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Selected Publications
2023
2022
2021
2020
2019
2018
2017
2016
- Michael Thielscher. Sampling-Based Belief Revision. In: Proceedings of IJCAI (reference)
- K. Clark, B. Hengst, M. Pagnucco, D. Rajaratnam, P. Robinson, C. Sammut, M. Thielscher. A Framework for Integrating Symbolic and Sub-symbolic Representations. In: Proceedings of IJCAI (reference)
- Tristan Cazenave, Abdallah Saffidine, Michael Schofield, Michael Thielscher. Nested Monte Carlo Search for Two-player Games. In: Proceedings of AAAI (reference)
- Michael Thielscher. GDL-III: a proposal to extend the game description language to general epistemic games. In: Proceedings of ECAI (reference)
- D. Rajaratnam, B. Hengst, M. Pagnucco, C. Sammut, M. Thielscher. Composability in cognitive hierarchies. In: Proceedings of AI (reference)
2015
2014
- Stephan Schiffel, Michael Thielscher. Representing and Reasoning About the Rules of General Games with Imperfect Information. Journal of Artificial Intelligence Research (reference)
- Ji Ruan, Michael Thielscher. Logical-Epistemic Foundations of General Game Descriptions. Studia Logica (reference)
- David Rajaratnam, Hector Levesque, Maurice Pagnucco, Michael Thielscher. Forgetting in Action. In: Proceedings of KR (reference)
- Javier Romero, Abdallah Saffidine, Michael Thielscher. Solving the Inferential Frame Problem in the General Game Description Language. In: Proceedings of AAAI (reference)
- Timothy Cerexhe, David Rajaratnam, Abdallah Saffidine, Michael Thielscher. A Systematic Solution to the (De-)Composition Problem in General Game Playing. In: Proceedings of ECAI (reference)
- Timothy Cerexhe, Martin Gebser, Michael Thielscher. Online Agent Programming with oClingo. In: Proceedings of PRICAI (reference)
2013
- Hannes Strass, Michael Thielscher. A General First-Order Solution to the Ramification Problem with Cycles. Journal of Applied Logic (reference)
- Michael Thielscher. Filtering With Logic Programs and Its Application to General Game Playing. In: Proceedings of AAAI (reference)
- Maurice Pagnucco, David Rajaratnam, Hannes Strass, Michael Thielscher. Implementing Belief Change in the Situation Calculus and an Application. In: Proceedings of LPNMR (reference)
- Timothy Cerexhe, Orkunt Sabuncu, Michael Thielscher. Evaluating Answer Set Clause Learning for General Game Playing. In: Proceedings of LPNMR (reference)
- Xiawei Huang, Ji Ruan, Michael Thielscher. Model Checking for Reasoning about Incomplete Information Games. In: Proceedings of AI (reference)
- David Rajaratnam, Michael Thielscher. Towards General Game-Playing Robots: Models, Architecture and Game Controller. In: Proceedings of AI (reference)
2012
- Sebastian Haufe, Stephan Schiffel, Michael Thielscher. Automated Verification of State Sequence Invariants in General Game Playing. Artificial Intelligence (reference)
- Michael Schofield, Tiomthy Cerexhe, Michael Thielscher. HyperPlay: A Solution to General Game Playing with Imperfect Information. In: Proceedings of AAAI (reference)
- Ji Ruan, Michael Thielscher. Strategic and Epistemic Reasoning for the Game Description Language GDL-II. In: Proceedings of ECAI (reference)
- Sebastian Haufe, Michael Thielscher. Automated Verification of Epistemic Properties for General Game Playing. In: Proceedings of KR (reference)
- Hannes Strass, Michael Thielscher. A Language for Default Reasoning about Actions. Correct Reasoning: Essays in Honor of Vladimir Lifschitz (reference)
- Gerhard Brewka, Hannes Strass, Michael Thielscher. Declarative Strategies for Agents with Incomplete Knowledge. In: Proceedings of NMR (reference)
- Ji Ruan, Michael Thielscher. Model Checking Games in GDL-II. In: Proceedings of ECAI Computer and Games Workshop (reference)
2011
2010
- Michael Thielscher. A General Game Description Language for Incomplete Information Games. In: Proceedings of AAAI (reference)
- Michael Thielscher, Sebastian Voigt. A Temporal Proof System for General Game Playing. In: Proceedings of AAAI (reference)
- Michael Thielscher. Integrating Action Calculi and AgentSpeak: Closing the Gap. In: Proceedings of KR (reference)
- Ringo Baumann, Gerhard Brewka, Hannes Strass, Michael Thielscher, Vadim Zaslawski. State Defaults and Ramifications in the Unifying Action Calculus. In: Proceedings of KR (reference)
- Sebastian Haufe, Michael Thielscher. Pushing the Envelope: General Game Players Prove Theorems. In: Proceedings of AI (reference)
- Stephan Schiffel, Michael Thielscher. A Multiagent Semantics for the Game Description Language. In: Agents and Artificial Intelligence
(reference)
- Michael Thielscher, Dongmo Zhang. From General Game Descriptions to a Market Specification Language for General Trading Agents. In: Proceedings of TADA (reference)
- Yves Martin, Michael Thielscher. Integrating Reasoning About Actions and Bayesian Networks. In: Proceedings of ICAART (reference)
- Hannes Strass, Michael Thielscher. A General First-Order Solution to the Ramification Problem. In: Proceedings of NMR (reference)
2009
- Stephan Schiffel, Michael Thielscher. Automated Theorem Proving for General Game Playing. In: Proceedings of IJCAI
(reference)
- Michael Thielscher. Answer Set Programming for Single-Player Games in General Game Playing. In: Proceedings of ICLP
(reference)
- Hannes Strass, Michael Thielscher. Simple Default Reasoning in Theories of Action. In: Proceedings of AI
(reference)
- Dengji Zhao, Stephan Schiffel, Michael Thielscher. Decomposition of Multi-Player Games. In: Proceedings of AI
(reference)
- Conrad Drescher, Stephan Schiffel, Michael Thielscher. A Declarative Agent Programming Language Based on Action Theories. In: Proceedings of FroCoS
(reference)
- Conrad Drescher, Hongkai Liu, Franz Baader, Steffen Guhlemann, Uwe Petersohn, Peter Steinke, Michael Thielscher. Putting ABox Updates into Action. In: Proceedings of FroCoS
(reference)
- Hannes Strass, Michael Thielscher. On Defaults in Action Theories. In: Proceedings of KI
(reference)
- Hannes Strass, Michael Thielscher. Defaults in Action: Non-monotonic Reasoning About States in Action Calculi. In: Proceedings of CommonSense
(reference)
- Daniel Michulke, Michael Thielscher. Neural Networks for State Evaluation in General Game Playing. In: Proceedings of ECML
(reference)
2008
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