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In this paper we claim that during the First Temple period, no organized or fixed system of liquid volume measurements existed in Judah. The biblical bath, which has been understood to be the basic measurement of the system, was not a... more
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      ArchaeologyNear Eastern ArchaeologyArchaeological ScienceDigital Archaeology
The current digital technologies development makes it possible to apply new forms of studying historical events considering the geographical point of view. They rely on the location and the relationships among the different elements that... more
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    •   10  
      Battlefield ArchaeologyCyber-ArchaeologyArchaeology of conflictArchaeology of Modern Conflicts
This paper investigates the use of 3D immersive virtual environments and 3D prints for interaction with past material culture over traditional observation without manipulation. Our work is motivated by studies in heritage, museum, and... more
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      Public ArchaeologyMuseum StudiesVirtual Reality (Computer Graphics)Museum Education
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    •   16  
      CommunicationDigital HumanitiesMuseum StudiesDigital Museum
In our European Research Council (ERC) funded project entitled Ancient (Biblical) Israel: The Exact and Life Sciences Perspective, we use a novel approach to integrate the macro and microscopic archaeological records from the Iron Age.... more
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      ArchaeologyHumanities Computing (Digital Humanities)Digital HumanitiesArchaeological Science
The thesis concentrates on computational methods pertaining to ancient ostraca - ink on clay inscriptions, written in Hebrew. These texts originate from the biblical kingdoms of Israel and Judah, and dated to the late First Temple period... more
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    •   63  
      ArchaeologyNear Eastern ArchaeologyHumanities Computing (Digital Humanities)Computer Vision
Mobilizing the Past is a collection of 20 articles that explore the use and impact of mobile digital technology in archaeological field practice. The detailed case studies present in this volume range from drones in the Andes to iPads at... more
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    •   101  
      ArchaeologyClassical ArchaeologyMaritime ArchaeologyNear Eastern Archaeology
Es werden geeignete Formate für die langfristige Archivierung von Webseiten und für die Dokumentation benötigte Metadaten beschrieben. In dem vertiefenden Teil wird Hintergrundwissen zu Webseiten und den Technologien dahinter vermittelt.... more
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    •   16  
      ArchaeologyDigital HumanitiesDigital ArchaeologyVirtual Archaeology
The "Digital Era" has been characterized by the development of simulated worlds in video games that offer boundless possibilities. As technology advances, these virtual worlds become increasingly realistic, with the potential to provide... more
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    •   17  
      Classical ArchaeologyAlgorithmsTheoretical PhysicsVirtual Reality (Computer Graphics)
Paper about data management in archaeological projects. Together with Martina Trognitz, Jörg Räther & Sabine Jahn. IT-Empfehlungen Für den nachhaltigen Umgang mit digitalen Daten in den Altertumswissenschaften Deutsches... more
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    •   14  
      ArchaeologyDigital HumanitiesDigital ArchaeologyData Management
Advanced data capture techniques, cost-effective data processing, and visualization technologies provide viable solutions for the documentation and curation of archaeological heritage and material culture. Work at the UNESCO World... more
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    •   8  
      3D GISVirtual Reality (Computer Graphics)3D visualisationCyber-Archaeology
The paper represents the first Scripps Center for Marine Archaeology (SCMA) land and sea study carried out in collaboration with Greek colleagues that took place in 2016 at the Mycenaean site of Kastrouli and the nearby Antikyra Bay on... more
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    •   21  
      ArchaeologyPrehistoric ArchaeologyMediterranean prehistoryDigital Archaeology
More than twenty years of excavations at Çatalhöyük have generated data-driven interpretations on the repetition of Neolithic buildings over multiple levels of occupation. Current 3D technologies allow us to simulate Çatalhöyük's material... more
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    •   10  
      E-learningVirtual Reality (Computer Graphics)Digital Archaeology3D visualisation
In the paper we will discuss about virtual reality environments and Multiuser Domain for data sharing and interpretation in the field of virtual heritage. In the last ten years the diffusion of Internet and the use of personal computers... more
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    •   9  
      ArchaeologyDigital HumanitiesCultural HeritageDigital Archaeology
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    •   5  
      PhotogrammetryDigital ArchaeologyVirtual ArchaeologyCyber-Archaeology
One of the biggest challenges that the analysis of archaeological data in virtual reality presents is the interaction. Within the project of 3D reconstruction of Kaulonia archaeological site in Monasterace (Italy), developers had to deal... more
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    •   5  
      Human Computer InteractionVirtual Reality (Computer Graphics)Natural User InterfacesVirtual Archaeology
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    •   4  
      Digital Media3D ReconstructionCyber-Archaeology3d Reconstructions in Archaeology
Nos últimos anos, a comunidade acadêmica tem apresentado grande interesse pela relação entre jogos digitais, educação, pesquisa e extroversão. No caso da arqueologia, o cenário não é diferente. Da análise da representação de contextos... more
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    •   18  
      ArchaeologyDigital HumanitiesDigital ArchaeologyCyber-Archaeology
The relationship between the expansion of literacy in Judah and composition of biblical texts has attracted scholarly attention for over a century. Information on this issue can be deduced from Hebrew inscriptions from the final phase of... more
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    •   69  
      ArchaeologyHumanities Computing (Digital Humanities)LiteracyImage Processing
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      HistoryArt HistoryHeritage StudiesDigital cities
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    • Cyber-Archaeology
Resumo: A Ciberarqueologia trata da interlocução entre Realidade Virtual e Arqueologia, lidando com o retorno/controle de informações e extroversão de resultados. O projeto Sambaqui Interativo é uma proposta de um aplicativo de simulação... more
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    •   8  
      HistoryArchaeologyVideo GamesCyber-Archaeology
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    •   29  
      Digital HumanitiesVirtual Reality (Computer Graphics)New TestamentDigital Archaeology
O artigo tem por objetivo apresentar o processo de desenvolvimento do primeiro jogo eletrônico produzido pelo Laboratório de Arqueologia Romana Provincial (LARP-MAE-USP) denominado “O Último Banquete em Herculano”. Em um primeiro momento,... more
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      EducationCyber-ArchaeologyVideogamesAncient Rome
This paper is focused on the development and implementation of the project elaborated by the Laboratory for Roman Provincial Archaeology (University of Sao Paulo) named DOMUS: the first online Brazilian cyber-archaeological application... more
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      Roman HistoryEducationDigital ArchaeologyCyber-Archaeology
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      Cultural StudiesGender StudiesSocial MediaCyber-Archaeology
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      ArchaeologyNeolithic ArchaeologyVirtual ArchaeologyCyber-Archaeology
Arad Ostracon 16 is part of the Elyashiv Archive, dated to ca. 600 b.c. It was published as bearing an inscription on the recto only. New multispectral images of the ostracon have enabled us to reveal a hitherto invisible inscription on... more
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    •   47  
      ArchaeologyHumanities Computing (Digital Humanities)Image ProcessingDigital Humanities
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    •   2  
      Virtual EnvironmentsCyber-Archaeology
This collection on ScienceOpen is meant to provide an overview of state-of-the-art contributions to the wide field of digital archaeology.
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      ArchaeologyClassical ArchaeologyPrehistoric ArchaeologyDigital Archaeology
Resumo: Este artigo apresenta os conceitos principais que estão relacionados à área da Ciberarqueologia: um ramo recente dentro da Arqueologia que estabelece o diálogo entre Realidade Virtual e os trabalhos arqueológicos. Primeiramente é... more
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    •   11  
      Virtual Reality (Computer Graphics)Digital ArchaeologyModeling and SimulationVirtual Archaeology
Este artículo es producto del trabajo de un grupo interdisciplinario de arqueólogos e investigadores de la Scuola Normale Superiore y de la Universidad de Pisa, Italia. Presenta una nueva aplicación que combina técnicas gráficas por... more
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      ArchaeologyDigital ArchaeologyCyber-ArchaeologyVirtual Reality
This paper presents the development of two applications elaborated by the Laboratory for Roman Provincial Archaeology (LARP-USP) named DOMUS R.A. and DOMUS REDUX: two mobile applications that allow the public to experience an ancient... more
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    •   6  
      Educational TechnologyVirtual Reality (Computer Graphics)Augmented RealityCyber-Archaeology
Describes preliminary soundings at Khirbat Faynan, adjacent agricultural field systems (Iron Age), Survey in the Buwayridah springs, sounds at Khirbat Nuqayb al-Asaymir middle Islamic copper production site, small sounding at Khirbat... more
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    • Cyber-Archaeology
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    •   8  
      Art HistoryArchitectural HistoryVirtual ArchaeologyCyber-Archaeology
As Editor-in-Chief at The Freelance Netizen™ online magazine, I edit, peer-review and supervise peer review services for all article and editorial submissions. The Freelance Netizen™ explores the interdisciplinary connections between... more
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    •   343  
      HistoryMedia SociologySocial PsychologyInformation Science
RADB is a rock art heritage project at the Place, Evolution and Rock Art Heritage Unit (PERAHU) at Griffith University. RADB is designed to bring members of the greater rock art community together in one centralized global network to... more
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    •   7  
      Rock Art (Archaeology)Australian Indigenous ArchaeologyArchaeological GISCyber-Archaeology
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      Remote SensingVirtual Reality (Computer Graphics)LiDARCyber-Archaeology
This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY
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    •   5  
      Cultural HeritageVirtual EnvironmentsCyber-ArchaeologyVirtual Learning Environments
Programa da disciplina "ARQ 5102 - INTRODUÇÃO PRÁTICA À CIBERARQUEOLOGIA: MODELAGEM 3D E INTERATIVIDADE EM TEMPO REAL". 2º Semestre de 2019 - Museu de Arqueologia e Etnologia da USP
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    •   8  
      HistoryArchaeologyVirtual Reality (Computer Graphics)Cyber-Archaeology
The problem of finding a prototype for typewritten or handwritten characters belongs to a family of "shape prior" estimation problems. In epigraphic research, such priors are derived manually, and constitute the building blocks of... more
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    •   57  
      ArchaeologyHumanities Computing (Digital Humanities)Computer VisionImage Processing
With the firm conviction that current archaeology needs to use all the tools that computer science provides, we have developed a project for digitising and structuring all the information gathered from the different excavation campaigns... more
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      3D ReconstructionCyber-ArchaeologyIron AgeHillforts
Recent current events have dramatically highlighted the vulnerability of the world's material cultural heritage. The 3-D Digital Preservation of At-Risk Global Cultural Heritage project, led by Thomas Levy at UC San Diego, catalyzes a... more
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    •   2  
      Cultural HeritageCyber-Archaeology
During the 2010 excavation season, two inscriptions showing Hieratic signs written with black ink were found at Qubur el-Walaydah in the coastal plain of southern Israel. Although unearthed recently, new color photographs show that their... more
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    •   27  
      ArchaeologyHumanities Computing (Digital Humanities)Image ProcessingDigital Humanities
THE PAST FORWARD - Drawing on new emerging technologies, Thomas E. Levy predicts the rise of the cyber-archaeologist
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    •   2  
      Cultural HeritageCyber-Archaeology
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    •   20  
      ArchaeologyNear Eastern ArchaeologyDigital HumanitiesTheology
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    •   11  
      Art HistoryUrban HistoryArchitectural HistoryVirtual Archaeology
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    •   9  
      Museum StudiesDigital MuseumDigital ArchaeologyDigital Preservation
The series aims to promote growth and exchange of ideas, people, researchers and resources by focusing on methods and approaches within the archaeological science while strengthening the interface between archaeology and history. Entre... more
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    •   17  
      Andean ArchaeologyAustralian Indigenous ArchaeologyTheory and MethodologyCyber-Archaeology
Recent current events have dramatically highlighted the vulnerability of the world's material cultural heritage. The 3-D Digital Preservation of At-Risk Global Cultural Heritage project, led by Thomas Levy at UC San Diego, catalyzes a... more
    • by  and +1
    •   5  
      Cultural HeritageDigital Archaeology3D visualisationCyber-Archaeology