Educational Web 3D
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Recent papers in Educational Web 3D
Virtual teamwork is increasingly becoming a characteristic way of working within and between organisations in the digital economy, bringing both opportunities and drawbacks. This article considers communication in virtual teams and ways... more
Minecraft is a multiplayer sandbox video game based in a virtual world modeled on the real world. Players are able to build and craft everyday items using blocks, the cubic geometry of Minecraft lends itself to the teaching of various... more
Lecture in the Metropolitan Museum of Art (New York, november 14, 2010). Updated english version of: SUÁREZ OTERO, J. (1999), La Tumba de Santiago, entre la Fe y la Arqueología, in VV.AA., Compostela na Historia. Redescubrimento-... more
A modern approach to cultural education and archaeological sciences is presented with the use of new technologies: from Virtual Archeology in Cyber-Archeology and Cyber-Archaeometry. The past cannot be remade, but could be simulated. The... more
La thèse porte sur la fonnation initiale d'enseignants de mathématiques à l'intégration de technologies informatiques, plus précisément dans le cas des logiciels de géométrie dynamique. Le but de la thèse est d'une part... more
The following paper aims to provide a conceptual and methodological proposal in the fields of graphical and geometrical rock art documentation. The project ARAM (Rock Art and Multimedia Accessibility) was conceived with the idea of... more
Second Life è un "mondo" che nel corso dell'anno 2008 ha attraversato una fase di profonda modificazione e trasformazione: di questa trasformazione proveremo a dare due spiegazioni: una prima più tattica, basata su considerazioni di... more
This article emphasizes the application of the map technique concept in the first phase of instruction design of computer software. The main aim of this paper is to identify criteria to serve as guidelines in outlining the methods used in... more
3D Alpha: um projecto de utilização de tecnologias 3D e Web 3D por crianças e jovens integrado no currículo de Tecnologias de Informação e Comunicação ou projectos transdisciplinares.
"The paper was written with a good friend, Ken Fraser, some years back - we had hoped to get it funded. We didn't. I still think it's a good idea: Abstract edCity will facilitate learning anywhere, anytime, for anyone - for users of... more
The presentation examines the increasing interest of local societies for virtual reality projects, related to emblematic moments of their history or to symbolic ruined and less known monuments, for which there is also a raising... more
Individualized instruction significantly improves students' pedagogical and motivational outcomes. In this article, we seek to characterize tutorial behaviors that could lead to these benefits and to consider why these actions should be... more
El nuevo rol del tutor online by ExecOn on May 10, 2013 44 views Mónica Moya López, pedagoga experta en e-learning, nos explica en esta sesión cómo ha cambiado el papel del formador y tutor online, y discutiremos sobre las... more
Bu araştırma, sürdürebilir okul kültürü ve ekosistemi için, okul yöneticilerinin ve öğretmenlerinin farkındalık ve üst bilişlerini artırmak üzere yapılmış Empati Projesi ile ilgili görüşleri almak için gerçekleştirilmiştir. Araştırma 2015... more
The aim of the study is to report on the development of supportive multimedia resources for children at-risk of learning disabilities. Precisely, the development of multimedia software that allows online interactions is analyzed. Children... more
Multi-User Virtual Environments are often used in the frame of educational experiences. A technology-based educational experience consists of several elements: content, syllabus, roles, sequence of activities, assingments etc. on one side... more
Abstract In today's age of globalization one faces the day waking up to a world that provides us instant waves of information and communication when accessing our media devices. As early adopters, particularly youth, show an intensive use... more
In the digital age, the new leadership model is needed in the technologically developing schools, mainly in the high schools. In these educational organizations, the new skills are also asked from the schools’ leaders in order to be... more
This article describes the web application called S3Doodle. It is an initial example of the combination of a stereoscopic graphical user interface that produces stereoscopic content and is controlled by hand gestures. The web application... more
Emerging technology has changed the focus of corporate learning systems from task-based, procedural training to knowledge-intensive problem-solving with deep conceptual learning. In addition, the deployment of open systems and... more
In the first instance, prior to getting deep into the most significant points of discussion with regard to environmental recycling; would be better to know what recycling is; subsequent to knowing the real concept would be easy to get... more
"This article explores the cultural contexts in which three-dimensional imaging has been developed, disseminated and used. It surveys the diverse technologies and intellectual domains that have contributed to spatial imaging, and argues... more
Abstract This paper discusses the significance of the multimodal interaction in virtual environments (VE) and the criticalities involved in integration and coordination between modes during interaction. Also, we present an architecture... more