Location via proxy:   [ UP ]  
[Report a bug]   [Manage cookies]                
Skip to main content
New technological developments, such as 5G networks, smart and interconnected devices, and the development of the Internet of Things (IoT), lead to a new reality in which the secure flow of data is non-negotiable. In this new reality,... more
New technological developments, such as 5G networks, smart and interconnected devices, and the development of the Internet of Things (IoT), lead to a new reality in which the secure flow of data is non-negotiable. In this new reality, blockchain technology can play a crucial role, as it has the ability to provide the necessary background for the safe and inviolable operation of systems. Blockchain is a distributed ledger, in which information and data are stored and verified. These blocks of data do not have to be related to financial transactions but may concern any other type of data that needs to be securely recorded and not changed retrospectively. Although the first application of blockchain technology was about digital currency (Bitcoin), its usefulness is not limited to cryptocurrencies or the field of economics. Blockchain, especially in its last stage v3.0, has many applications in various sectors such as data storage, certification of products and services, government, ins...
&amp... more
""This paper presents a recently conducted experiment aiming at the development, implementation and accreditation of multimedia courses for specific purposes in foreign language departments. Considering the EU policy highlighted in the Action Plan 2004-2006 “Promoting language learning and linguistic diversity” and having in mind the new European frame emerged after the Bologna Declaration, the development of new skills through new academic curricula, seems inevitable. Several attempts have been made towards this direction, and many technological applications have been developed. These products have proved their efficiency especially in domains concerning knowledge management, content delivery and administration of the procedure of learning. However, from methodological as well as from technical point of view, weaknesses can be noticed. This paper presents an alternative proposal of a distance-learning study program, attempting on the one hand to offer traditional subjects such as literature and theatre in a technological environment, and on the other, to deliver courses for the development of new skills concerning language learning for specific purposes and the use of ICT.""
Virtual Worlds are among the fastest growing areas of web 2.0, as they dispose characteristics that promote the development of all kinds of applications not only for communication and entertainment, but for education, as well. This work... more
Virtual Worlds are among the fastest growing areas of web 2.0, as they dispose characteristics that promote the development of all kinds of applications not only for communication and entertainment, but for education, as well. This work highlights the importance of Virtual Worlds, their potential and their contribution to foreign language education and explores the perspectives for further exploitation. Virtual Worlds can be an important tool for the cooperative learning of a foreign language and culture, and can facilitate the acquisition of the target language, while also promoting interdisciplinarity through their multi-potential dimension. The present paper presents implementations of the use of Virtual Worlds for foreign language education through interdisciplinary approaches with particular emphasis on foreign language learning and culture.
La présente contribution explore les possibilités d'utilisation de la Réalité Augmentée dans l'enseignement/apprentissage des langues et, plus précisément, du français langue étrangère (FLE). La Réalité Augmentée est une... more
La présente contribution explore les possibilités d'utilisation de la Réalité Augmentée dans l'enseignement/apprentissage des langues et, plus précisément, du français langue étrangère (FLE). La Réalité Augmentée est une technologie qui, grâce à la pénétration croissante des technologies/appareils mobiles, peut désormais être utilisée pour l'enseignement des langues étrangères. Les auteurs de cette publication se proposent de contribuer au débat concernant l'exploitation des applications de Réalité Augmentée comme outils pédagogiques en classe de langue. Le texte présente le champ de recherche et les caractéristiques de cette technologie ainsi que les facteurs qui influencent son intégration aux cours de langues. Enfin, cet article vise à décrire une expérience menée auprès des étudiants hellénophones du Département de Langue et de Littérature françaises de l'Université Aristote afin de démontrer comment la Réalité Augmentée peut être utilisée pour développer la compétence de production orale. Mots-clés: Réalité Augmentée-apprentissage mobile-FLE-production orale. Abstract This contribution explores the possibilities of using Augmented Reality in the teaching and learning of foreign languages and, more specifically, of French as a foreign language.
As technology offers education more and more possibilities, services, tools and innovative applications, the need for the adoption of new alternative methodological approaches, which utilize technological innovations in order to maximize... more
As technology offers education more and more possibilities, services, tools and innovative applications, the need for the adoption of new alternative methodological approaches, which utilize technological innovations in order to maximize learning results, becomes more apparent. In this direction, this paper studies the application of the flipped classroom methodology in language education and the effect it has on learning outcomes. Initially, a brief literature review focusing on the studies conducted from 2015 to 2022 is presented. The results of the bibliographic research show that the flipped classroom model contributes significantly to the improvement of student performance and increases the degree of satisfaction of both students and teachers. The paper also presents an application of a method developed for EFL students in Greek public primary schools. It is a research in progress that includes the application of the flipped classroom methodology, in combination with differentiated learning, based on an LMS. For this application, special educational material was created, using a variety of web 2.0 tools. Two groups of students participated in the research: the first attended the courses in the traditional way, and the second, the technologically enhanced courses, using flipperentiated learning (flipped classroom and differentiated learning). The initial results show a more active involvement of the students in the learning process, increased autonomy, and responsibility on their part, as well as improved performance, compared to the classic traditional teaching model. It is also observed that the application of the method affects both the motivation and the degree of satisfaction of both students and teachers. Finally, the present study also demonstrates the effectiveness of the flipped classroom in providing differentiated learning to heterogeneous student bodies, i.e., different learning styles, abilities and needs.
New technological developments and discoveries in robotics have affected, among other fields, education as well. The use of educational robotics has increased since 2000, especially in STEM subjects. In recent years, however, social... more
New technological developments and discoveries in robotics have affected, among other fields, education as well. The use of educational robotics has increased since 2000, especially in STEM subjects. In recent years, however, social robotics has been incorporated into fields such as special education, art, and language learning. The characteristics and potential of some robots, especially social robots, make them an extremely useful tool for language learning. This paper introduces a brief overview of the educational theories, types and applications of robots used in language learning, as well as the roles of robots in the learning process and the educational activities that have been implemented thus far. The paper also presents a research-in-progress based on the DuckyCode robot, which was originally developed for STEM applications. However, its innovative technology and its user-friendly environment make it suitable for use as a social robot in language learning. DuckyCode, disposes social skills and can interact with students through speech and writing. Its capabilities make it a useful tool in the field of language learning where social interaction and communication skills are essential. For this research, a series of educational activities were created, targeting different grades of elementary school during the English lessons. New ways to utilize the robot in a language learning classroom and new roles that the robot can take during the learning process are suggested aiming to increase its effectiveness. Two groups of students participated in the research, in order to compare the results with and without the use of the robot. The aim was to examine the effectiveness of the DuckyCode robot on students' cognitive outcomes, motivation levels as well as students' preferences.
There was originally a series of personal contacts with people who are well known for their engagement in matters of language education: policy makers, presidents of University departments, directors of language laboratories and people in... more
There was originally a series of personal contacts with people who are well known for their engagement in matters of language education: policy makers, presidents of University departments, directors of language laboratories and people in charge of research centers. At a second stage, a questionnaire was designed which was sent to the Heads of the Research Committees of 18 Greek Universities, the Heads of the Foreign Language Departments of these Universities and to the directors of certain Research Centers.
Digital storytelling is an educational approach that promotes 21 st century literacies (digital, audiovisual , technological, information), 21st century skills (critical thinking, creativity, communication, collaboration) and develops the... more
Digital storytelling is an educational approach that promotes 21 st century literacies (digital, audiovisual , technological, information), 21st century skills (critical thinking, creativity, communication, collaboration) and develops the productive (speaking, writing) and the receptive (reading, listening) skills when it comes to foreign language teaching and learning. In this paper we are going to present an innovative approach to foreign language teaching and learning through a Digital Storytelling Language Massive Open Online Course (DST LMOOC) that aims to develop the above skills in students in tertiary education. The content of the DST LMOOC follows the descriptors of the Common European Framework of Reference for Languages (CEFR) that concern the productive language skills, is based on the ADDIE (Analysis-Design-Development-Implementation-Evaluation) instructional design model and intends to provide students with the necessary skills for communication in a foreign language. Students are acquainted with new vocabulary, grammatical and syntactic functions, production strategies and interaction activities as well as with a variety of competences in the context of foreign language learning. Students apply the acquisition of new knowledge in the production of a multimodal message (a digital story). The paper aims to present the theoretical background on which the course is based, the principles of course planning in the DST LMOOC, the learning materials as well as its use in the foreign language classroom.
New technological developments, such as 5G networks, smart and interconnected devices, and the development of the Internet of Things (IoT), lead to a new reality in which the secure flow of data is non-negotiable. In this new reality,... more
New technological developments, such as 5G networks, smart and interconnected devices, and the development of the Internet of Things (IoT), lead to a new reality in which the secure flow of data is non-negotiable. In this new reality, blockchain technology can play a crucial role, as it has the ability to provide the necessary background for the safe and inviolable operation of systems. Blockchain is a distributed ledger, in which information and data are stored and verified. These blocks of data do not have to be related to financial transactions but may concern any other type of data that needs to be securely recorded and not changed retrospectively. Although the first application of blockchain technology was about digital currency (Bitcoin), its usefulness is not limited to cryptocurrencies or the field of economics. Blockchain, especially in its last stage v3.0, has many applications in various sectors such as data storage, certification of products and services, government, insurance, health, science, and education. This paper focuses on the current and potential educational applications of blockchain and presents how this technology can be used to solve specific education problems. Nowadays, a variety of blockchain applications concerning the issue and storage of certificates and diplomas, the evaluation of learning outcomes, the support and the academic degree management, the protection of intellectual property, the cooperation between students and their professors, learning accreditation, payment for studies, formation of an academic passport (portfolio) or administration of the educational process are implemented in some HEI and institutions. The paper analyzes the features and advantages of blockchain technology, presents some of the current blockchain applications for education, as well as the benefits and challenges of using blockchain technology in the educational sector. Finally, special reference is made to applications related to the field of language learning.
21st century learning is characterized by the mobility of people and devices, as well as by non- informal, ubiquitous and continuous learning. Furthermore, foreign language skills have started to be valued more than degrees, especially in... more
21st century learning is characterized by the mobility of people and devices, as well as by non- informal, ubiquitous and continuous learning. Furthermore, foreign language skills have started to be valued more than degrees, especially in job-related contexts or in student mobility programs. Except for formal language learning, the presence of social media and web 2.0 technologies in general are fostering the improvement of foreign language skills, in need of communication. Micro-learning is a technique which is defined in terms of rather simple and short learning units which do not require a lot of time or effort to be completed (Hug and Friesen, 2007) and is already digitally present, especially in the form of mobile applications and micro-blogging. Bearing in mind the fragmented time slots available for adult education, this bite-sized learning offers specific-purposed, short and mobile-friendly materials, thus allowing them to complete chunks of learning anywhere and anytime. In that way, the learners can acquire knowledge when and where it is needed and retain the newly-acquired content without suffering from cognitive overload. For the needs of this paper, a course was designed and trialed on university students. Since the study is yet to be completed, the results are not included. In this paper, the authors will present and illustrate the use of micro-learning as an alternative technique which, when applied to mobile courses, can enable and enhance the lifelong engagement with foreign language learning.
One challenge for educators is to find the most appropriate way to use and exploit Web 2.0 tools and services in order to enhance learner motivation and help learners engage in the learning process as well as overcome problems of lower... more
One challenge for educators is to find the most appropriate way to use and exploit Web 2.0 tools and services in order to enhance learner motivation and help learners engage in the learning process as well as overcome problems of lower self-esteem. This chapter proposes key criteria to draw links between technologies, motivation and engagement to learn a foreign language. To this end, based on three motivational models and inspired by gamification, we have compiled a list of 15 criteria for teachers to consider when designing online activities. The criteria were ranked according to their significance by 72 students from a French department at a large Greek university. The criteria are classified according to students’ perceptions and can be applied in the language learning classroom.
It is a common belief that engagement and motivation are crucial factors in learning and especially in language learning. In particular, increasing motivation can lead to the mobilization of students’ personal, cognitive, emotional and... more
It is a common belief that engagement and motivation are crucial factors in learning and especially in language learning. In particular, increasing motivation can lead to the mobilization of students’ personal, cognitive, emotional and behavioral resources and, consequently to better learning results. As digital technology has become more sophisticated, its tools and applications can be used in and outside the classroom, in both formal and informal settings, in order to increase students’ motivation. Amongst the various factors -tools, methods or strategies- that can lead to increased motivation, this paper examines the role of technology as a motivational factor in foreign language learning. The relationship between the use of technological means such as web tools and services, digital games, mobile apps or communication tools and motivation in language learning context, has been studied extensively, with a wide variety of approaches, and within the framework of several language le...
The use of Extended Reality technologies in education, and especially in language learning, has attracted the interest of language experts for the last 15 years. However, the recent technological progress as well as the simultaneous... more
The use of Extended Reality technologies in education, and especially in language learning, has attracted the interest of language experts for the last 15 years. However, the recent technological progress as well as the simultaneous dramatic reduction of the cost of the necessary hardware has led to an impressive growth of the XR market, creating, thus, new perspectives concerning the adoption of XR technologies in education. The educational XR market is also growing very fast, not only thanks to the offer of innovative applications, but also due to technological developments in network technologies. Advances in wireless and cellular networks can make XR experiences more immersive and more accessible to local and remote users. This paper aims to present the current developments in the field of utilization of Augmented (AR) and Mixed Reality (MR) technologies in language education and to explore their future perspectives. Towards this end, AR/MR technologies, the theoretical bases of...
The continuously increasing influence and integration of the web 2.0 services and applications in users’ everyday life has, as it is evident, a corresponding impact on their learning behavior. It is a fact that the potential for real time... more
The continuously increasing influence and integration of the web 2.0 services and applications in users’ everyday life has, as it is evident, a corresponding impact on their learning behavior. It is a fact that the potential for real time communication, social networking, data sharing, syndication and collaboration, give users wider perspectives and greater possibilities regarding the collection and use of learning resources in order to acquire knowledge in the field of their interest. A similar picture exists for teachers who, on the one hand, have the opportunity to exploit and take advantage of a variety of new technological tools and, on the other, the responsibility to offer their students new educational perspectives and applications, suitable to their new mentality and attitudes. As is obvious, the support of this new educational approach could be better served by the use of informal learning environments, the creation of which is based on freely available platforms and tools...
Podcasting is nowadays one of the fastest growing Internet media, broadly used in domains such as broadcasting, entertainment, and education. After 2016, podcast market has seen tremendous growth in both production volume and consumption.... more
Podcasting is nowadays one of the fastest growing Internet media, broadly used in domains such as broadcasting, entertainment, and education. After 2016, podcast market has seen tremendous growth in both production volume and consumption. Podcasts are becoming increasingly popular among younger people, such as students, especially when it comes to mlearning applications, as they are a medium fully suitable to their increasingly mobile, always-connected lifestyle. Podcasts have been used for educational purposes and specifically for language learning applications, since the early 2000. In this paper, numerous studies and research papers published from 2005 to 2021 have been examined to define the effects of using podcasts on language learning. The paper presents the conclusions of the bibliographic research to date and highlights the strengths and weaknesses of podcasts as tools for language learning, as well as students' perceptions about them. The current data of the podcast market is also presented, and conclusions are drawn for the future use of podcasts in language learning. From the market data, but also from the positive conclusions that emerged from the reviewed research, it appears that the use of podcasts in language education presents great prospects. The future of podcasting in language learning is promising, as podcasts can offer remarkable benefits to both teachers and students. Podcasts are a technological educational tool which, in the contemporary mobile educational environment, increases students' language skills and proficiency as well as the probability that students will feel engaged and motivated, and thus, their exploitation must be further investigated.
21st century learning is characterized by the mobility of people and devices, as well as by non- informal, ubiquitous and continuous learning. Furthermore, foreign language skills have started to be valued more than degrees, especially in... more
21st century learning is characterized by the mobility of people and devices, as well as by non- informal, ubiquitous and continuous learning. Furthermore, foreign language skills have started to be valued more than degrees, especially in job-related contexts or in student mobility programs. Except for formal language learning, the presence of social media and web 2.0 technologies in general are fostering the improvement of foreign language skills, in need of communication. Micro-learning is a technique which is defined in terms of rather simple and short learning units which do not require a lot of time or effort to be completed (Hug and Friesen, 2007) and is already digitally present, especially in the form of mobile applications and micro-blogging. Bearing in mind the fragmented time slots available for adult education, this bite-sized learning offers specific-purposed, short and mobile-friendly materials, thus allowing them to complete chunks of learning anywhere and anytime. In that way, the learners can acquire knowledge when and where it is needed and retain the newly-acquired content without suffering from cognitive overload. For the needs of this paper, a course was designed and trialed on university students. Since the study is yet to be completed, the results are not included. In this paper, the authors will present and illustrate the use of micro-learning as an alternative technique which, when applied to mobile courses, can enable and enhance the lifelong engagement with foreign language learning.
Research Interests:
... http://edumuve.com/tour/languages-other-than-english/ 28The Online Conference http://www.slanguages.net/home.php took place in EduNation Islands. ... http://k12online.wm.edu/ Web20classroom.pdf Dervin F. (2008). Second Life and... more
... http://edumuve.com/tour/languages-other-than-english/ 28The Online Conference http://www.slanguages.net/home.php took place in EduNation Islands. ... http://k12online.wm.edu/ Web20classroom.pdf Dervin F. (2008). Second Life and language eTeaching and eLearning. ...
Due to the rapid development of electronic learning applications over the last year, many universities and research centers, as well as many public or private training institutions have produced digital learning materials either as a... more
Due to the rapid development of electronic learning applications over the last year, many universities and research centers, as well as many public or private training institutions have produced digital learning materials either as a result of their own decision or out of necessity. The multitude of such materials, whose creation has been supported by means of special projects conducted by large European institutions and organizations, interested in how they could be applied in education, has raised the question of their assessment. As a result, many researchers have been trying to find digital learning material assessment models that, along with their assessment criteria, have already been discussed in the relevant bibliography. The main trend is the development of assessment models for learning materials, referring commonly to a digital learning objects repository, the learning materials’ creation, the assessment tools and – sometimes – the Internet communities using those materials. However, as those models occur through the use of particular criteria, they often turn out to be incomplete or non-applicable to new projects. It is obvious that it is very difficult to develop assessment and quality control models and criteria without any problems and researchers are aware of this. That is the reason why many of them propose their models while suggesting their combined use with other models. Among the many models for the assessment of digital learning materials, the QuADEM method and model (Quality Assessment of Digital Educational Material) seems to be quite effective, as it proposes many parameters, its methodology is sufficiently clear and it offers a wide range of criteria. This article deals with an application of the QuADEM method to the assessment of digitized school books used in Greek primary and secondary education for the teaching of Ancient and Modern Greek language and literature (a total of 58 digital books, enriched electronic versions of the original hardcopy versions). The assessment did not concern the corresponding digital learning resources repository (Photodendro), although there has been reference to its functionality, but dealt with the series of digital tools specifically developed for language and literature teaching and learning (Psifides- Tiles). QuADEM proved to be very useful in generating a questionnaire, which was used in a primary and secondary school teachers’ survey conducted throughout the country. This article highlights the criteria that led to the adoption of the QuADEM methodology, as well as the units used in the assessment of the pivotal parameters of the digital learning materials, and the findings concerning its effectiveness.
Podcasting is nowadays one of the fastest growing Internet media, broadly used in domains such as broadcasting, entertainment, and education. After 2016, podcast market has seen tremendous growth in both production volume and consumption.... more
Podcasting is nowadays one of the fastest growing Internet media, broadly used in domains such as broadcasting, entertainment, and education. After 2016, podcast market has seen tremendous growth in both production volume and consumption. Podcasts are becoming increasingly popular among younger people, such as students, especially when it comes to mlearning applications, as they are a medium fully suitable to their increasingly mobile, always-connected lifestyle. Podcasts have been used for educational purposes and specifically for language learning applications, since the early 2000. In this paper, numerous studies and research papers published from 2005 to 2021 have been examined to define the effects of using podcasts on language learning. The paper presents the conclusions of the bibliographic research to date and highlights the strengths and weaknesses of podcasts as tools for language learning, as well as students' perceptions about them. The current data of the podcast market is also presented, and conclusions are drawn for the future use of podcasts in language learning. From the market data, but also from the positive conclusions that emerged from the reviewed research, it appears that the use of podcasts in language education presents great prospects. The future of podcasting in language learning is promising, as podcasts can offer remarkable benefits to both teachers and students. Podcasts are a technological educational tool which, in the contemporary mobile educational environment, increases students' language skills and proficiency as well as the probability that students will feel engaged and motivated, and thus, their exploitation must be further investigated.
The use of Extended Reality technologies in education, and especially in language learning, has attracted the interest of language experts for the last 15 years. However, the recent technological progress as well as the simultaneous... more
The use of Extended Reality technologies in education, and especially in language learning, has attracted the interest of language experts for the last 15 years. However, the recent technological progress as well as the simultaneous dramatic reduction of the cost of the necessary hardware has led to an impressive growth of the XR market, creating, thus, new perspectives concerning the adoption of XR technologies in education. The educational XR market is also growing very fast, not only thanks to the offer of innovative applications, but also due to technological developments in network technologies. Advances in wireless and cellular networks can make XR experiences more immersive and more accessible to local and remote users. This paper aims to present the current developments in the field of utilization of Augmented (AR) and Mixed Reality (MR) technologies in language education and to explore their future perspectives. Towards this end, AR/MR technologies, the theoretical bases of their use in language education, as well as the available for each technology hardware and software solutions are presented in more detail. Examples of AR/MR technologies in language learning applications, as well as the conclusions drawn from the literature review concerning the benefits and limitations AR/MR applications in language learning will also be presented. Finally, market data and future research directions will be discussed, in order to identify the perspectives of these technologies in language learning.
The development of Virtual Reality applications for educational use is not new, as this technology has attracted the interest of educators and scholars since its introduction to the market. However, in the last few years, technological... more
The development of Virtual Reality applications for educational use is not new, as this technology has attracted the interest of educators and scholars since its introduction to the market. However, in the last few years, technological advances in processing power, displays, graphics, mobiles and high-speed networks create new prospects for wider application of VR technology. This is why Extended (Virtual, Augmented and Mixed) Reality market, in the last few years is growing at a rapid pace. This also applies to the educational XR market which is also expected to experience a corresponding growth. Taking into account that the cost of equipment decreases, new opportunities for exploiting this technology in language education are appearing, and immersive technologies are becoming increasingly attractive to researchers and language experts. This paper aims to present the current developments in the field of utilization of VR technology in language education and to explore its future perspectives. To this end, the theoretical bases of its use in language education, as well as the available hardware and software solutions are presented in more detail. Examples of VR applications, as well as the conclusions drawn from the literature review concerning the benefits and limitations of using VR systems in language learning are presented. Finally, future research directions are discussed, in order to identify the perspectives of Virtual Reality in language learning.
It is a common belief that engagement and motivation are crucial factors in learning and especially in language learning. In particular, increasing motivation can lead to the mobilization of students' personal, cognitive, emotional and... more
It is a common belief that engagement and motivation are crucial factors in learning and especially in language learning. In particular, increasing motivation can lead to the mobilization of students' personal, cognitive, emotional and behavioral resources and, consequently to better learning results. As digital technology has become more sophisticated, its tools and applications can be used in and outside the classroom, in both formal and informal settings, in order to increase students' motivation. Amongst the various factors-tools, methods or strategies-that can lead to increased motivation, this paper examines the role of technology as a motivational factor in foreign language learning. The relationship between the use of technological means such as web tools and services, digital games, mobile apps or communication tools and motivation in language learning context, has been studied extensively, with a wide variety of approaches, and within the framework of several language learning applications. In order to determine the real impact of technology on learners' motivation, an extensive literature review focusing on studies that have examined the impact of technology use in language learning and teaching on motivation to learn, has been carried out. Furthermore, this paper discusses the concept of motivation in learning context and the relationship between technology and language learning, summarizes some of the numerous studies and researches on this subject, presents a synthesis of the studies examined, and formulates conclusions and perspectives for effective integration of technology as a motivational tool / factor in language learning context.
It is a common belief that engagement and motivation are crucial factors in learning and especially in language learning. In particular, increasing motivation can lead to the mobilization of students' personal, cognitive, emotional and... more
It is a common belief that engagement and motivation are crucial factors in learning and especially in language learning. In particular, increasing motivation can lead to the mobilization of students' personal, cognitive, emotional and behavioral resources and, consequently to better learning results. As digital technology has become more sophisticated, its tools and applications can be used in and outside the classroom, in both formal and informal settings, in order to increase students' motivation. Amongst the various factors-tools, methods or strategies-that can lead to increased motivation, this paper examines the role of technology as a motivational factor in foreign language learning. The relationship between the use of technological means such as web tools and services, digital games, mobile apps or communication tools and motivation in language learning context, has been studied extensively, with a wide variety of approaches, and within the framework of several language learning applications. In order to determine the real impact of technology on learners' motivation, an extensive literature review focusing on studies that have examined the impact of technology use in language learning and teaching on motivation to learn, has been carried out. Furthermore, this paper discusses the concept of motivation in learning context and the relationship between technology and language learning, summarizes some of the numerous studies and researches on this subject, presents a synthesis of the studies examined, and formulates conclusions and perspectives for effective integration of technology as a motivational tool / factor in language learning context.
It is a common belief that engagement and motivation are crucial factors in learning and especially in language learning. In particular, increasing motivation can lead to the mobilization of students' personal, cognitive, emotional and... more
It is a common belief that engagement and motivation are crucial factors in learning and especially in language learning. In particular, increasing motivation can lead to the mobilization of students' personal, cognitive, emotional and behavioral resources and, consequently to better learning results. As digital technology has become more sophisticated, its tools and applications can be used in and outside the classroom, in both formal and informal settings, in order to increase students' motivation. Amongst the various factors-tools, methods or strategies-that can lead to increased motivation, this paper examines the role of technology as a motivational factor in foreign language learning. The relationship between the use of technological means such as web tools and services, digital games, mobile apps or communication tools and motivation in language learning context, has been studied extensively, with a wide variety of approaches, and within the framework of several language learning applications. In order to determine the real impact of technology on learners' motivation, an extensive literature review focusing on studies that have examined the impact of technology use in language learning and teaching on motivation to learn, has been carried out. Furthermore, this paper discusses the concept of motivation in learning context and the relationship between technology and language learning, summarizes some of the numerous studies and researches on this subject, presents a synthesis of the studies examined, and formulates conclusions and perspectives for effective integration of technology as a motivational tool / factor in language learning context.
MOOCs have been the fastest growing form of distance education over the last years, as the openness and the versatility they offer makes them very popular mostly among adults who wish to be trained in a field of knowledge outside the... more
MOOCs have been the fastest growing form of distance education over the last years, as the openness and the versatility they offer makes them very popular mostly among adults who wish to be trained in a field of knowledge outside the mainstream educational system. Obviously, this also applies to foreign languages, for which numerous educational institutions, both public and private have developed and offered a variety of Language MOOCs (LMOOCs). The LMOOCs often receive criticism both in terms of methodology and their pedagogical approach and in terms of their ability to motivate students and to support them in the learning process. This paper examines the current reality of LMOOCs and attempts to identify the strengths and weaknesses of LMOOCs and to record expert's opinions on their usefulness and effectiveness, in order to propose ways to improve their quality and increase their efficiency.
The exploitation of computers in language teaching/learning begins in the ‘70s and continues uninterruptedly until today. Τhis time period can be divided into different phases, characterized by different approaches concerning the use –and... more
The exploitation of computers in language teaching/learning begins in the ‘70s and continues
uninterruptedly until today. Τhis time period can be divided into different phases, characterized by
different approaches concerning the use –and role- of computers, the learning theories on which the
corresponding software applications were based on and of course, the pedagogical and linguistic
goals. The emergence and popularization of the internet has led to the creation of a generation of
eLearning applications and language e-courses for which, at least in higher education, LMS has been
the main distribution pillar. Nowadays, LMSs are widely used in universities around the world to
provide online courses in every specific knowledge area. However, in the last few years, there is a
transition iin progress from the previously isolated learning process that LMSs offer to a model of
interconnected, free and informal learning. Thanks to web 2.0 services and tools, users can now
produce content, communicate, collaborate and use a variety of sources, while at the same time
teachers can apply more creative approaches and practices in class. In this new context, LMSs have
started to appear rather outdated, as they cannot fully support this new pedagogical philosophy, the
new learning-centered model that increasingly characterizes higher education practice. Extensive
research is under progress in order to conceive and develop a new generation of digital learning
environments that aims either to expand the capabilities of LMS or to replace them completely. As far
as Higher Education is concerned, these next generation learning environments must evolve from a
strictly structured environment such as an LMS, to an ecosystem based on open standards, made up
of a variety of interconnected pedagogical applications and services, more suitable for and adaptable
to support emerging instructional practices. These New Generation Digital Learning Environments
(NGDLEs) should also allow access to institution-centric courses, as well as to free-range learning
experiences, combine open content and educational apps and support more personalized and flexible
learning experiences into an interconnected community of learners and instructors. NGDLEs are
among the technologies that are expected to have a direct impact on FLT in the following years. This
paper presents the concept and the current reality of NGDLEs as shaped by the research so far, and
examines the ways in which NGDLEs could stimulate the learning / teaching of a foreign language.
"The appearance in the last four years of a new generation of services on the World Wide Web, together with the increasing ease of internet access due to the widespread proliferation of broadband connections, has created a new reality in... more
"The appearance in the last four years of a new generation of services on the World Wide Web, together with the increasing ease of internet access due to the widespread proliferation of broadband connections, has created a new reality in which the Internet and the services it provides have now become part of users’ everyday lives. These users are no longer simple consumers of the information provided on websites, but are now in a position to participate, communicate and cooperate with other users, as well as to traffic and publish any type of multimedia file and create new content or even their own personal websites. These have all been made available to users thanks to a new generation of services which permits the creation of online communities (Social Networking Services), searching, publishing and sharing of any type of multimedia files (Data Sharing Mechanisms), tagging, the description and creation of Social bookmarking, the automatic notification of content selected by the users themselves (Syndication and Notification Technologies – RSS), but also simultaneous work on or sharing of the same file by different users (Collaborative Editing Tools).
All of these services, described by the generic term ‘Social Software’, mark the modern form of the web (web 2.0), and are used on a daily basis by millions of internet users of all ages, but especially by the generation of ‘digital natives,’ that is by young people of between 13 and 17 years old who regard the internet as a natural environment for entertainment, communication and education (Prensky, 2001). This is the main reason why there has been an attempt made to adapt e-learning applications to the new reality and to exploit these services to the full in order to make them compatible with the way their end-users actually operate.

------------
Η νέα μορφή στην οποία μετασχηματίζεται το web την τελευταία τετραετία, φαίνεται να δημιουργεί ένα περιβάλλον αυξημένης κοινωνικής αλληλεπίδρασης μέσα στο οποίο οι χρήστες έχουν τη δυνατότητα να συνεργάζονται, να επικοινωνούν, να δημιουργούν το δικό τους περιεχόμενο και να χρησιμοποιούν υπηρεσίες με έναν ελεύθερο και μη ελεγχόμενο τρόπο. Όπως είναι φυσικό, τις αλλαγές αυτές προσπαθεί να ακολουθήσει και η νέα γενιά εφαρμογών elearning. Σε αυτές συγκαταλέγονται και εκείνες που αφορούν τη γλωσσική εκπαίδευση και οι οποίες προσπαθούν να εκμεταλλευθούν τα νέα «κοινωνικά» εργαλεία του web 2.0, για να προσφέρουν μια νέα μαθησιακή εμπειρία."
Due to the rapid development of electronic learning applications over the last year, many universities and research centers, as well as many public or private training institutions have produced digital learning materials either as a... more
Due to the rapid development of electronic learning applications over the last year, many universities
and research centers, as well as many public or private training institutions have produced digital
learning materials either as a result of their own decision or out of necessity. The multitude of such
materials, whose creation has been supported by means of special projects conducted by large
European institutions and organizations, interested in how they could be applied in education, has
raised the question of their assessment. As a result, many researchers have been trying to find digital
learning material assessment models that, along with their assessment criteria, have already been
discussed in the relevant bibliography. The main trend is the development of assessment models for
learning materials, referring commonly to a digital learning objects repository, the learning materials’
creation, the assessment tools and – sometimes – the Internet communities using those materials.
However, as those models occur through the use of particular criteria, they often turn out to be
incomplete or non-applicable to new projects.
It is obvious that it is very difficult to develop assessment and quality control models and criteria
without any problems and researchers are aware of this. That is the reason why many of them
propose their models while suggesting their combined use with other models. Among the many
models for the assessment of digital learning materials, the QuADEM method and model (Quality
Assessment of Digital Educational Material) seems to be quite effective, as it proposes many
parameters, its methodology is sufficiently clear and it offers a wide range of criteria.
This article deals with an application of the QuADEM method to the assessment of digitized school
books used in Greek primary and secondary education for the teaching of Ancient and Modern Greek
language and literature (a total of 58 digital books, enriched electronic versions of the original
hardcopy versions). The assessment did not concern the corresponding digital learning resources
repository (Photodendro), although there has been reference to its functionality, but dealt with the
series of digital tools specifically developed for language and literature teaching and learning (Psifides-
Tiles). QuADEM proved to be very useful in generating a questionnaire, which was used in a primary
and secondary school teachers’ survey conducted throughout the country. This article highlights the
criteria that led to the adoption of the QuADEM methodology, as well as the units used in the
assessment of the pivotal parameters of the digital learning materials, and the findings concerning its
effectiveness.
Research Interests:
Over the last few years, Mobile Learning (m-Learning) has increasingly attracted scholars' attention. m-Learning is defined as the use of mobile devices in learning such as mobile phones, tablet pcs, pocket pcs and personal digital... more
Over the last few years, Mobile Learning (m-Learning) has increasingly attracted scholars' attention. m-Learning is defined as the use of mobile devices in learning such as mobile phones, tablet pcs, pocket pcs and personal digital assistants (pdas). Several studies have pointed out that m-Learning is an interactive type of technology-based learning that can enhance students' motivation. The emergence of new technological equipment and software has facilitated the creation and development of effective methods and materials for mobile assisted language learning (MALL) which is a specialization of mobile learning (m-Learning). This paper focuses on the use and effectiveness of MALL in second and foreign language (L2) education and on the potential of mobile devices as effective tools for delivering language learning materials to the students in terms of gained linguistic knowledge and skills. To this end, a field research was carried out on a sample of 20 applications for L2 learning, created for mobile devices, focusing on the most popular ones: smartphones and tablets. In particular, using the principles and standards proposed by the Common European Framework (CEFR), there was an effort on determining whether these applications contain languages activities in order to successfully support reading, writing, listening and speaking skills and language acquisition in general. Based on the findings further areas of research are suggested.
Research Interests:
Theoretical and empirical research, carried out over the last decade, argues that mobile assisted language learning (MALL) can support foreign language learning in new ways, both inside and outside the classroom. New educational... more
Theoretical and empirical research, carried out over the last decade, argues that mobile assisted language learning (MALL) can support foreign language learning in new ways, both inside and outside the classroom. New educational technologies and software have facilitated the creation of MALL applications especially for tablets. Furthermore, an increasing number of studies are carried out looking at the use of tablets from a variety of angles in the foreign language classroom as it is expected to have a great influence on the performance of learners. Teachers can also play an important role in the successful introduction and use of tablets in the classroom. This study sought to examine both pre- and in-service teachers’ perceptions of using tablets in the foreign language classroom. Based on the literature review an online questionnaire was developed, with two types of Closed-Ended Questions, Multiple choice questions and Likert scaled questions, in order to examine the teachers’ views in Greece. 285 participants (132 in-service and 153 pre-service teachers) completed the survey. The results, presented thoroughly in this article, refer to the participants’ opinion regarding the use of the tablet as an educational tool, the assets or/and drawbacks of its use as well as its pedagogical application and the way it can be used in a foreign language classroom. The present paper highlights also the concept of MALL, the characteristics and the different types of the pedagogical use of tablets.
Research Interests:
Research Interests:

And 9 more

Research Interests:
Research Interests:
During the last few years, Mobile Learning (m-Learning) has increasingly attracted the attention of scholars. m-Learning is defined as the use of mobile devices in learning such as mobile phones (smartphones), tablet PCs, pocket PCs and... more
During the last few years, Mobile Learning (m-Learning) has increasingly attracted the attention of scholars. m-Learning is defined as the use of mobile devices in learning such as mobile phones (smartphones), tablet PCs, pocket PCs and personal digital assistants PDAs. Several studies have pointed out that m-Learning is an interactive type of technology-based learning that can enhance students’ motivation. The emergence of new technological equipment and software has facilitated the creation and development of effective methods and materials for mobile assisted language learning (MALL) which is a specialization of mobile learning (m-Learning).
This paper focuses on the use and effectiveness of MALL in second and foreign language (L2) education and on the potential of mobile devices as effective tools for delivering language learning materials to the students in terms of gained linguistic knowledge and skills. To this end, we have carried out a field research on a sample of 50 applications for L2 learning, created for mobile devices, focusing on the most popular ones: smartphones and tablets. In particular, using the descriptors proposed by the Common European Framework (CEFR), we made an effort towards determining whether these applications contain activities that might successfully support collaborative reading, writing, listening and speaking skills and language acquisition in more general terms. Based on the findings we will suggest areas for further research.