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While our colleagues in the Humanities have been hard at work studying fandom, we in psychology have been relatively quiet on the topic. I was quiet myself until I understood that studying the social psychology of fandom is the key to... more
While our colleagues in the Humanities have been hard at work studying fandom, we in psychology have been relatively quiet on the topic. I was quiet myself until I understood that studying the social psychology of fandom is the key to unraveling the mysteries of how screen time can be “good for you” – in other words, how our absorption with popular culture characters, situations and stories is actually a form of psychological exercise. Such practices can help us process our own emotions and beliefs as well as showing us new horizons.

Karen Dill-Shackleford is a social psychologist whose expertise is on social factors related to everyday media use. From video games to social networks, from selfies to TV and film dramas, Dr. Dill-Shackleford’s work reveals both the risks and the benefits of living in a media-rich world. She is the author of How Fantasy Becomes Reality, co-author of Mad Men Unzipped, and the editor of the Oxford Handbook of Media Psychology.
Research Interests:
From smartphones to social media, from streaming videos to fitness bands, our devices bring us information and entertainment all day long, forming an intimate part of our lives. Their ubiquity represents a major shift in human experience,... more
From smartphones to social media, from streaming videos to fitness bands, our devices bring us information and entertainment all day long, forming an intimate part of our lives. Their ubiquity represents a major shift in human experience, and although we often hold our devices dear, we do not always fully appreciate how their nearly constant presence can influence our lives for better and for worse.

In this second edition of How Fantasy Becomes Reality, social psychologist Karen E. Dill-Shackleford explains what the latest science tells us about how our devices influence our thoughts, feelings, and behaviors. In engaging, conversational prose, she discusses both the benefits and the risks that come with our current level of media saturation. The wide-ranging conversation explores Avatar, Mad Men, Grand Theft Auto, and Comic Con to address critical issues such as media violence, portrayals of social groups, political coverage, and fandom. Her conclusions will empower readers to make our favorite sources of entertainment and information work for us and not against us.
Research Interests:
Video game characters are icons in youth popular culture, but research on their role in gender socialization is rare. A content analysis of images of video game characters from top-selling American gaming magazines showed male... more
Video game characters are icons in youth popular
culture, but research on their role in gender socialization is
rare. A content analysis of images of video game characters
from top-selling American gaming magazines showed male
characters (83%) are more likely than female characters
(62%) to be portrayed as aggressive. Female characters are
more likely than male characters to be portrayed as
sexualized (60% versus 1%), scantily clad (39% versus
8%) and as showing a mix of sex and aggression (39 versus
1%). A survey of teens confirmed that stereotypes of male
characters as aggressive and female characters as sexually
objectified physical specimens are held even by nongamers.
Studies are discussed in terms of the role media
plays in socializing sexism.
The violent video game literature has previously not extended to the domain of violence against women. The current investigation tested the effects of exposure to sex-typed video game characters versus images of professional men and... more
The violent video game literature has previously not extended to the domain of violence against women.
The current investigation tested the effects of exposure to sex-typed video game characters versus images
of professional men and women on judgments and attitudes supporting aggression against women.
Results showed experimental effects of short-term exposure to stereotypical media content on sexual
harassment judgments but not on rape myth acceptance. A significant interaction indicated that men
exposed to stereotypical content made judgments that were more tolerant of a real-life instance of sexual
harassment compared to controls. Long-term exposure to video game violence was correlated with
greater tolerance of sexual harassment and greater rape myth acceptance. This data contributes to our
understanding of mass media’s role in socialization that supports violence against women
Researchhasdemonstratedtheabilityoffictionalnarrativestoeducateaboutsocialandhealthissues.Althoughsomeentertainment-educationeffortshaveusedlivetheaterasamechanismforsocialchange,veryfewusesocialsciencemethodstodemonstrateexposureeffects.Thi... more
Researchhasdemonstratedtheabilityoffictionalnarrativestoeducateaboutsocialandhealthissues.Althoughsomeentertainment-educationeffortshaveusedlivetheaterasamechanismforsocialchange,veryfewusesocialsciencemethodstodemonstrateexposureeffects.Thisprojectusedlivetheatertoincreaseunderstandingandknowledgeaboutintimatepartnerviol-ence,apervasiveandcostlysocialandhealthproblem.Audienceswatchedeitheraplayaboutabusiverelationships—emphasizingpsychologicalabuseandtheroleofcoercionandcontrol—oracontrolplay.Comparedwithcontrols,thosewhowatchedtheabuseplayweremoreknowledgeableandlessacceptingofmythsaboutabusiverelationshipsinawaythatmirroredplaycontent.Althoughbothplayswerehighlytransporting,transportationdidnotexplainasignificantamountofvarianceintheattitudestowardintimatepartnerviolence.Theseresultsproviderareevidencefortheaterasatoolforsocialchange.
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Fans of complex television dramas often watch because of eudaimonic motivations – the desire to make meaning from media, to explore their own emotions and to learn about the human experience through the exploration of novel experiences... more
Fans of complex television dramas often watch because of eudaimonic motivations –  the desire to make meaning from media, to explore their own emotions and to learn about the human experience through the exploration of novel experiences that audio-visual fiction affords. This study analyses the psychology of how fans of Mad Men (2007) construct social realities via online discussions of some of the major rela-tionships and storylines on the show. Our primary goal was to understand how fans create reality from fantasy and our focus was on social relationships and indi-vidual character analyses. Using a social science approach, we performed both a computer-automated and an expert-driven thematic analysis on 209 fan comments harvested from social media. The automated analysis revealed common emotional expressions, such as associating hate with the character Betty Draper. The expert analysis revealed that many of fans’ social media conversations centred on eval-uating Don and Betty Draper as parents, spouses and people, either condemn-ing or defending them in each of these roles. Fans were evenly split between Betty supporters and detractors. Betty was most likely to be defended as a person and condemned as a mother. In contrast, three fourths of fans condemned Don. This condemnation was mostly directed towards him as a person and spouse, not as a father.  We situate these findings in an interdisciplinary literature and explain the psychology behind why and how fans use fiction both to empathize with others and to explore their own realities. We explain from a positive psychology perspective that our analysis of fans’ social media commentary exemplifies how television fandom for complex dramas can be healthy and psychologically beneficial.
Research Interests:
This is the story of the Mad Men fan phenomenon: how the show and its fans distinguished themselves in a market where it’s hard to make an impression, not unlike the driven ad execs at the center of the show. In this book, four media... more
This is the story of the Mad Men fan phenomenon: how the show and its fans distinguished themselves in a market where it’s hard to make an impression, not unlike the driven ad execs at the center of the show. In this book, four media psychologists who also just happen to be dedicated Mad Men fans explore how the show’s viewers make meaning from fictional drama. The authors also interviewed several contemporary advertising industry professionals, getting their inside view of the business in its modern guise and what they make of the show’s vision of their past. The result is cutting-edge psychological research that crunches and codes online fan commentary to understand the ways that people use the show to debate complex social issues, from sex and alcohol to gender roles, parenting, and advertising itself. What do the 1960s mean to us today, and how well does the twenty-first century measure up against that famously turbulent decade? Which characters do fans identify with—and which ones do they love to hate? How would fans unfurl the Mad Men storylines if they were in charge? What makes a good man, and has it changed over time? How should husbands and wives treat each other, and how should parents treat their children?
In answering these questions, the authors explore not just the online commentary but also Mad Men fans’ fan fiction, cosplay, cocktail making, and vintage furniture collecting. Whether tweeting as one of the main characters (or just a lowly mail clerk), setting Peggy up with the man who’ll treat her right, or figuring out just which “Mad Man” they are at heart, fans integrate the show into their lives and use it to make sense of their own choices in work, leisure, and love.
Research Interests:
Research Interests:
Fan fiction has received minimal attention from psychological researchers. In order to begin to fill that gap, this study analyzed fan fiction about the television show Mad Men to investigate how fans use fan fiction to make meaning from... more
Fan fiction has received minimal attention from psychological researchers. In order to begin to fill that gap, this study analyzed fan fiction about the television show Mad Men to investigate how fans use fan fiction to make meaning from the source text. A sample of fan fiction stories was coded for the presence of eudaimonic and hedonic story components, the emotions expressed in the stories, the perspectives adopted by the fan writers, and plots that function as wish fulfillment. Findings indicated that fan fiction writers’ motivations were more eudaimonic than hedonic, that the stories often contained mixed or negative emotional content, that the writers frequently took the perspective of a female character in their stories, and that in some cases the stories enabled characters to achieve positive resolutions denied them by the source text. Taken together, the results point to the many ways in which fans engage with and make sense of a popular television show. Future psychological research on fan fiction of additional popular culture texts would be valuable for understanding the ways fans grapple with various elements of those texts.
How fictional stories and characters help fans understand parenting: Mad Men fans grapple with what makes a good parent
How do children and youth come to understand what it means to be a member of a particular race, gender, and other social groups? How do they come to hold beliefs about the groups that they do and do not belong to? Both news stories and... more
How do children and youth come to understand what it means to be a member of a particular race, gender, and other social groups? How do they come to hold beliefs about the groups that they do and do not belong to? Both news stories and fictional narratives that we are tuned into as a culture tell stories about what it means to be a member of a particular social group. In this review article, we relate the latest scientific knowledge on news and entertainment media representations of race, gender and other social categories and what they tell us about how these messages are taken in and processed by developing minds. We include research on identity development, social learning about members of other groups, and both positive and negative behavioral outcomes to cultural messages about race, gender, and other social categories. We offer recommendations for stakeholders to understand the role of the media in educating youth about race, gender and other social categories.
This essay provides an overview of research and theory on narrative and its important, functional role in human experience, including the ways people use media to interrogate their own beliefs and feelings, and derive social meaning.... more
This essay provides an overview of research and theory on narrative and its important, functional role in human experience, including the ways people use media to interrogate their own beliefs and feelings, and derive social meaning. Thought‐provoking film, television, and books can help us make meaning of our lives and grow in ways that are important for our successful social functioning. Research reviewed here demonstrates that exposure to fiction can increase empathy and social skills and reduce prejudice. Our connection to characters and stories has been studied in various ways as extensions of the self into another, while at the same time bringing the other into the self. Bringing together disparate perspectives, we propose that connecting to story worlds involves a process of " dual empathy " —simultaneously engaging in intense personal processing while also " feeling through " characters, both of which produce benefits. Because the value of entertainment narratives may not always be well understood, we explain how those experiences can be personal, social, and can serve important adaptive functions.
Research Interests:
How do children and youth come to understand what it means to be a member of a particular race, gender, and other social groups? How do they come to hold beliefs about the groups that they do and do not belong to? Both news stories and... more
How do children and youth come to understand what it means to be a member of a particular race, gender, and other social groups? How do they come to hold beliefs about the groups that they do and do not belong to? Both news stories and fictional narratives that we are tuned into as a culture tell stories about what it means to be a member of a particular social group. In this review article, we relate the latest scientific knowledge on news and entertainment media representations of race, gender and other social categories and what they tell us about how these messages are taken in and processed by developing minds. We include research on identity development, social learning about members of other groups, and both positive and negative behavioral outcomes to cultural messages about race, gender, and other social categories. We offer recommendations for stakeholders to understand the role of the media in educating youth about race, gender and other social categories.
Fan fiction has received minimal attention from psychological researchers. To begin to fill that gap, we analyzed fan fiction about the TV show Mad Men to investigate how fans use fan fiction to make meaning from the source text. A sample... more
Fan fiction has received minimal attention from psychological researchers. To begin to fill that gap, we analyzed fan fiction about the TV show Mad Men to investigate how fans use fan fiction to make meaning from the source text. A sample of fan fiction stories was coded for the presence of eudaimonic and hedonic story components, the emotions expressed in the stories, the perspectives adopted by the fan writers, and plots that function as wish fulfillment. Findings indicated that fan fiction writers’ motivations were more eudaimonic than hedonic, the stories often contained mixed or negative emotional content, the writers frequently took the perspective of a female character in their stories, and in some cases the stories enabled characters to achieve positive resolutions denied them by the source text. Taken together, the results point to the many ways in which fans engage with and make sense of a popular TV show. Future psychological research on fan fiction of additional popular culture texts would be valuable for understanding the ways fans grapple with various elements of those texts.
ABSTRACT Mad Men fans speak via social media: what fan voices reveal about the social construction of reality via dramatic fiction abStract Fans of complex television dramas often watch because of eudaimonic motivations – the desire to... more
ABSTRACT Mad Men fans speak via social media: what fan voices reveal about the social construction of reality via dramatic fiction abStract Fans of complex television dramas often watch because of eudaimonic motivations – the desire to make meaning from media, to explore their own emotions and to learn about the human experience through the exploration of novel experiences that audiovisual fiction affords. This study analyses the psychology of how fans of Mad Men (2007) construct social realities via online discussions of some of the major relationships and storylines on the show. Our primary goal was to understand how fans create reality from fantasy and our focus was on social relationships and individual character analyses. Using a social science approach, we performed both a computer-automated and an expert-driven thematic analysis on 209 fan comments harvested from social media. The automated analysis revealed common emotional expressions, such as associating hate with the character Betty Draper. The expert analysis revealed that many of fans' social media conversations centred on evaluating Don and Betty Draper as parents, spouses and people, either condemning or defending them in each of these roles. Fans were evenly split between Betty
Research has demonstrated the ability of fictional narratives to educate about social and health issues. Although some entertainment-education efforts have used live theater as a mechanism for social change, very few use social science... more
Research has demonstrated the ability of fictional narratives to educate about social and health issues. Although some entertainment-education efforts have used live theater as a mechanism for social change, very few use social science methods to demonstrate exposure effects. This project used live theater to increase understanding and knowledge about intimate partner violence, a pervasive and costly social and health problem. Audiences watched either a play about abusive relationships-emphasizing psychological abuse and the role of coercion and control-or a control play. Compared with controls, those who watched the abuse play were more knowledgeable and less accepting of myths about abusive relationships in a way that mirrored play content. Although both plays were highly transporting, transportation did not explain a significant amount of variance in the attitudes toward intimate partner violence. These results provide rare evidence for theater as a tool for social change.
This chapter discusses the evolution of the Doctor Who, Star Wars, and Star Trek fandoms from their beginnings to their current releases. These brief histories highlight how fans communicated with each other before social media and how... more
This chapter discusses the evolution of the Doctor Who, Star Wars, and Star Trek fandoms from their beginnings to their current releases. These brief histories highlight how fans communicated with each other before social media and how those communications changed with the advent of the internet and social media. The dynamics of online groups, individual behavior in online groups, and the life cycle of a group are all discussed before moving onto trolling and the spectrum of online incivility. Overall, most of the trolling that occurs in sci-fi fandoms comes from devotion to the franchise rather than from the desire to be divisive or negative. However, some online incivility is solely guided by sexism, racism, and the desire to sow social discord. Two examples of sexist and racist fan behavior from Star Wars: The Last Jedi illustrates the different motivations of fandom trolls as well as ways to respond. Although every fandom is different, group behavior is predictable thus insights...
This chapter enters the growing debate about whether playing video games with antisocial themes can be harmful. My specific focus is gen-der stereotypes in gaming and whether the perpetuation of these ster-eotypes supports violence... more
This chapter enters the growing debate about whether playing video games with antisocial themes can be harmful. My specific focus is gen-der stereotypes in gaming and whether the perpetuation of these ster-eotypes supports violence against women. If in the end, my answer is yes, violent video games based on sexist stereotypes do support male violence against women, I am less sure about the appropriate response. Censoring video game content, even for children, raises serious privacy concerns. Yet leaving the regulation of these games to parents is also problematic. The Associated Press reports that 35 percent of parents are gamers themselves. Unsurprisingly, two-thirds of these parents say it is not the government's role to protect children from violent video games. If we cannot rely on the government or parents to monitor game playing, what can we do? Before we can even debate this ques-tion intelligently, we need to map the terrain. If you have no experience with video games or...
... P. Brown d pages 289-311. ... Violent video game effects on children and adolescents: Theory, research, and public policy. New York, New York: Oxford University Press.. [CrossRef] View all references; Dill, Brown, & Collins,... more
... P. Brown d pages 289-311. ... Violent video game effects on children and adolescents: Theory, research, and public policy. New York, New York: Oxford University Press.. [CrossRef] View all references; Dill, Brown, & Collins, 200819. Dill, KE, Brown, BP and Collins, MA 2008. ...
About two thirds of Americans use social media today, a tenfold increase in the past decade (Perrin, 2015). Social media posts on public spaces, such as Facebook, Twitter, and YouTube, offer forums for social interactions that are similar... more
About two thirds of Americans use social media today, a tenfold increase in the past decade (Perrin, 2015). Social media posts on public spaces, such as Facebook, Twitter, and YouTube, offer forums for social interactions that are similar and yet different from face-to-face interac-tions. For instance, users give and receive social support, mirroring face-to-face communica-tions (Duggan, Ellison, Lampe, Lenhart, & Madden, 2015). Yet the anonymity and access to a large audience online sometimes engender incivility (Hlavach & Freivogel, 2011).This chapter investigates one instance of social media communication where both social support and aggression took place. We explore the case of “gamergate,” wherein activist Anita Sarkeesian received both attacks and support on social media in response to acting as a feminist voice in video game culture. As part of our investigation, we compare responses to Sarkeesian with those to Chris Kluwe, a man who made posts supporting Sarkeesian’s perspective during this same period. Additionally, because one of us (Felicia Byars) is a police officer, we offer a perspective on the legalities of online misogyny.
Dill-Shackleford, K., Ramasubramanian, S. & Drake, L. (2018). Stories about Black men and their consequences for health. In Kimber Bogard, Velma McBride Murry, & Charlee Alexander (Eds.). Perspectives on Health Equity and Social... more
Dill-Shackleford, K., Ramasubramanian, S. & Drake, L. (2018). Stories about Black men and their consequences for health. In Kimber Bogard, Velma McBride Murry, & Charlee Alexander (Eds.). Perspectives on Health Equity and Social Determinants of Health, (pp. 151-168; Chapter 9); National Academy of Medicine.

At this particular juncture in U.S. history, the fictional entertainment and news media stories we tell about black men are vitally important to our individual and collective development as a society. Mainstream media frequently reproduce white racial frames by presenting white characters as normal and superior to characters of color in narratives and entertainment. In the media, black men are overrepresented as street criminals (Burgess et al., 2011; Dill and Burgess, 2012; Dixon et al., 2013; Lacy and Haspel, 2011) and underrepresented in positive social roles (Burgess et al., 2011) and in positions of power (Turner, 2014). Even when present within media narratives, black men are often relegated to the background (Wilkes and Valencia, 1989). A number of studies have demonstrated that the stories we tell about black men in the media have negative consequences such as increased prejudice and decreased support for pro-black ideas and policies (Behm-Morawitz and Ortiz, 2013; Dill and Burgess, 2012; Mastro et al., 2003; Ramasubramanian, 2010). On the positive side, progressive portrayals or counterstereotypes have been shown to result in more positive outcomes and attitudes related to black men (Dill and Burgess, 2012; Ramasubramanian, 2007, 2011; Scharrer and Ramasubramanian, 2015). We discuss these studies and others, below, and put them in context of current events in the United States related to the role of black men in society. One facet of current racial and ethnic tensions that is crucial to understand is that racism in its many forms, including that perpetuated in media, is related to negative psychological and physical health outcomes.
Body dissatisfaction is a major source of suffering among women of all ages. One potential factor that could mitigate body dissatisfaction is self-compassion, a construct that is garnering increasing research attention due to its... more
Body dissatisfaction is a major source of suffering
among women of all ages. One potential factor that could
mitigate body dissatisfaction is self-compassion, a construct
that is garnering increasing research attention due to its strong
association with psychological health. This study investigated
whether a brief 3-week period of self-compassion meditation
training would improve body satisfaction in a multigenerational
group of women. Participants were randomized either to
the meditation intervention group (N=98;Mage=38.42) or to
a waitlist control group (N=130; Mage=36.42). Results suggested
that compared to the control group, intervention participants
experienced significantly greater reductions in body
dissatisfaction, body shame, and contingent self-worth based
on appearance, as well as greater gains in self-compassion and
body appreciation. All improvements were maintained when
assessed 3 months later. Self-compassion meditation may be a
useful and cost-effective means of improving body image in
adult women.
A content analysis of top-selling video game magazines (Study 1) and of 149 video game covers (Study 2) demonstrated the com- monality of overt racial stereotyping. Both studies revealed that minority females are virtually absent in... more
A content analysis of top-selling video game magazines (Study 1)
and of 149 video game covers (Study 2) demonstrated the com-
monality of overt racial stereotyping. Both studies revealed that
minority females are virtually absent in game representations.
Study 1 revealed that, in video game magazines, minority males,
underrepresented generally, were more likely to be portrayed as
athletes or as aggressive, and less likely to be depicted in mil-
itary combat or using technology, than White males. Study 2
also showed evidence of the ‘‘dangerous’’ minority male stereotype
in video game covers. Again, underrepresented overall, minority
males were overrepresented as thugs, using extreme guns, and also
as athletes. Study 3, an experiment, exposed players to both violent and nonviolent games with both White and Black characters.
Participants were faster at classifying violent stimuli following
games with Black characters and at classifying nonviolent stimuli
following games with White characters, indicating that images of
popular video game characters evoke racial stereotypes.
This chapter looks at magazine coverage of domestic violence over the last three decades. We consider the extent to which domestic violence was covered, which types of magazines covered it most frequently and the composition of the... more
This chapter looks at magazine coverage of domestic violence over the
last three decades. We consider the extent to which domestic violence was
covered, which types of magazines covered it most frequently and the
composition of the audiences for these magazines. In analyzing whether
domestic violence coverage in American magazines changed over the
years, we pay special attention to watershed events in the history of the public understanding of domestic violence and what affect these events had on magazine coverage of domestic violence issues.
Examines the role of category-based expectancy violation in explaining extreme evaluations of ingroup and outgroup members. In three experiments, descriptions about ingroup and outgroup targets were varied to manipulate expectancy... more
Examines the role of category-based expectancy violation in explaining extreme
evaluations of ingroup and outgroup members. In three experiments, descriptions about
ingroup and outgroup targets were varied to manipulate expectancy violation. Participants
evaluated the global favorability and rated the trait characteristics of either an ingroup or an
outgroup target. In addition, they indicated the extent to which the targets violated
category-based expectancies. Experiment 1, which included two different scenarios that
violated category-based expectancies, showed that expectancy violation affected global
evaluations of target favorability and that measured expectancies mediated these evaluations.
Experiment 2 replicated Experiment 1 and showed that ingroup and outgroup targets
were evaluated similarly when category-based expectancies were not violated. Experiment
3 presented positive job resumes that violated or did not violate stereotyped expectancies
for female and male job applicants. The results showed that female and male targets were
evaluated more positively when they violated stereotyped expectations for their gender
group and that these outcomes were not modified by the subject’s group membership. The
results are discussed in terms of expectancy-violation theory as well as assumed characteristics
and cognitive-complexity theories.
Black Panther (2018) offers scholars a unique opportunity to measure the potential positive influence of the film on American youth, particularly youth of color. Past research demonstrated that, for African Americans, greater ethnic... more
Black Panther (2018) offers scholars a unique opportunity to measure the potential positive influence of the film on American youth, particularly youth of color. Past research demonstrated that, for African Americans, greater ethnic identity is associated with greater wellbeing and empowerment, findings we replicated here. We also studied the influence of the film on wellbeing and empowerment, considering the roles of ethnicity and character identification. Results showed a main effect of film on empowerment but not wellbeing in the entire sample, with no main effect or interaction with ethnicity. Further analysis by individual ethnic group revealed increased wellbeing for Asian American and Black/African American youth, and increased empowerment for Black/African American youth after film viewing. Identification with the character T’Challa/Black Panther was high across the sample and interacted positively with film on empowerment for Black/African American participants. This study demonstrates the potential for film to enhance and empower youth, particularly Black/African American youth, and raises intriguing questions about how the experience differs by ethnicity.
... Lori, your grace and energy are inextricably bound to this book ... Warm thanks to my colleagues and friends at Lenoir-Rhyne University and in North Carolina, especially Kathy Ivey, Dale and Jean Bailey, Gail Summer, Gary Broyhill,... more
... Lori, your grace and energy are inextricably bound to this book ... Warm thanks to my colleagues and friends at Lenoir-Rhyne University and in North Carolina, especially Kathy Ivey, Dale and Jean Bailey, Gail Summer, Gary Broyhill, Jennifer Heller, Brandon Lee (thanks for inspira ...
Being a fan of a popular film, television, or book franchise is something most of us enjoy. But, we may not be familiar with the scientific study of fictional narrative or of fandom. In this book, two media psychologists reveal the... more
Being a fan of a popular film, television, or book franchise is something most of us enjoy. But, we may not be familiar with the scientific study of fictional narrative or of fandom. In this book, two media psychologists reveal the sometimes-paradoxical idea that fiction helps us find truth in our real lives. Whether you consider yourself a fan or whether you find yourself thinking of a particular fictional scene for inspiration, you are not alone. Perfectly sane people regularly admit that their favorite stories are important to them. Although journalists sometimes assume that the interest in the fictional world is a sign of trouble, the authors enthusiastically disagree. Because story worlds are social simulations, people use them to work out their values, decide how to handle similar situations, and even decide what kind of person they want to be. Although films and shows are widely spoken of as diversions or as escapism, there are many ways that they aren’t trivial at all. In th...
This is the story of the Mad Men fan phenomenon: how the show and its fans distinguished themselves in a market where it’s hard to make an impression, not unlike the driven ad execs at the center of the show. In this book, four media... more
This is the story of the Mad Men fan phenomenon: how the show and its fans distinguished themselves in a market where it’s hard to make an impression, not unlike the driven ad execs at the center of the show. In this book, four media psychologists who also just happen to be dedicated Mad Men fans explore how the show’s viewers make meaning from fictional drama. The authors also interviewed several contemporary advertising industry professionals, getting their inside view of the business in its modern guise and what they make of the show’s vision of their past. The result is cutting-edge psychological research that crunches and codes online fan commentary to understand the ways that people use the show to debate complex social issues, from sex and alcohol to gender roles, parenting, and advertising itself. What do the 1960s mean to us today, and how well does the twenty-first century measure up against that famously turbulent decade? Which characters do fans identify with—and which o...
The Oxford Handbook of Media Psychology explores facets of human behavior, thoughts, and feelings experienced in the context of media use and creation. Divided into six sections, chapters in this volume trace the history of media... more
The Oxford Handbook of Media Psychology explores facets of human behavior, thoughts, and feelings experienced in the context of media use and creation. Divided into six sections, chapters in this volume trace the history of media psychology; address content areas for media research, including children's media use, media violence and desensitization, sexual content, video game violence, and portrayals of race and gender; and cover psychological and physical effects of media such as serious games, games for health, technology addictions, and video games and attention. A section on meta-issues in media psychology brings together transportation theory, media psychophysiology, social influence in virtual worlds, and learning through persuasion. Other topics include the politics of media psychology, a lively debate about the future of media psychology methods, and the challenges and opportunities present in this interdisciplinary field.
The Oxford Handbook of Media Psychology is the first scholarly handbook to address the emergence of this new interdisciplinary field of Media Psychology. Today we live and function in a world that is rife with media messages and imagery.... more
The Oxford Handbook of Media Psychology is the first scholarly handbook to address the emergence of this new interdisciplinary field of Media Psychology. Today we live and function in a world that is rife with media messages and imagery. From digital media--including social media, blogs, e-books and instant messaging via smart phones, tablets and computers--to legacy media such as magazines, newspapers and books, media are ubiquitous and fundamental to the rhythms of our lives. Media psychology addresses questions about media use and creation and content, media effects and media’s role in human interactions and social learning. The Oxford Handbook of Media Psychology brings together an international group of eminent scholars in the field to shed light on the most compelling issues and ideas that play out in our current environment of the round-the-clock and round-the globe interplay between humanity and media.
Social media (SM) use by adults with autism spectrum disorder (ASD) is not well understood. Co-occurring mental health concerns, such as depression, are common for adults with ASD. The current investigation explored the relationship... more
Social media (SM) use by adults with autism spectrum disorder (ASD) is not well understood. Co-occurring mental health concerns, such as depression, are common for adults with ASD. The current investigation explored the relationship between SM use and happiness in a population of adults with self-disclosed ASD. Of the 84 percent of the sample who used SM, those who used Facebook, the most popular site, were happier than those who did not. The same relationship did not exist for the second most popular site, Twitter. Happiness and SM use showed a quadratic relationship: Happiness and SM use increased together until they reached a point where happiness fell off. SM use by adults with ASD, specifically Facebook use in moderation, may enhance well-being and may be a protective factor against secondary mental health concerns common in this population.
Although individuals often believe they are immune to media influence, a substantial body of research suggests that media presentations, including fictional narratives, can influence individuals’ attitudes and beliefs. The current chapter... more
Although individuals often believe they are immune to media influence, a substantial body of research suggests that media presentations, including fictional narratives, can influence individuals’ attitudes and beliefs. The current chapter explores reasons why individuals fail to recognize media effects in their own lives, and explains the mechanisms by which media influence occurs. We highlight the operation of unconscious processes that can account for both pervasive media effects and a lack of awareness of these effects. We also focus specifically on transportation, the experience of cognitive and emotional immersion into a story. Transported readers experience emotions in response to a story, form connections with characters, and are more cognitively open to story claims.
ABSTRACT This chapter enters the growing debate about whether playing video games with antisocial themes can be harmful. My specific focus is gen-der stereotypes in gaming and whether the perpetuation of these ster-eotypes supports... more
ABSTRACT This chapter enters the growing debate about whether playing video games with antisocial themes can be harmful. My specific focus is gen-der stereotypes in gaming and whether the perpetuation of these ster-eotypes supports violence against women. If in the end, my answer is yes, violent video games based on sexist stereotypes do support male violence against women, I am less sure about the appropriate response. Censoring video game content, even for children, raises serious privacy concerns. Yet leaving the regulation of these games to parents is also problematic. The Associated Press reports that 35 percent of parents are gamers themselves. Unsurprisingly, two-thirds of these parents say it is not the government's role to protect children from violent video games. If we cannot rely on the government or parents to monitor game playing, what can we do? Before we can even debate this ques-tion intelligently, we need to map the terrain. If you have no experience with video games or your experience is limited, say to Mario or Minesweeper, odds are that you would be sur-prised by many of today's top video games and the latest gaming trends. Did you know, for instance, that there are now ''virtual com-munities'' on the Internet, like the popular Second Life (http://www. SecondLife.com) where ''residents'' can go to concerts or board meet-ings, chat, or even have cybersex with other characters? Have you heard about the Hot Coffee scandal from the summer of 2005, when game developers denied, and then confessed to including secret sex BMX XXX, a bike-racing game, there are live-action scenes featuring dancing strippers? Well, if you thought hot coffee came from Starbucks and Grand Theft Auto was all about joyrid-ing, pull up a chair, and I will bring you up to speed on video games and the controversies they provoke.
In Hans Christian Andersen’s tale The Emporer’s New Suit [Andersen, 1837], two swindlers successfully dupe an entire city into acting as though their naked ruler were, in fact, clothed. Not until an innocent child speaks the truth, and... more
In Hans Christian Andersen’s tale The Emporer’s New Suit [Andersen, 1837], two swindlers successfully dupe an entire city into acting as though their naked ruler were, in fact, clothed. Not until an innocent child speaks the truth, and his father encourages the people to listen to the child, is the truth publicly accepted. This parable represents aptly the struggle of
Abstract 1. The literature on the effects of violent video game play on aggression and aggression-related phenomena is in a fledgling state. Two investigations were undertaken to provide information on some important questions in this... more
Abstract 1. The literature on the effects of violent video game play on aggression and aggression-related phenomena is in a fledgling state. Two investigations were undertaken to provide information on some important questions in this area. Study 1 examines the ...
The rapid migration of social life online—including social support—is a topic of current interest. This research reports the development of a survey designed to compare preferences for mediated versus face-to-face (F2F) social support in... more
The rapid migration of social life online—including social support—is a topic of current interest. This research reports the development of a survey designed to compare preferences for mediated versus face-to-face (F2F) social support in an important health context: sobriety recovery. The SSPS (Sobriety Support Preference Scale) consisting of 2 parallel subscales representing preference for mediated (&agr; = 0.94) versus F2F (&agr; = 0.91) support was developed for use in this study. One hundred and ninety-six adults (141 female) who reported using both mediated and face-to-face sobriety support completed the SSPS. Results indicated that respondents preferred F2F over mediated sobriety support, although there were positive reactions to mediated support. Participants reported that they felt it was easier for them to be honest in F2F than mediated settings. However, results also indicated that participants reported specifically (a) lying more about their sobriety success and (b) being drunk or high more often while attending F2F sessions than while participating via mediated sobriety support. Frequency of attendance for F2F, but not mediated, support was positively correlated with sobriety success. Post hoc analyses suggest that results varied based on whether participants were recovery professionals in addition to being in recovery. Future research might profitably adapt the 2 subscales of the SSPS to fit other contexts where comparison of mediated and F2F social support efficacy and attitudes are sought.
In this investigation, the authors ask how media exemplars of Black masculinity influence the views of and intentions toward other Black men. An experiment compared the effects of exposure to Black video game characters fitting the... more
In this investigation, the authors ask how media exemplars of Black masculinity influence the views of and intentions toward other Black men. An experiment compared the effects of exposure to Black video game characters fitting the exemplar thug or street criminal (e.g., Carl Johnson from GRAND THEFT AUTO: SAN ANDREAS) versus exemplars of professional Black men (e.g., political leaders), on evaluations of an unknown and unrelated Black or White political candidate and on pro-Black attitudes. Results revealed significant interactions of exemplar type and candidate race on favorability and capability candidate ratings and on pro-Black attitudes. These data demonstrate the power of mass media exemplars of Black masculinity to prime meaningfully different outcomes in viewers. As the face of gaming evolves with advances in technology, so too should the characterization of race in games.
About two thirds of Americans use social media today, a tenfold increase in the past decade (Perrin, 2015). Social media posts on public spaces, such as Facebook, Twitter, and YouTube, offer forums for social interactions that are similar... more
About two thirds of Americans use social media today, a tenfold increase in the past decade (Perrin, 2015). Social media posts on public spaces, such as Facebook, Twitter, and YouTube, offer forums for social interactions that are similar and yet different from face-to-face interac-tions. For instance, users give and receive social support, mirroring face-to-face communica-tions (Duggan, Ellison, Lampe, Lenhart, & Madden, 2015). Yet the anonymity and access to a large audience online sometimes engender incivility (Hlavach & Freivogel, 2011).This chapter investigates one instance of social media communication where both social support and aggression took place. We explore the case of “gamergate,” wherein activist Anita Sarkeesian received both attacks and support on social media in response to acting as a feminist voice in video game culture. As part of our investigation, we compare responses to Sarkeesian with those to Chris Kluwe, a man who made posts supporting Sarkeesian’s perspective during this same period. Additionally, because one of us (Felicia Byars) is a police officer, we offer a perspective on the legalities of online misogyny.
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Abstract The rapid migration of social life online–including social support–is a topic of current interest. This research reports the development of a survey designed to compare preferences for mediated versus face-to-face (F2F) social... more
Abstract
The rapid migration of social life online–including social support–is a topic of current interest. This research reports the development of a survey designed to compare preferences for mediated versus face-to-face (F2F) social support in an important health context: sobriety recovery. The SSPS (Sobriety Support Preference Scale) consisting of two parallel subscales representing preference for mediated (α=.94) versus F2F (α=.91) support was developed for use in this study. One hundred and ninety-six adults (141 female) who reported using both mediated and face-to-face sobriety support completed the SSPS. Results indicated that respondents preferred F2F over mediated sobriety support, although there were positive reactions to mediated support. Participants reported that they felt it was easier for them to be honest in F2F than mediated settings. However, results also indicated that participants reported specifically a) lying more about their sobriety success and b) being drunk or high more often while attending F2F sessions than while participating via mediated sobriety support. Frequency of attendance for F2F, but not mediated, support was positively correlated with sobriety success. Post-hoc analyses suggest that results varied based on whether participants were recovery professionals in addition to being in recovery. Future research might profitably adapt the two subscales of the SSPS to fit other contexts where comparison of mediated and F2F social support efficacy and attitudes are sought.
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Vita KEDS
Research Interests:
Vita
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In this investigation, the authors ask how media exemplars of Black masculinity influence the views of and intentions toward other Black men. An experiment compared the effects of exposure to Black video game characters fitting the... more
In this investigation, the authors ask how media exemplars of Black masculinity influence
the views of and intentions toward other Black men. An experiment compared the
effects of exposure to Black video game characters fitting the exemplar thug or
street criminal (e.g., Carl Johnson from GRAND THEFT AUTO: SAN ANDREAS)
versus exemplars of professional Black men (e.g., political leaders), on evaluations
of an unknown and unrelated Black or White political candidate and on pro-Black
attitudes. Results revealed significant interactions of exemplar type and candidate
race on favorability and capability candidate ratings and on pro-Black attitudes.
These data demonstrate the power of mass media exemplars of Black masculinity to
prime meaningfully different outcomes in viewers. As the face of gaming evolves with
advances in technology, so too should the characterization of race in games.
Research Interests:
Individual differences in aggressive reaction tendencies appear early in life and are stable across the life span. People who chronically interpret ambiguously aggressive behaviors as intentionally hostile are more likely to aggress... more
Individual differences in aggressive reaction tendencies appear early in life and
are stable across the life span. People who chronically interpret ambiguously aggressive
behaviors as intentionally hostile are more likely to aggress against a provocateur
than people without this hostile bias. Two studies used a Structural Equation
Modeling approach to examine the effects of aggressive personality on hostile expectations
and hostile perceptions in personally irrelevant social interactions. Study
1 demonstrated that aggressive personality was positively related to hostile expectations
in the imagined outcomes of ambiguously aggressive story stems. Study 2
demonstrated that aggressive personality was positively related to hostile perceptions
of observed dyadic interactions. This finding was not limited to the interpretation
of ambiguous interactions, as has been found in the past. Results are discussed
in terms of their applicability to understanding biased interpretations of everyday
social interactions.
Research Interests:
Research Interests:
Research Interests:
The Office of Alcoholism & Substance Abuse Services (OASAS) estimates 10% of American adults consider themselves in recovery from alcohol/drug abuse (Rondó & Feliz, 2012). Support through social communities has long proven beneficial for... more
The Office of Alcoholism & Substance Abuse Services (OASAS) estimates 10% of American adults consider themselves in recovery from alcohol/drug abuse (Rondó & Feliz, 2012). Support through social communities has long proven beneficial for compromised individuals (Davison, Pennebaker & Dickerson, 2000). As more people engage in mediated sobriety support, what impact might it have on the future of Face-to-Face (F2F) Alcoholics Anonymous and/or its membership? Studies have been published investigating the differences between web-based vs. F2F weight loss support success (F. Johnson & Wardle, 2011) and academic achievement (Langenhorst, 2012), but none have yet explored F2F vs. mediated sobriety support. This study investigated abstinence-based modality support preference (F2F or mediated), as well as variables including ease of self-disclosure, honesty, sobriety efficacy, and participant beliefs about the future of sobriety support as related to both mediated and F2F support modalities.
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Media's influence is far reaching. Nowhere does it have more impact than on the internalized and externalized images the culture projects about women's bodies. Perfect idealized images of women, impossible to attain and maintain, are... more
Media's influence is far reaching. Nowhere does it have more impact than on the internalized and externalized images the culture projects about women's bodies. Perfect idealized images of women, impossible to attain and maintain, are disempowering and lead to widespread stigma and discrimination. Anti-fat bias is common and along with a lack of knowledge about lipoedema among healthcare professionals generally results in misdiagnosis for women with the disorder. Despite its medical vs. cosmetic nature, lipoedema is often confused with obesity and women are judged, shamed and blamed by healthcare professionals, either implicitly or explicitly. Women learn a sense of powerlessness in the face of anti-fat bias, and fail to advocate for themselves in healthcare situations. Cognitive understanding about lipoedema and mindfulness meditation are two interventions that can increase self-efficacy and self-caring, especially for women with lipoedema, allowing them to advocate for themselves in receiving appropriate quality healthcare.
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We propose a model of Vicarious Social Connection to organize the field of study commonly known as parasocial research. Whereas the study of parasocial or one-sided relationships is among the most common approaches in the field, audience... more
We propose a model of Vicarious Social Connection to organize the field of study commonly known as parasocial research. Whereas the study of parasocial or one-sided relationships is among the most common approaches in the field, audience connections with media figures may be construed in a variety of ways. These include both as a merging of the self and the media figure, and as a separation of the self and figure. The Vicarious Social Connection model highlights imaginal aspects of sociality including self-other merging, a concept central to Cohen's definition of identification. This model integrates recent advances in our understanding of collective social experiences and the dynamic nature of the way we connect. This broader conceptualization has a number of advantages including addressing repeated criticisms from key scholars, disambiguating related concepts, and sharpening the field's connection with a variety of broadly applicable social psychological phenomena.
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This is a draft of an invited paper for Personality and Social Psychology Compass. Why do fictional narratives matter to people? Complex fictional narratives often focus on interpersonal relationships in a compelling and emotionally... more
This is a draft of an invited paper for Personality and Social Psychology Compass.

Why do fictional narratives matter to people? Complex fictional narratives often focus on interpersonal relationships in a compelling and emotionally provocative way. We consider how people derive social meaning from story worlds such as those found in the television and film narratives of popular culture. We assert that story worlds are simulations for real social life. Therefore, thoughtful connection to story worlds helps people gratify the need to sharpen skills that will enhance their relationships with others and thus heighten their own well being. Grappling with complex media – those stories that evoke what are called eudaimonic (" meaningful ") motivations – is therefore adaptive and can result in transformed viewers. Social thoughts and feelings that are gratified in the viewing of film and television stories help people develop life skills by providing a compelling forum for rehearsing ideas, grappling with feelings and considering future behavioral intentions regarding interpersonal relationships. This research suggests that we should reconsider branding all television and film viewing as " killing " or " wasting " time because we now know that some viewing is actually good for you.
Research Interests:
Individual differences in aggressive reaction tendencies appear early in life and are stable across the life span. People who chronically interpret ambiguously aggressive behaviors as intentionally hostile are more likely to aggress... more
Individual differences in aggressive reaction tendencies appear early in life and
are stable across the life span. People who chronically interpret ambiguously aggressive
behaviors as intentionally hostile are more likely to aggress against a provocateur
than people without this hostile bias. Two studies used a Structural Equation
Modeling approach to examine the effects of aggressive personality on hostile expectations
and hostile perceptions in personally irrelevant social interactions. Study
1 demonstrated that aggressive personality was positively related to hostile expectations
in the imagined outcomes of ambiguously aggressive story stems. Study 2
demonstrated that aggressive personality was positively related to hostile perceptions
of observed dyadic interactions. This finding was not limited to the interpretation
of ambiguous interactions, as has been found in the past. Results are discussed
in terms of their applicability to understanding biased interpretations of everyday
social interactions.
Evaluations of Ingroup and Outgroup Members: The Role of
Category-Based Expectancy Violation
the purpose of this article is to consider four issues that are raised repeatedly by public policy makers, educators, and juvenile justice authorities in seeking ways to prevent youth violence in general and homicidal attacks on schools... more
the purpose of this article is to consider four issues that are
raised repeatedly by public policy makers, educators, and juvenile
justice authorities in seeking ways to prevent youth violence in
general and homicidal attacks on schools in particular.
Research Interests:
In Hans Christian Andersen’s tale The Emporer’s New Suit [Andersen, 1837], two swindlers successfully dupe an entire city into acting as though their naked ruler were, in fact, clothed. Not until an innocent child speaks the truth, and... more
In Hans Christian Andersen’s tale The Emporer’s New Suit [Andersen, 1837], two swindlers successfully dupe an entire city into acting as though their naked ruler were, in fact, clothed. Not until an innocent child speaks the truth, and his father encourages the people to listen to the child, is the truth publicly accepted. This parable represents aptly the struggle of
Editor's Note: In December, 2011, the International Society for Research on Aggression appointed a special commission to prepare a report on media violence. Their charge was as follows: "The ISRA Violent Media Effects Commission... more
Editor's Note: In December, 2011, the International Society for Research on Aggression appointed a special commission to prepare a report on media violence. Their charge was as follows: "The ISRA Violent Media Effects Commission is charged with the task of producing a public statement on the known effects of exposure to media violence, based on the current state of scientific knowledge. If the Commission finds sufficient evidence of harmful effects, then the Commission's public statement may include public policy recommendations, keeping in mind that effective policies may well differ across countries because of their different legal and cultural traditions and systems. The statement could be an original statement by the Commission, or could be an endorsement or modification of one or more similar statements offered in recent years by other major scientific bodies and/or groups of scientists who have appropriate expertise in the media violence domain. The statement (if ...
Research Interests:
This article appeared in a journal published by Elsevier. The attached copy is furnished to the author for internal non-commercial research and education use, including for instruction at the authors institution and sharing with... more
This article appeared in a journal published by Elsevier. The attached copy is furnished to the author for internal non-commercial research and education use, including for instruction at the authors institution and sharing with colleagues. Other uses, including reproduction and distribution, or selling or licensing copies, or posting to personal, institutional or third party websites are prohibited. In most cases authors are permitted to post their version of the article (e.g. in Word or Tex form) to their personal website or institutional repository. Authors requiring further information regarding Elsevier’s archiving and manuscript policies are encouraged to visit:
Developmental research on social influences on adolescents can guide practices aimed to prevent homicidal youth violence. School shootings have repeatedly raised questions about the contributory role of bullying and entertainment... more
Developmental research on social influences on adolescents can guide practices aimed to prevent homicidal youth violence. School shootings have repeatedly raised questions about the contributory role of bullying and entertainment violence, how news media publicity might produce copycat crimes, and whether stiffer criminal sanctions might have a deterrent effect. This article presents the thoughts and recommendations of a group of experts on these topics summarizing the current knowledge base. In brief, bullying reduction programs may be a useful early prevention effort. Television and video games with violent themes can encourage aggressive behavior, but these media can be used to teach more prosocial behavior as well. The potential copycat effects of highly publicized crimes might be diminished with more restrained reporting, although more research is needed. Finally, there is substantial evidence that increased criminal sanctions for youthful offenders have not had a deterrent eff...
In the 21st century, being a parent means having to deal with buying, monitoring, and negotiating about video games. A common question parents have is whether children can learn anything positive or of educational value by playing video... more
In the 21st century, being a parent means having to deal with buying, monitoring, and negotiating about video games. A common question parents have is whether children can learn anything positive or of educational value by playing video games? The answer is “Yes!” Children can learn valuable skills by playing video games.