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Ralf Klamma
  • RWTH Aachen University
    Information Systems & Databases - Informatik 5
    Ahornstr. 55
    52074 Aachen
    Germany
Abstract: Digital media are used to facilitate social structures thus building digital social networks. Disturbances in such networks occur on different levels (egocentric level, subgroup level, network) and have to be analyzed in the... more
Abstract: Digital media are used to facilitate social structures thus building digital social networks. Disturbances in such networks occur on different levels (egocentric level, subgroup level, network) and have to be analyzed in the multidimensional context of reference disciplines like sociology and knowledge management. This paper presents a first repository of disturbance patterns for the analysis of digital social networks. Based on the Actor-Network Theory and the Social Network Analysis, new socio-theoretical models for ...
Research Interests:
Learning Analytics has become a major research area recently. In particular learning institutions seek ways to collect, manage, analyze and exploit data from learners and instructors for the facilitation of formal learning processes.... more
Learning Analytics has become a major research area recently. In particular learning institutions seek ways to collect, manage, analyze and exploit data from learners and instructors for the facilitation of formal learning processes. However, in the world of informal learning at the workplace, knowledge gained from formal learning analytics is only applicable on a commodity level. Since professional communities need learning support beyond this level, we need a deep understanding of interactions between learners and other entities in community-regulated learning processes-a conceptual extension of self-regulated learning processes. In this paper, we discuss scaling challenges for community learning analytics, give both conceptual and technical solutions, and report experiences from ongoing research in this area.
Research Interests:
Page 1. Social Software for Professional Learning: Examples and Research Issues Ralf Klamma, Mohamed Amine Chatti, Erik Duval, Sebastian Fiedler, Hans Hummel, Ebba Thora Hvannberg, Andreas Kaibel, Barbara Kieslinger ...
In this paper we first investigate how eTwinning and national and local teachers' professional development schemes interact. eTwinning is the community for schools in Europe... more
In this paper we first investigate how eTwinning and national and local teachers' professional development schemes interact. eTwinning is the community for schools in Europe that promotes teacher and school collaboration through the use of Information and Communication Technologies (ICT) under the European Union's Lifelong Learning Programme. The eTwinning Portal hosts more than 137,000 teachers who interact with each other on the European-scale. Second, using this authentic data, we discuss how novel ...
Abstract: Community hosting engines support professional, scientific and recreational communication and collaboration for communities of practice on the Internet. The suc-cess of community hosting for professionals and scientists in... more
Abstract: Community hosting engines support professional, scientific and recreational communication and collaboration for communities of practice on the Internet. The suc-cess of community hosting for professionals and scientists in engineering disciplines or the humanities depends on ...
The context of a multimedia artifact is neither static nor universally valid. Different people simply interpret and understand contents based on their cultural, intellectual and societal background. While on the Web 1.0 this was already... more
The context of a multimedia artifact is neither static nor universally valid. Different people simply interpret and understand contents based on their cultural, intellectual and societal background. While on the Web 1.0 this was already complex to deal with, the Web 2.0 ...
Abstract: The success of multimedia enabled community engines depends on a careful design of the digital media and the related communication/collaboration tools. However, the semantics of the multimedia contents in community communication... more
Abstract: The success of multimedia enabled community engines depends on a careful design of the digital media and the related communication/collaboration tools. However, the semantics of the multimedia contents in community communication and collaboration is hard to capture and complex to compute. With the opportunities given by the combination of metadata descriptions standards like MPEG-7 and server-side content-based computations, the manageability of multimedia semantics in community engines becomes more feasible. ...
Abstract. Even with a large number of course management systems at the market and already established in some universities, impact of these systems on the curricula design in the humanities and the cultural sciences is still marginal.... more
Abstract. Even with a large number of course management systems at the market and already established in some universities, impact of these systems on the curricula design in the humanities and the cultural sciences is still marginal. Instead of complaining about the reluctance ...
The success of knowledge sharing heavily depends on the capabilities of an information system to reproduce the ongoing discourses within a community. In order to illustrate the artifacts of a discourse as authentic as possible it is not... more
The success of knowledge sharing heavily depends on the capabilities of an information system to reproduce the ongoing discourses within a community. In order to illustrate the artifacts of a discourse as authentic as possible it is not sufficient to store the plain information, but also ...
Barrier free learning on the web is one of the greatest challenges for computer science in the future. While the growth of the internet was exponential in the last years, still many communities don't benefit from... more
Barrier free learning on the web is one of the greatest challenges for computer science in the future. While the growth of the internet was exponential in the last years, still many communities don't benefit from web technology for their learning issues due to improper tools and constricted communication processes. These problems increase when developing applications for communities of people with special needs. In this paper we present the case study of a cooperative web-learning environment called SOCRATES to overcome ...
Knowledge and management do not fit prima facie. Management aims at goal-oriented action while in many sciences, especially in the humanities, knowledge and the creation of knowledge have a discursive nature. This process of knowledge... more
Knowledge and management do not fit prima facie. Management aims at goal-oriented action while in many sciences, especially in the humanities, knowledge and the creation of knowledge have a discursive nature. This process of knowledge creation, interpreting and discussing selected observed or postulated phenomena, is leading to some progress but hard to control. It is important to recognize that the process needs a tight interplay between communicative acts and the organization of knowledge. Furthermore, this can only ...
Multi-perspective problem solutions, leading to an increasing complexity in creating authentic learning scenarios and collaborative learning strategies, have gained the focus of scientific research. In order to assist learners in virtual... more
Multi-perspective problem solutions, leading to an increasing complexity in creating authentic learning scenarios and collaborative learning strategies, have gained the focus of scientific research. In order to assist learners in virtual communities working with digital media artifacts we analyze the needs of communities in different scientific domains ranging from the humanities to engineering. We combine our results with a media theory developed in Germany's first interdisciplinary and collaborative research center on” Media and ...
Abstract. Purposes of standardization in information system are interop-erability, interpretability, exchangeability, and sustainability of informa-tion. Standards in geographic and hypermedia information systems are the results of... more
Abstract. Purposes of standardization in information system are interop-erability, interpretability, exchangeability, and sustainability of informa-tion. Standards in geographic and hypermedia information systems are the results of complex and tedious negotiation ...
Integration of heterogeneous data is one of the greatest challenges for versatile e-learning environments, since support for different multimedia data formats is often restricted or adaptions are necessary to fit strict requirements.... more
Integration of heterogeneous data is one of the greatest challenges for versatile e-learning environments, since support for different multimedia data formats is often restricted or adaptions are necessary to fit strict requirements. Therefore, we examine the opportunities given by new metadata standards like MPEG-7 and XML for knowledge management in terms of automated processing, evaluation and presentation of e-content. In Germany's first interdisciplinary and collaborative research center on “Media and Cultural ...
The barrier free internet is one of the greatest challenges for computer science in the future. While in the last years the growth of the internet was exponential, still many potential user communities can not use internet technology for... more
The barrier free internet is one of the greatest challenges for computer science in the future. While in the last years the growth of the internet was exponential, still many potential user communities can not use internet technology for their communication needs because of inappropriate tools and narrowly designed communication processes. These problems become obvious when transferring applications to communities of people with special needs. Many people suffering from aphasia are not able to interact with current chat tools ...
There is an overwhelming number of digital media sup-ported projects in the cultural sciences on the internet. Project managers and participants face the question if they are doing the right things right. Most of them are not trained... more
There is an overwhelming number of digital media sup-ported projects in the cultural sciences on the internet. Project managers and participants face the question if they are doing the right things right. Most of them are not trained digital media designers nor are they trained ...
Abstract: Knowledge creation processes in the cultural sciences have a discursive nature. The cultural scientists participating in these discourses build a community of practice. Reifications in information systems should support four... more
Abstract: Knowledge creation processes in the cultural sciences have a discursive nature. The cultural scientists participating in these discourses build a community of practice. Reifications in information systems should support four concepts:(1) Content description by metadata,(2) coverage within standards,(3) repository technologies, and (4) platform independence of applications. By the combination of these concepts information systems support cultural scientists to extract and manage knowledge about high-level semantics of ...
This study compares Face-to-Face dialogues with Computer-Mediated-Communication and noninteractive oral and written tasks in German-speaking aphasic and non-aphasic persons. The research project follows an interactive and media-specific... more
This study compares Face-to-Face dialogues with Computer-Mediated-Communication and noninteractive oral and written tasks in German-speaking aphasic and non-aphasic persons. The research project follows an interactive and media-specific hypothesis, which refers to the concept of adaptation. It is claimed that variation in agrammatic symptoms does not directly mirror the basic syntactic disorder, but reveals adaptation to various interactive and media-specific demands. Therefore, we compared in an experimental study the impact of ...
Knowledge-based hypermedia systems are used in scholarly communication since more than 2000 years, eg the Babylonian Talmud. Many different computer-based hypermedia systems have been successfully created for the humanities, too. But,... more
Knowledge-based hypermedia systems are used in scholarly communication since more than 2000 years, eg the Babylonian Talmud. Many different computer-based hypermedia systems have been successfully created for the humanities, too. But, cross-university or even university-wide use of these systems for e-learning purposes in the humanities is seldom if ever. In this paper, we argue, that only a deep analysis of hypermedia usage in scholarly communication and teaching can disclose non-trivial ...
Abstract: Digital media are used to facilitate social structures thus building digital social networks. Disturbances in such networks occur on different levels (egocentric level, subgroup level, network) and have to be analyzed in the... more
Abstract: Digital media are used to facilitate social structures thus building digital social networks. Disturbances in such networks occur on different levels (egocentric level, subgroup level, network) and have to be analyzed in the multidimensional context of reference disciplines like sociology and knowledge management. This paper presents a first repository of disturbance patterns for the analysis of digital social networks. Based on the Actor-Network Theory and the Social Network Analysis, new socio-theoretical models for ...
Abstract Success of Technology Enhanced Learning (TEL) depends on the careful engineering of multimedia and the related communication/collaboration features. Particularly, at engineering TEL environments for professionals and scientists... more
Abstract Success of Technology Enhanced Learning (TEL) depends on the careful engineering of multimedia and the related communication/collaboration features. Particularly, at engineering TEL environments for professionals and scientists in many disciplines, it is crucial to enable the system to reflect the nature of knowledge creating discourses in these domains. For that purpose, it is necessary to fully understand the occurring multimedia operations and knowledge sharing aspects involved in the learning ...
Abstract Community satisfaction has become a crucial aspect to measure success of emerging community information systems. Thus, we propose a community success model (CSM) based on the seminal DeLone &... more
Abstract Community satisfaction has become a crucial aspect to measure success of emerging community information systems. Thus, we propose a community success model (CSM) based on the seminal DeLone & McLean IS success model, gaming communities are part of our new media culture, entertaining people of all ages with online and video games. As a proof of concept, we apply our CSM to gaming communities. CSM was evaluated in our university lab course ldquogaming communitiesrdquo. We analyze requirements from ...
Abstract: Tagging is an extremely popular mechanism in many Web 2.0 applications to create metadata supporting search and retrieval of arbitrary multimedia information like digital images, video or audio. However, compared to the... more
Abstract: Tagging is an extremely popular mechanism in many Web 2.0 applications to create metadata supporting search and retrieval of arbitrary multimedia information like digital images, video or audio. However, compared to the syndicated multimedia information itself, the metadata are still “sticky”. They cannot be accessed across several Web 2.0 applications, their semantic enrichment is not possible and they cannot be embedded in the local practices of communities of practice. Here, we present a multimedia tagging ...
Due to recent developments in the domain of mobile broadband communication and a growing availability of standardized development tools for mobile devices a new generation of mobile services and applications is expected to emerge in the... more
Due to recent developments in the domain of mobile broadband communication and a growing availability of standardized development tools for mobile devices a new generation of mobile services and applications is expected to emerge in the near future combining well-established multimedia and community concepts with mobile aspects. However, it is often challenging to predict the success of such new services. In this paper we present a short overview of the MobSOS testbed and its homonymous success model ...
Abstract This article presents the case study of a cooperative Web-learning environment—SOCRATES—to foster barrier-free learning on the Web. While the growth of the Internet was exponential in the last years, still many communities... more
Abstract This article presents the case study of a cooperative Web-learning environment—SOCRATES—to foster barrier-free learning on the Web. While the growth of the Internet was exponential in the last years, still many communities don't benefit from Web-learning technology due to improper tools and constricted communication processes. These problems increase when developing applications for communities of people with special needs. SOCRATES supports a community of learning comprising patients suffering from ...
Abstract: Multimedia creation, annotation and sharing are challenging tasks especially of interdisciplinary, intercultural and intergenerational communities. We present the mobile social software Virtual Campfire to provide cross-media... more
Abstract: Multimedia creation, annotation and sharing are challenging tasks especially of interdisciplinary, intercultural and intergenerational communities. We present the mobile social software Virtual Campfire to provide cross-media and cross-community support for de-and recontextualization of multimedia content, employing Web Services, the MPEG-7 standard and Web 2.0 technologies etc. Virtual Campfire can enable communities to set up and maintain multimedia community information systems quickly and easily. Key Words: ...
Abstract: Digital non-linear story-telling is an ideal approach to share entrepreneurial knowledge in large distributed communities and networks. Story-telling combines semantic knowledge and episodic knowledge by explicit problem solving... more
Abstract: Digital non-linear story-telling is an ideal approach to share entrepreneurial knowledge in large distributed communities and networks. Story-telling combines semantic knowledge and episodic knowledge by explicit problem solving strategies. In order to facilitate entrepreneurial knowledge sharing authoring environments based on multimedia repositories as well as advanced story players are needed. Interoperability with existing information systems can be enhanced by relying on multimedia description standards like ...
Recent developments in information and communication technology exhibit a rapid increase of web-based informa-tion systems providing mobile services, especially in the domain of multimedia technology. On top of plain con-tent delivery... more
Recent developments in information and communication technology exhibit a rapid increase of web-based informa-tion systems providing mobile services, especially in the domain of multimedia technology. On top of plain con-tent delivery multimedia metadata standards like ...
1. Universität Hannover, Research Center L3S, Germany 2. Deutsches Forschungszentrum für Künstliche Intelligenz GmbH (DFKI), Germany 3. Open University (OU), UK 4. Katholieke Universiteit Leuven (KULeuven) / ARIADNE Foundation, Belgium 5.... more
1. Universität Hannover, Research Center L3S, Germany 2. Deutsches Forschungszentrum für Künstliche Intelligenz GmbH (DFKI), Germany 3. Open University (OU), UK 4. Katholieke Universiteit Leuven (KULeuven) / ARIADNE Foundation, Belgium 5. Fraunhofer-Gesellschaft zur Förderung der angewandten Forschung eV (FHG), Germany 6. Wirtschaftsuniversität Wien (WUW), Austria 7. Universität für Bodenkultur, Zentrum für Soziale Innovation (CSI), Austria 8. École Polytechnique Fédérale de Lausanne (EPFL), Switzerland 9. Eigenössische Technische Hochschule ...
Abstract: With the advent of Web 2.0 technologies a new attitude towards processing contents in the Internet has emerged. Nowadays it is a lot easier to create, share and retrieve multimedia contents on the Web. However, with the... more
Abstract: With the advent of Web 2.0 technologies a new attitude towards processing contents in the Internet has emerged. Nowadays it is a lot easier to create, share and retrieve multimedia contents on the Web. However, with the increasing amount in contents retrieval becomes more challenging and often leads to inadequate search results. One main reason is that image clustering and retrieval approaches usually stick either solely to the images' low-level features or their user-generated tags (high-level features). However, this ...
Page 1. Lehrstuhl Informatik V (Informationssysteme) Prof. Dr. M. Jarke M. Spaniol, R.Klamma, M. Jarke I5-SKJ-2911-1/14 Workshop on MM Semantics Workshop on MM Semantics Workshop on Multimedia Semantics Semantic processing of multimedia... more
Page 1. Lehrstuhl Informatik V (Informationssysteme) Prof. Dr. M. Jarke M. Spaniol, R.Klamma, M. Jarke I5-SKJ-2911-1/14 Workshop on MM Semantics Workshop on MM Semantics Workshop on Multimedia Semantics Semantic processing of multimedia data by MPEG-7 for capacious knowledge management Marc Spaniol, Ralf Klamma, Matthias Jarke RWTH Aachen Milovy, 29th of November Page 2. Lehrstuhl Informatik V (Informationssysteme) Prof. Dr. M. Jarke M. Spaniol, R.Klamma, M. Jarke I5-SKJ-2911-2/14 ...
Knowledge management technologies are widely used in organizational information systems. However, the knowledge representations in these systems reflect the formal organization more than informal structures like communities of practice.... more
Knowledge management technologies are widely used in organizational information systems. However, the knowledge representations in these systems reflect the formal organization more than informal structures like communities of practice. To overcome the gap between the informal and formal knowledge structures within an organization, we can apply ontology mediation techniques which can detect similarities and dissimilarities between two or more different ontologies which reflect the current practice of terminology ...
Results An ANOVA for repeated measures was performed on MLU and mean percentage of different syntactic and lexical parameters as well as repair behaviour with interactivity (interactive versus monoactive), modality (oral versus... more
Results An ANOVA for repeated measures was performed on MLU and mean percentage of different syntactic and lexical parameters as well as repair behaviour with interactivity (interactive versus monoactive), modality (oral versus computer-based written) and group (agrammatics versus normal controls) as factors.
Abstract: Knowledge creation in the cultural sciences is very often of discursive nature. The individuals participating in these discussions can be regarded as a part of a community. In our collaborative research center on" Media and... more
Abstract: Knowledge creation in the cultural sciences is very often of discursive nature. The individuals participating in these discussions can be regarded as a part of a community. In our collaborative research center on" Media and Cultural Communication" we are analyzing the impact of" Networked Multimedia Information Systems in Cultural Science Communities" on organization and creation of knowledge. In this aspect, we are researching on discourse visualization strategies for a comprehensive medial analysis of cultural science ...

And 241 more