build to users. Popular tools for continuous integration include TeamCity, Jenkins, and others.