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TABLE OF CONTENTS
Section Page
Synopsis and Background 3
A King In Need 4
Help Wanted 5
Luck Favors the Polite 6
Survive the Socialites 7
Waylaid 8
Fly By Night 9
Peace, At Last? 10
Aftermath 11
Appendix A: Maps 12
The Docks 12
The Alleyway 13
Appendix B: Treaty Tables 14
Negotiation Gains 14
Negotiation Concessions 14
Acknowledgements and Credits 15
Adventure Mixtape 16

TREATY OF THE TIGER KING 2


SYNOPSIS A WORD TO THE GM
• The adventure begins when King Rami, the This adventure is meant to be run at a glance
leader of the Ossan barbarian tribes, arrives with minimal preparation and a natural
by ship at the major city where the players delivery. This required re-thinking the normal
are located. The players are the only ones adventure presentation a bit. Here’s what you’ll
who can stop a sudden assassination 4ind included:
attempt launched against him.
• After the attack, allies of King Rami convince • Each encounter contained on one page.
the characters to protect him and serve as • Bulleted lists. Bolded keywords.
his cultural council during his visit. • Hyperlinks to monsters and rules online for
• King Rami must be kept safe until the peace quick reference.
negotiation the following morning, but he • Printable cards for each monster and PC so
also must attend social functions and try to you can run encounters using a card stack. A
gain political favor in support of his cause. short video walkthrough of this method can
• Throughout the day, the characters have the be found here.
opportunity to earn respect for the king and • Printable cards for special treasure handouts.
his cause. • Short room and area descriptions. No
• During the peace negotiation, the success or paragraphs of droning 4lavor text — set the
failure of the characters to help King Rami scene naturally and embellish as desired.
will affect the peace treaty’s outcome. • Brie4ly explained non-encounter rooms.
Again, embellish as desired!
BACKGROUND • GM maps and player-safe digital maps for use
with virtual tabletops.
• A war between the southern barbarian tribes
• A short video walkthrough of the adventure
and the mercenary armies of private
can be found here.
prospectors has ravaged the jungles of Ossa
for a decade.
PACING/TRANSITIONS
• The private prospectors seek the valuable
territory and rich resources of Ossa, but the A dramatic question is presented with most
barbarian tribes have held back their scenes. Once that question has been answered,
progress at great cost to both sides. the tension of the scene is resolved. That’s your
• The Mercenary Guild the prospectors pay cue to work toward the transition provided at
have gained untold wealth from the war. the end the scene — even if that means
They wish it to continue. summarizing the end of a clearly decided
• King Rami of the Ossan barbarians recently combat, or in the case of clever players,
rose to power. He wants to end the war by skipping combat altogether. Keep the game
convincing the prospectors to cease moving toward the next challenge!
hostilities in exchange for territory grants. Room descriptions that are usually long
• The king’s enemies want to see the peace blocks of literary read-aloud text have been left
negotiations fail, while other factions short and informational in this adventure.
welcome the promise of an armistice. Many Game Masters prefer to paraphrase read-
aloud text and set the scene based on what
tone and level of detail his or her group 4inds
engaging. Anything listed before the
Development sections is safe to share
however you prefer to do so.

TREATY OF THE TIGER KING 3


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!/01!2'34'!50'!670/'-687 L
• Professor, Corsair: Impressed by adventure
SURVIVE THE SOCIALITES stories. Offended by singing.
• Lordling, Ferdinand: Impressed by graceful
VANGLARE HOUSE dancing. Offended by feats of strength.
• Provost, Reginald: Impressed by genuine
• The coach arrives at Vanglare House, an ivy-
covered manor in the wealthiest city district. magic. Offended by sleight of hand.
• Finely dressed nobles trickle past the guards
and high walls surrounding the courtyard. THE EVENTS
• Events happen between interactions with
DEVELOPMENT attendees. Roll on this table:
• PCs whose passive Wisdom (Perception)
score is higher than 13 notice a coach driver LUNCHEON EVENTS
watching them closely. He is a commoner
named Elbin who is an informant to the D8 Detail
Mercenary Guild. If confronted, he departs. 1 Laurel chokes on shrimp. Save her in
• If at least half the PCs wears Oine clothes, the 1d4 rounds and earn a reroll of the
party gains one Respect Point. Treaty Roll
• If the PCs don’t surrender their weapons at
2 Professor Corsair challenges you to a
the door, the party loses one Respect Point.
drinking contest. Succeed to earn one
Respect Point
DRAMATIC QUESTION
3 Armeline proposes marriage to King
Can the characters gain respect for King Rami. Save him gracefully or lose one
Respect Point
Rami during the luncheon?
4 A politically divisive topic comes up.
Keep the peace for 1d4 turns or lose one
EARNING RESPECT Respect Point
• Each PC chooses two attendees to try to
impress during the luncheon. Then, each 5 Ferdinand challenges you to a chess
character takes turns describing his or her match. Win to gain one Respect Point
and also Ferdinand’s enmity
actions and making a relevant DC 14 check.
• On a success, the group earns one Respect 6 King Rami mistakes a parlor trick for
Point. On a failure, the group loses one. sorcery. Intervene or lose one Respect
• Characters have advantage on the check if it Point
is something the attendee 4inds impressive, 7 Reginald is drunk and wishes to dance.
or disadvantage if the attendee would be Succeed at dancing The Ramba and earn
offended. one Respect Point
• Characters may each make one DC 14
8 The food is awful. Succeed at a DC 14
Wisdom (Insight) check to determine what
Constitution save or lose one Respect
the attendee 4inds impressive and offensive. Point

THE PEOPLE
TRANSITION
• Heiress, Armeline: Impressed by feats of
strength. Offended by intellectuals. King Rami thanks his hosts and summons a
• Contessa, Laurel: Impressed by poetry. coach to Club Levantis. Go to Waylaid.
Offended by 4lattery.

TREATY OF THE TIGER KING 7


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!/01!2'34'!50'!670/'-687 77
APPENDIX A: MAPS

THE DOCKS

TREATY OF THE TIGER KING 12


THE ALLEYWAY

TREATY OF THE TIGER KING 13


APPENDIX B: TREATY TABLES NEGOTIATION CONCESSIONS
DC Change Detail
NEGOTIATION GAINS
-2 Prospectors granted land that
DC Change Detail holds a site sacred to the Ossans

+2 Limited coastal territory granted to -4 Prospectors granted twice as


prospectors, making import and much territory as planned
export dif4icult for them
-4 Prospectors granted full
+4 The cease 4ire will be made public ownership of an operational port
decree and legally enforced by the
lords of this city -4 The territory granted is rich in 4ine
ores and rare materials
+4 Prospectors must pay recompense
to the Ossan people for damages -6 Recompense will be paid to the
and loss of life Mercenary Guild for damages and
loss of life
+4 All mercenary forces will remain
within established boundaries and -8 Prospectors gain limited access to
will cease hostilities all Ossan territory, overseen by an
Ossan delegation, as long as they
+6 All mercenary forces will remain peaceable
permanently withdraw and no
armed forces will be further -10 Prospectors granted permanent
introduced access to all Ossan territory as
long as no violence is committed
+8 Tariffs will be paid to the Ossans against Ossan people
for any material gains derived from
their former territory -15 Prospectors granted ownership of
all Ossan territory but will permit
+10 Prospectors will not be granted Ossans to live on the land and
ownership of any land, but may make use of it for farming and
pay fees to access the land hunting. No violence will be
committed against Ossan people
+15 Prospectors will not be granted
any land or access to Ossan
territory, and they must
immediately withdraw and
permanently end all hostilities

TREATY OF THE TIGER KING 14


Acknowledgements
Huge thanks to my co-writers and co-conspirators, Ken Breese of Berlings Beard, Jake
Noorman of Mini Terrain Domain, and Sharang Biswas! You three are brilliant, inspiring,
and so talented. It’s been immensely fun to work together on The Adventure Mixtape.

Also, thank you to Vivia for writing the gorgeous song “Voyager” to go along with this
adventure (and the entire Adventure Mixtape).

As ever, my thanks to John from www.5thsrd.org for permission to link to his site. Major
appreciation to Hank at Runehammer for being a tremendous creative inspiration. Very
many thanks to The Angry GM for wisdom, especially about pacing and structure. Finally,
my most heartfelt gratitude to Jessee Egan for phenomenal art direction and design.

Art Credits
Logos, art direction: Jessee Egan / jesseeegan.com
Cover: Alex Milt / shutterstock.com
Cartography: Adam J Bradshaw / 4iverr.com
Shield, fork, bandit, lute, scroll, and axe: Publisher’s Choice Quality Stock Art © Rick
Hershey / Fat Goblin Games
Tiger: © 2016 Christina Stiles Presents, used with permission. All rights reserved.

TREATY OF THE TIGER KING 15


ADVENTURE MIXTAPE, VOL. 1
Do you want three more adventures featuring NPCs and plot hooks from Treaty of the
Tiger King? How about music tracks written to go with each one?

You can grab the adventures and music by using this link to get $4 off the Adventure
Mixtape, Vol. 1 on DriveThruRPG!

TREATY OF THE TIGER KING 16


© 2018 The Arcane Library, LLC. All rights reserved. 4. Grant and Consideration: In consideration for agreeing to use this
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permission. Distribute.
7. Use of Product Identity: You agree not to Use any Product Identity,
OPEN GAME LICENSE Version 1.0a including as an indication as to compatibility, except as expressly licensed
The following text is the property of Wizards of the Coast, Inc. and is in another, independent Agreement with the owner of each element of
Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved. that Product Identity. You agree not to indicate compatibility or co
adaptability with any Trademark or Registered Trademark in conjunction
1. De4initions: (a)"Contributors" means the copyright and/or trademark with a work containing Open Game Content except as expressly licensed in
owners who have contributed Open Game Content; (b)"Derivative another, independent Agreement with the owner of such Trademark or
Material" means copyrighted material including derivative works and Registered Trademark. The use of any Product Identity in Open Game
translations (including into other computer languages), potation, Content does not constitute a challenge to the ownership of that Product
modi4ication, correction, addition, extension, upgrade, improvement, Identity. The owner of any Product Identity used in Open Game Content
compilation, abridgment or other form in which an existing work may be shall retain all rights, title and interest in and to that Product Identity.
recast, transformed or adapted; (c) "Distribute" means to reproduce, 8. IdentiOication: If you distribute Open Game Content You must clearly
license, rent, lease, sell, broadcast, publicly display, transmit or otherwise indicate which portions of the work that you are distributing are Open
distribute; (d)"Open Game Content" means the game mechanic and Game Content.
includes the methods, procedures, processes and routines to the extent 9. Updating the License: Wizards or its designated Agents may publish
such content does not embody the Product Identity and is an updated versions of this License. You may use any authorized version of
enhancement over the prior art and any additional content clearly this License to copy, modify and distribute any Open Game Content
identi4ied as Open Game Content by the Contributor, and means any work originally distributed under any version of this License.
covered by this License, including translations and derivative works under 10. Copy of this License: You MUST include a copy of this License with
copyright law, but speci4ically excludes Product Identity. (e) "Product every copy of the Open Game Content You
Identity" means product and product line names, logos and identifying Distribute.
marks including trade dress; artifacts; creatures characters; stories, 11. Use of Contributor Credits: You may not market or advertise the
storylines, plots, thematic elements, dialogue, incidents, language, Open Game Content using the name of any Contributor unless You have
artwork, symbols, designs, depictions, likenesses, formats, poses, written permission from the Contributor to do so.
concepts, themes and graphic, photographic and other visual or audio 12. Inability to Comply: If it is impossible for You to comply with any of
representations; names and descriptions of characters, spells, the terms of this License with respect to some or all of the Open Game
enchantments, personalities, teams, personas, likenesses and special Content due to statute, judicial order, or governmental regulation then You
abilities; places, locations, environments, creatures, equipment, magical or may not Use any Open Game Material so affected.
supernatural abilities or effects, logos, symbols, or graphic designs; and 13. Termination: This License will terminate automatically if You fail to
any other trademark or registered trademark clearly identi4ied as Product comply with all terms herein and fail to cure such breach within 30 days of
identity by the owner of the Product Identity, and which speci4ically becoming aware of the breach. All sublicenses shall survive the
excludes the Open Game Content; (f) "Trademark" means the logos, termination of this License.
names, mark, sign, motto, designs that are used by a Contributor to 14. Reformation: If any provision of this License is held to be
identify itself or its products or the associated products contributed to the unenforceable, such provision shall be reformed only to the extent
Open Game License by the Contributor (g) "Use", "Used" or "Using" means necessary to make it enforceable.
to use, Distribute, copy, edit, format, modify, translate and otherwise 15. COPYRIGHT NOTICE
create Derivative Material of Open Game Content. (h) "You" or "Your" Open Game License v 1.0a Copyright 2000, Wizards of the Coast, LLC.
means the licensee in terms of this agreement. System Reference Document 5.1 Copyright 2016, Wizards of the Coast,
2. The License: This License applies to any Open Game Content that Inc.; Authors Mike Mearls, Jeremy Crawford, Chris Perkins, Rodney
contains a notice indicating that the Open Game Content may only be Used Thompson, Peter Lee, James Wyatt, Robert J. Schwalb, Bruce R. Cordell,
under and in terms of this License. You must af4ix such a notice to any Chris Sims, and Steve Townshend, based on original material by E. Gary
Open Game Content that you Use. No terms may be added to or subtracted Gygax and Dave Arneson.
from this License except as described by the License itself. No other terms END LICENSE
or conditions may be applied to any Open Game Content distributed using
this License.
3. Offer and Acceptance: By Using the Open Game Content You indicate
Your acceptance of the terms of this License.

TREATY OF THE TIGER KING 17

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